Law (Tekken 7)

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Law
Key techniques DSS
Heat {{{heat}}}
Heat Smash {{{heatSmash}}}
Heat Engagers {{{heatEngagers}}}
Stances {{{stances}}}
Fastest
Launch
  • i14 – 3+4,4 (standing)
  • i15 – ws2 (crouching)
CH launch
  • i11 – ws4 (mid)
  • i11 – 4 (high)
  • i11 – d+2,3 (s.mid)
  • i12 – d+3+4,3 (low)
  • i13 – d/f+4,3 (mid)
Wall splat
  • i12 – 3,4 (standing)
  • i13 – ws1,2 (crouching)
Archetypal moves
Parry
  • generic – b+1+3 (highs or mids)
  • alternative – b+1+2 (high or mid punches only)
Mid check
  • d/f+1 (standing)
  • b+4 (standing)
  • ws4 (crouching)
Hopkick u/f+4
Stature kick
  • d/b+3
Power low FC.d/f,d,D/F+3
Snake edge db+4,4
Generic moves
Remapped
  • d+1 → d/b+1
  • d+4 → d+3+4
Missing (none)
External links
Lore Marshall Law
Twitter #{{{twitter}}}
Discord [1]

Law is a close range, poking based character with strong neutral tools and above-average block punishment. His extensive moveset allows for flexibility in terms of playstyle - shifting between aggressive sticky pressure with f+1+2, d/b+3 and b+4, forcing counter hit situations with his i10 1,2,3 and i11 4; and a mix of backdashing and whiff punishment with 3+4,4 and b+2,1.

He's also one of the few slide archetype characters (Law, Lee, Shaheen). This means he has access to a damaging low from full crouch which he can mix up with his mid pokes or launchers.

At lower levels of play, his plethora of strings and panic tools have earned him a notorious reputation online - but all of these are extremely risky and heavily punishable once one is more familiar with the matchup. His more advanced techniques require the use of DSS - a unique stance that allows cancelling the recovery of certain moves - this is mainly utilised in combos, but can occasionally be used for pressure.

In general, all of this combined makes Law a very strong character suitable to many players. However, he does face challenges making life-lead comebacks without counter hits - which means a patient opponent can be difficult to open up. This is exacerbated by Law possessing one of the worse rage drives in the game, and also having poor range on some of his key pokes (d/f+1). In general, he struggles to approach from range 1.5+, having very limited options for good approach tools and prefers to stay point blank.

External links