Cargo query

Showing below up to 50 results in range #151 to #200.

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Move Startup Hit Level Damage On Block On Hit On CH States Notes

King-JGS.4

i17~18 h 40/42/52 +8/+15

+5a(-4)/+10a(+1)

Balcony Break
Guard Break
  • Chip damage on block.
  • On block / hit increases up to 2nd spin.
  • Damage increase up to 3rd spin.

King-JGS.df+4

i17~19 m 30/36/45 -16/+8

+5a(-4)

Balcony Break
  • On block increases up to 2nd spin.
  • Damage increase up to 3rd spin.

King-LeftSide.1+3

(depends) t 40

+36d

  • 1 throw break.
  • Any throw on standing opponent's left side.
  • Side switch. Opponent recovers in FUFR.

King-MMD1.1,4,2,3

t 12

+1d

  • Cannot throw break.
  • Opponent recovers in FUFL.

King-MMD2.1,1+3_2,2+4

t 13

+0d

  • 1 or 2 throw break, depending on King's input.
  • Opponent recovers in FDFA.

King-MMD3.1+2,1,1+3_1+2,2,2+4

t 12

+1d

  • 1 or 2 throw break, depending on King's input.
  • Opponent recovers in FUFA.

King-MMD3.2,3,1,1+2

t 24
  • 1+2 Throw break.
  • Opponent recovers in FDFR. Max Damage 69.

King-MMD4.3+4,1+2

t 10

+0d

  • Cannot throw break.
  • Opponent recovers in FDFA.

King-MMD5.1+2,3,1+3_1+2,4,2+4

t 18

+0d

  • 1 or 2 throw break, depending on King's input.
  • Opponent recovers in FDFA.

King-MMD5.1+2,4,2,1+2

t 11,15

+0d

  • 1+2 throw break.
  • Opponent recovers in FDFL. Max Damage 93.

King-MMD6.2,4,1,1+3_2,4,1,2+4

t 31

-10d

  • 1 or 2 throw break, depending on King's input.
  • Opponent recovers in FUFA. Max Damage 116.

King-PD.1+2,1+2

i11 t 35

-14d

Floor Break
  • 2 throw break. (when legs lifted to the top)
  • Opponent recovers in FDFA.

King-PD.1+2,3,4,1+2

i11 t 45

+0d

  • 1+2 throw break. (when legs lifted to the top)
  • Could use ki charge button for 1+2 input.
  • Opponent recovers in FDFL.

King-qcb+1+2

i11 t 50

+0d

Floor Break
  • 1+2 throw break. Side switch.
  • King recovers in backturn stance.
  • Partially restores remaining Heat time.
  • Opponent recovers in FUFA.

King-qcf+1

i11 t 30

+8d

  • 1 throw break.
  • Opponent recovers in FUFT.

King-RAS1.1_2

t 7/15

+0d

  • Cannot throw break.
  • Input with 2,1,1+2 for more damage.
  • Opponent recovers in FUFR.

King-RAS2.1_2

t 7/15

+0d

  • 1 or 2 throw break, depending on King's input.
  • Input with 3+4,1 or 3+4,2 for more damage.
  • Opponent recovers in FUFR.

King-RAS3.1_2

t 12/17

+1d

  • Cannot throw break.
  • Input with 1,2,3+4 for more damage.
  • Opponent recovers in FUFT.

King-RAS4.1

t 15/20/31

+1d

  • 1 throw break. Side Switch.
  • Input with 2,1,3,4 for more damage.
  • On wall splat damage is 31.
  • Opponent recovers in FUFT. Max damage 97.

King-RAS4.2

t 20/25

+1d

  • 2 throw break. Side Switch.
  • Input with 3,1,2,3+4,1+2 for more damage.
  • King recovers in backturn stance.
  • Opponent recovers in FUFA. Max damage 91.

King-R.df+1+2

i20 m 55 -15

+0d

  • Armor all attacks and ignore throws.
  • Beat all armor including Rage Art.
  • Erases opponent's recoverable health on hit.
  • Damage distribution are 10,3,25,10,7, only adds 2 damage on CH.

King-RightSide.2+4

(depends) t 42

+21d

  • 2 throw break.
  • Any throw on standing opponent's right side.
  • Opponent recovers in FUFT.

King-RSSB1.1_2

t 7/15

+1d

  • Cannot throw break.
  • Input with 2,2,1+2 for more damage.
  • Opponent recovers in FUFT.

King-RSSB2.1_2

t 7/15

+0d

  • 1 or 2 throw break, depending on King's input.
  • Input with 3+4,1 or 3+4,2 for more damage.
  • Opponent recovers in FDFA.

King-RSSB3.1_2

t 9/13

+1d

  • Cannot throw break.
  • Input with 1,2,3+4,1+2 for more damage.
  • Opponent recovers in FUFT.

King-RSSB4.1

t 15/20/31

+1d

  • 1 throw break. Side Switch.
  • Input with 2,1,3,4 for more damage.
  • Opponent recovers in FUFT. Max damage 94.

King-RSSB4.2

t 20/25

+1d

  • 2 throw break.
  • Input with 3,1,2,3+4,1+2 for more damage.
  • King recovers in backturn stance.
  • Opponent recovers in FUFA. Max damage 88.

King-SHH1.1,2,1+2

t 25

+0d

  • 1 throw break. Side Switch.
  • Opponent recovers in FDFR. Max damage 50.

King-SHH1.1+2,1,3

t 20

+0d

  • 1+2 throw break.
  • Opponent recovers in FDFL.

King-SHH1.2,1,1+3

t 30

+0d

  • 2 throw break.
  • Opponent recovers in FDFR. Max damage 55.

King-SHH2c.3,4,1+2,3+4

t 40

+0d

  • Cannot throw break.
  • Opponent recovers in FDFT. Max Damage 85.

King-ss2

i19~20 h 25 -5

+18a(+9)

Balcony Break

King-ss2+4

i13 t 15 / 20

+0d / +1d

  • 2 throw break (except from behind).
  • RSSB2 from side/behind, RSSB1 from front, doesn't change to left/right/behind throw.
  • Opponent recovers in FUFT.
  • Throw can be canceled by input b/db.

King-ss2+4,b

  • Side Step that ducks high and covers long distance quickly, recovers in crouch.
  • Input by u/d,n,n+2+4,b/db.

King-ss3+4

i21~25/i27~31 h 50 0

+0d

  • Deals a lot of chip damage on block.
  • Tracks side steps.
  • Side Step Left is 6 frames faster than SS Right.

King-u+1+2

i35~36 m 25 +2c

+22d

  • Tap 1+2 otherwise it becomes u+1+2(hold).
  • Forces Crouching on block.
  • Can also be done by ub+1+2.

King-u+1+2*

i67 m! 40

+11d

  • Unblockable mid.
  • Auto switch side if fly over opponent.
  • Can also be done by ub+1+2*.

King-ub+4

i15 m 15 -13

+19a(+9)

+33a(+23)

  • Jump straight up knee, very short range.

King-uf+1

i20~23 h 21 -3

+36a(+27)

Homing
Balcony Break
  • Can also be done by ub+1/u+1.

King-uf+1+2

i12 t 30

+19d(-7) / +17d(-13)

  • 1+2 throw break.
  • Hold b to throw backwards.
  • Damage becomes 15 on wall splat.
  • Opponent recovers in FUFT.

King-uf+2

i47~53 m 35 -17c

-7d/-4c

  • Hits OTG.
  • u+2 to jump vertical, ub+2 to jump back.
  • Force Crouching on block. (ub+2 also on hit)

King-uf+3

i22~29 m 23 -10

-1d

  • Can also be done by ub+3/u+3.

King-uf+3+4

i22~23 m 23 -12/-7

+25g

Power Crush
Tornado
  • If absorbs attack, -7 on block & chip damage.
  • Shifts to JGR on hit (Hold b to cancel shift).

King-uf+4

i15 m 13 -13

+33a(+23)

  • Can also be done by u+4.

King-uf,n,4

i23~25 m 20 -13

+32a(+22)

King-UT,1+2

t 25

+1d

  • 1+2 throw break.
  • Can also input at 3rd hit of Ultimate Punch.
  • Opponent recovers in FUFR.

King-UT,1+2,1+2

,t ,10

+1d

  • Cannot throw break.
  • Opponent recovers in FUFA.

King-UT,2,1,2,1

t 5,5,5,15

+0d

  • Could be any 1/2 combination (e.g. 1,1,1,1 / 1,2,2,1)
  • Throw break the 1st/4th hit by input the opposite to King's 1st/4th button.

King-UT,3+4

t 20

+1d

  • 3+4 throw break.
  • Can also input at 3rd hit of Ultimate Punch.
  • Opponent recovers in FUFR.

King-UT,3+4,1+2

,t ,30

+1d

  • Just frame input.
  • Cannot throw break.
  • Opponent recovers in FDFL.

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fields=CONCAT(id,'')=Move,startup=Startup,target=Hit Level,damage=Damage,block=On Block,CONCAT(hit,'')=On Hit,CONCAT(ch,'')=On CH,crush=States,notes=Notes
|format=table
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|tables=Move
|where=Move._pageName='King movelist'
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