King-JGS.4
|
i17~18 |
h |
40/42/52 |
+8/+15 |
+5a(-4)/+10a(+1)
|
|
|
Balcony Break
Guard Break
- Chip damage on block.
- On block / hit increases up to 2nd spin.
- Damage increase up to 3rd spin.
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King-JGS.df+4
|
i17~19 |
m |
30/36/45 |
-16/+8 |
+5a(-4)
|
|
|
Balcony Break
- On block increases up to 2nd spin.
- Damage increase up to 3rd spin.
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King-LeftSide.1+3
|
(depends) |
t |
40 |
|
+36d
|
|
|
- 1 throw break.
- Any throw on standing opponent's left side.
- Side switch. Opponent recovers in FUFR.
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King-MMD1.1,4,2,3
|
|
t |
12 |
|
+1d
|
|
|
- Cannot throw break.
- Opponent recovers in FUFL.
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King-MMD2.1,1+3_2,2+4
|
|
t |
13 |
|
+0d
|
|
|
- 1 or 2 throw break, depending on King's input.
- Opponent recovers in FDFA.
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King-MMD3.1+2,1,1+3_1+2,2,2+4
|
|
t |
12 |
|
+1d
|
|
|
- 1 or 2 throw break, depending on King's input.
- Opponent recovers in FUFA.
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King-MMD3.2,3,1,1+2
|
|
t |
24 |
|
|
|
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- 1+2 Throw break.
- Opponent recovers in FDFR. Max Damage 69.
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King-MMD4.3+4,1+2
|
|
t |
10 |
|
+0d
|
|
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- Cannot throw break.
- Opponent recovers in FDFA.
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King-MMD5.1+2,3,1+3_1+2,4,2+4
|
|
t |
18 |
|
+0d
|
|
|
- 1 or 2 throw break, depending on King's input.
- Opponent recovers in FDFA.
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King-MMD5.1+2,4,2,1+2
|
|
t |
11,15 |
|
+0d
|
|
|
- 1+2 throw break.
- Opponent recovers in FDFL. Max Damage 93.
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King-MMD6.2,4,1,1+3_2,4,1,2+4
|
|
t |
31 |
|
-10d
|
|
|
- 1 or 2 throw break, depending on King's input.
- Opponent recovers in FUFA. Max Damage 116.
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King-PD.1+2,1+2
|
i11 |
t |
35 |
|
-14d
|
|
|
Floor Break
- 2 throw break. (when legs lifted to the top)
- Opponent recovers in FDFA.
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King-PD.1+2,3,4,1+2
|
i11 |
t |
45 |
|
+0d
|
|
|
- 1+2 throw break. (when legs lifted to the top)
- Could use ki charge button for 1+2 input.
- Opponent recovers in FDFL.
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King-qcb+1+2
|
i11 |
t |
50 |
|
+0d
|
|
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Floor Break
- 1+2 throw break. Side switch.
- King recovers in backturn stance.
- Partially restores remaining Heat time.
- Opponent recovers in FUFA.
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King-qcf+1
|
i11 |
t |
30 |
|
+8d
|
|
|
- 1 throw break.
- Opponent recovers in FUFT.
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King-RAS1.1_2
|
|
t |
7/15 |
|
+0d
|
|
|
- Cannot throw break.
- Input with 2,1,1+2 for more damage.
- Opponent recovers in FUFR.
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King-RAS2.1_2
|
|
t |
7/15 |
|
+0d
|
|
|
- 1 or 2 throw break, depending on King's input.
- Input with 3+4,1 or 3+4,2 for more damage.
- Opponent recovers in FUFR.
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King-RAS3.1_2
|
|
t |
12/17 |
|
+1d
|
|
|
- Cannot throw break.
- Input with 1,2,3+4 for more damage.
- Opponent recovers in FUFT.
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King-RAS4.1
|
|
t |
15/20/31 |
|
+1d
|
|
|
- 1 throw break. Side Switch.
- Input with 2,1,3,4 for more damage.
- On wall splat damage is 31.
- Opponent recovers in FUFT. Max damage 97.
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King-RAS4.2
|
|
t |
20/25 |
|
+1d
|
|
|
- 2 throw break. Side Switch.
- Input with 3,1,2,3+4,1+2 for more damage.
- King recovers in backturn stance.
- Opponent recovers in FUFA. Max damage 91.
|
King-R.df+1+2
|
i20 |
m |
55 |
-15 |
+0d
|
|
|
- Armor all attacks and ignore throws.
- Beat all armor including Rage Art.
- Erases opponent's recoverable health on hit.
- Damage distribution are 10,3,25,10,7, only adds 2 damage on CH.
|
King-RightSide.2+4
|
(depends) |
t |
42 |
|
+21d
|
|
|
- 2 throw break.
- Any throw on standing opponent's right side.
- Opponent recovers in FUFT.
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King-RSSB1.1_2
|
|
t |
7/15 |
|
+1d
|
|
|
- Cannot throw break.
- Input with 2,2,1+2 for more damage.
- Opponent recovers in FUFT.
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King-RSSB2.1_2
|
|
t |
7/15 |
|
+0d
|
|
|
- 1 or 2 throw break, depending on King's input.
- Input with 3+4,1 or 3+4,2 for more damage.
- Opponent recovers in FDFA.
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King-RSSB3.1_2
|
|
t |
9/13 |
|
+1d
|
|
|
- Cannot throw break.
- Input with 1,2,3+4,1+2 for more damage.
- Opponent recovers in FUFT.
|
King-RSSB4.1
|
|
t |
15/20/31 |
|
+1d
|
|
|
- 1 throw break. Side Switch.
- Input with 2,1,3,4 for more damage.
- Opponent recovers in FUFT. Max damage 94.
|
King-RSSB4.2
|
|
t |
20/25 |
|
+1d
|
|
|
- 2 throw break.
- Input with 3,1,2,3+4,1+2 for more damage.
- King recovers in backturn stance.
- Opponent recovers in FUFA. Max damage 88.
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King-SHH1.1,2,1+2
|
|
t |
25 |
|
+0d
|
|
|
- 1 throw break. Side Switch.
- Opponent recovers in FDFR. Max damage 50.
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King-SHH1.1+2,1,3
|
|
t |
20 |
|
+0d
|
|
|
- 1+2 throw break.
- Opponent recovers in FDFL.
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King-SHH1.2,1,1+3
|
|
t |
30 |
|
+0d
|
|
|
- 2 throw break.
- Opponent recovers in FDFR. Max damage 55.
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King-SHH2c.3,4,1+2,3+4
|
|
t |
40 |
|
+0d
|
|
|
- Cannot throw break.
- Opponent recovers in FDFT. Max Damage 85.
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King-ss2
|
i19~20 |
h |
25 |
-5 |
+18a(+9)
|
|
|
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King-ss2+4
|
i13 |
t |
15 / 20 |
|
+0d / +1d
|
|
|
- 2 throw break (except from behind).
- RSSB2 from side/behind, RSSB1 from front, doesn't change to left/right/behind throw.
- Opponent recovers in FUFT.
- Throw can be canceled by input b/db.
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King-ss2+4,b
|
|
|
|
|
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- Side Step that ducks high and covers long distance quickly, recovers in crouch.
- Input by u/d,n,n+2+4,b/db.
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King-ss3+4
|
i21~25/i27~31 |
h |
50 |
0 |
+0d
|
|
|
- Deals a lot of chip damage on block.
- Tracks side steps.
- Side Step Left is 6 frames faster than SS Right.
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King-u+1+2
|
i35~36 |
m |
25 |
+2c |
+22d
|
|
|
- Tap 1+2 otherwise it becomes u+1+2(hold).
- Forces Crouching on block.
- Can also be done by ub+1+2.
|
King-u+1+2*
|
i67 |
m! |
40 |
|
+11d
|
|
|
- Unblockable mid.
- Auto switch side if fly over opponent.
- Can also be done by ub+1+2*.
|
King-ub+4
|
i15 |
m |
15 |
-13 |
+19a(+9)
|
+33a(+23)
|
|
- Jump straight up knee, very short range.
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King-uf+1
|
i20~23 |
h |
21 |
-3 |
+36a(+27)
|
|
|
Homing
Balcony Break
- Can also be done by ub+1/u+1.
|
King-uf+1+2
|
i12 |
t |
30 |
|
+19d(-7) / +17d(-13)
|
|
|
- 1+2 throw break.
- Hold b to throw backwards.
- Damage becomes 15 on wall splat.
- Opponent recovers in FUFT.
|
King-uf+2
|
i47~53 |
m |
35 |
-17c |
-7d/-4c
|
|
|
- Hits OTG.
- u+2 to jump vertical, ub+2 to jump back.
- Force Crouching on block. (ub+2 also on hit)
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King-uf+3
|
i22~29 |
m |
23 |
-10 |
-1d
|
|
|
- Can also be done by ub+3/u+3.
|
King-uf+3+4
|
i22~23 |
m |
23 |
-12/-7 |
+25g
|
|
Power Crush |
Tornado
- If absorbs attack, -7 on block & chip damage.
- Shifts to JGR on hit (Hold b to cancel shift).
|
King-uf+4
|
i15 |
m |
13 |
-13 |
+33a(+23)
|
|
|
|
King-uf,n,4
|
i23~25 |
m |
20 |
-13 |
+32a(+22)
|
|
|
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King-UT,1+2
|
|
t |
25 |
|
+1d
|
|
|
- 1+2 throw break.
- Can also input at 3rd hit of Ultimate Punch.
- Opponent recovers in FUFR.
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King-UT,1+2,1+2
|
|
,t |
,10 |
|
+1d
|
|
|
- Cannot throw break.
- Opponent recovers in FUFA.
|
King-UT,2,1,2,1
|
|
t |
5,5,5,15 |
|
+0d
|
|
|
- Could be any 1/2 combination (e.g. 1,1,1,1 / 1,2,2,1)
- Throw break the 1st/4th hit by input the opposite to King's 1st/4th button.
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King-UT,3+4
|
|
t |
20 |
|
+1d
|
|
|
- 3+4 throw break.
- Can also input at 3rd hit of Ultimate Punch.
- Opponent recovers in FUFR.
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King-UT,3+4,1+2
|
|
,t |
,30 |
|
+1d
|
|
|
- Just frame input.
- Cannot throw break.
- Opponent recovers in FDFL.
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