King-f+1+4
|
i17~19 |
m |
21 |
+3 |
+7s
|
|
|
|
King-f+2
|
i15~16 |
m |
12 |
-11 |
+2s
|
|
|
|
King-f+2,1
|
i15~16 |
,h |
,25 |
-9 |
+17g/+16d
|
|
|
Heat Engager
Balcony Break
Heat Dash +5 on block, +18 on wall block.
- Combo from 1st hit.
- +16 on hit during heat or after heat.
|
King-f+2+3
|
i20~24 |
m |
27 |
-9 |
+17g/+9d
|
|
|
Heat Engager
Balcony Break
Heat Dash +5 on block, +18 on wall block.
- +9 on hit during heat or after heat.
|
King-f+2,d+1
|
i22 |
,m |
,16 |
-13c |
+2c
|
|
|
Floor Break
- Forces crouching on block and hit.
- Not combo even on CH, only combo from hitting behind.
|
King-f+2,d+1,2
|
i22~23 |
,m |
,16 |
-15 |
+27a(+17)
|
|
|
- Combo from 2nd to 3rd hit.
- 3rd hit is delayable and also combos.
|
King-f+3
|
i15~16 |
m |
18 |
-8 |
+1
|
+9s
|
|
- Only forces standing on CH.
|
King-f+3:1+2
|
|
,t |
,20 |
|
+1d
|
|
|
- Input during f+3 hit stun.
- Shifts to throw on front grounded hit.
|
King-f+3+4
|
|
|
|
|
|
|
|
- Cancel to r25 with b on frame 34~ at the earliest, able to block high.
- Gains armor during Heat.
- Partially uses remaining Heat time (same for uf+3+4 / db+1+2,3+4 / b+1+2 ).
|
King-f+4
|
i18~20 |
m |
25 |
-9 |
+12a(+3)
|
|
Low Crush |
|
King-FC.1+2
|
i26 |
t(s) |
0 |
|
+3d
|
|
|
- 1+2 throw break (except from behind).
- Catches standing and crouching opponent from all directions.
|
King-FC.d+3
|
i18 |
l |
10 |
-17 |
-6
|
|
|
- Hits OTG.
- Can also be done by FC.db+3.
- Get extra range by FC.df+3/CD.3.
|
King-FC.db,d,db+1+2
|
i12 |
t |
45 |
|
+0d
|
|
|
Floor Break
- 1+2 throw break.
- Opponent recovers in FUFR.
|
King-FC.df+1
|
i32~34 |
l |
20 |
-12 |
+73a(+57)
|
|
High Crush |
- Can also be done by f,n,d,DF+1/CD.1.
- Tornado on grounded hit.
|
King-FC.df+2
|
i15 |
m |
21 |
-14 |
+56a
|
|
|
|
King-FDFA.db+1+3
|
i18~20 |
t(g) |
32 |
|
+0d
|
|
|
- 1 or 2 throw break, depending on King's input.
- Opponent recovers in FDFA.
|
King-FDFL.db+1+3
|
i18~20 |
t(g) |
37 |
|
+0d
|
|
|
- 1 or 2 throw break, depending on King's input.
- Opponent recovers in FDFL.
|
King-FDFR.db+1+3
|
i18~20 |
t(g) |
35 |
|
+0d
|
|
|
- 1 or 2 throw break, depending on King's input.
- Side Switch.
- Opponent recovers in FDFL.
|
King-FDFT.db+1+3
|
i18~20 |
t(g) |
30 |
|
+22d
|
|
|
- 1 or 2 throw break, depending on King's input.
- Side Switch.
- Opponent recovers in FDFL.
|
King-f,F,1
|
i20~21 |
m |
21 |
-5 |
+14g
|
+38d
|
|
|
King-f,F,2
|
i31~32 |
m |
21 |
0c |
+12c
|
|
|
- Forces crouching on block and hit.
- Allow crouching throw on hit.
- Chip damage on block.
|
King-f,F,2+3
|
i21~43 |
m,t |
20,15 |
-16c~+2c |
-19c~+3c/-5d
|
|
|
- Forces crouching on block and hit.
- Throw when hit standing in front close range.
|
King-f,F,3+4
|
i28~30 |
h |
25 |
0/+2c |
+24d(-34)
|
|
|
Balcony Break
- Chip damage on block. (extra near wall)
- Forces Crouching on block when near wall.
- Recovers FUFT on whiff.
|
King-f,F,4
|
i15 |
m |
25(30,14) |
-15 |
+14a(+4)
|
+1d
|
|
Tornado
Balcony Break
- Shifts to throw on front grounded CH.
|
King-f,f,F+2+4
|
i10 |
t |
40(45) |
|
+1d
|
|
|
- 1+2 throw break.
- Input quickly to "blue spark" (+5 damage).
- Partially restores remaining Heat time.
- Opponent recovers in FUFL.
|
King-f,f,F,3
|
i20~25 |
m |
25 |
+3 |
+30(+22)
|
|
|
|
King-f,f,F,3+4
|
i28~34 |
m |
40 |
+17 |
+32d(-26)
|
|
|
|
King-f,f,n,1+2
|
i9 |
m |
0 |
+0 |
+7s
|
+18s
|
|
- Forces Standing on hit.
- Allows follow up on CH.
|
King-f,f,n,2
|
i18 |
l/(l,t) |
17/(20,35) |
-13 |
+7s/(0d)
|
|
high crush |
- Shifts to throw on front grounded CH.
- Hits OTG.
|
King-f,hcf+1
|
i10 |
t |
45(50),20 / 70 |
|
-22d(-50)
|
|
|
- 1 throw break. Side switch.
- Input quickly to "blue spark" (+5 damage).
- Partially restores remaining Heat time.
- Mash 1/2/3/4 to roll in midscreen to reduce 20 damage, on wall splat damage is 70.
- Opponent recovers in FUFT if fails to roll.
|
King-f,hcf+2
|
i12~14 |
t |
50(55) |
|
+1d
|
|
|
- 2 throw break.
- Input quickly to "blue spark" (+5 damage).
- Partially restores remaining Heat time.
- f,b,d,f are required, so it can be done by f,b,db,d(,n),f+2. (same for Giant Swing)
- Opponent recovers in FUFL.
|
King-f,n,d,df
|
|
|
|
|
|
|
|
- Duck high while moving forward.
- Input f,n,d,df,f+(button) for instant ws moves.
- 1st f cannot be held more than 10 frames.
|
King-FUFA.db+1+3
|
i18~20 |
t(g) |
28 |
|
+0d
|
|
|
- 1 or 2 throw break, depending on King's input.
- Opponent recovers in FUFR.
|
King-FUFL/FUFR.db+1+3
|
i18~20 |
t(g) |
0 |
|
+25d
|
|
|
- 1 or 2 throw break, depending on King's input.
- Opponent recovers in FDFL/FDFR.
|
King-FUFT.b+3+4
|
i16~28 |
m |
25 |
-25 |
+4a(-6)
|
|
|
Balcony Break
- Faster than normal spring kick and knocks down.
|
King-FUFT.db+1+3
|
i18~20 |
t(g) |
20,10 / 35 |
|
+1d(-40)
|
|
|
- 1 or 2 throw break, depending on King's input.
- Mash 1/2/3/4 to roll in midscreen to reduce 10 damage, on wall splat damage is 35.
- Opponent recovers in FUFT if fails to roll.
|
King-FUFT.DB+1+3
|
i18~20 |
t(g) |
25 |
|
+0d
|
|
|
Floor Break
- 1 throw break.
- Opponent recovers in FUFT.
|
King-FUFT.DB+2+4
|
i18~20 |
t(g) |
28 |
|
+1d
|
|
|
- 2 throw break.
- Opponent recovers in FUFT.
|
King-H.2+3
|
i17 |
m,t |
20,40 |
+12 |
+0d
|
|
|
Heat Smash
Floor Break
- Shifts to JGR on block (without heat).
- Hold b to cancel shift, becomes +7 on block.
- Beats all Power Crush armor, hits OTG.
|
King-JGR.1
|
i16~17 |
m |
21 |
-8 |
+39d/+75a(+59)
|
|
|
- In heat it becomes Tornado on grounded hit.
- Partially uses remaining Heat time.
|
King-JGR.1+3
|
i23 |
t |
45 |
|
+1d
|
|
|
Heat Engager
- Cannot throw break. Cannot heat dash.
- Restores some Heat Gauge in Heat.
- Opponent recovers in FUFA.
|
King-JGR.2
|
i18~19 |
h |
26 |
+3/+6/+18c |
+4d
|
|
|
- Chip damage on block.
- In heat it becomes +6 on block, and forces crouching +18 near wall.
- Partially uses remaining Heat time.
|
King-JGR.2+3
|
i21~43 |
M,t |
20,15 |
-16c~+2c |
-19c~+3c/-5d
|
|
|
- Throw when hit standing in front close range.
- King recovers off axis
|
King-JGR.3
|
i22~23 |
m |
30 |
-9 |
+11d (+1)
|
|
js11~30 fs31~33 |
|
King-JGR.4
|
i20~24 |
L |
20 |
-21 |
+0c
|
|
js7~23 fs24~ |
|
King-JGS.1
|
i17~18/i19~20 |
h |
21/25/31 |
-7/-1 |
+47d/+53d
|
|
|
- Crumple on hit.
- On block / hit / startup increases up to 2nd spin.
- Damage increase up to 3rd spin.
|
King-JGS.1+4_2+3
|
i12 |
t |
20 |
|
+0d
|
|
|
- 1 or 2 throw break, depending on King's input.
- Opponent recovers in FDFT.
- Becomes f,hcf+1 / 2+4 on air grab / wall splat.
|
King-JGS.2
|
i11~12 |
m |
15/18/22 |
-9/-2/0c |
+12c
|
|
|
- Forces Crouching on hit.
- Forces Crouching on block from 3rd spin on.
- Damage increase up to 3rd spin.
|
King-JGS.3
|
i22~23 |
m |
23/27/34 |
-5/-1 |
+21a(+12)/+25a(+16)
|
|
|
Balcony Break
- On block / hit increases up to 2nd spin.
- Damage increase up to 3rd spin.
|
King-JGS.3,2+3
|
i21~43 |
,m,t |
,20,15 |
-16c~+2c |
-19c~+3c/-5d
|
|
|
- Throw when hit standing in front close range.
- Doesn't combo from JGS.3, but trades with 10 frame jab.
- Properties not changed with extra spins.
|