Cargo query

Showing below up to 24 results in range #151 to #174.

View ( | next 50) (20 | 50 | 100 | 250 | 500)

Move Startup Hit Level Damage On Block On Hit On CH States Notes

King-ss2

i19~20 h 25 -5

+18a(+9)

Balcony Break

King-ss2+4

i13 t 15 / 20

+0d / +1d

  • 2 throw break (except from behind).
  • RSSB2 from side/behind, RSSB1 from front, doesn't change to left/right/behind throw.
  • Opponent recovers in FUFT.
  • Throw can be canceled by input b/db.

King-ss2+4,b

  • Side Step that ducks high and covers long distance quickly, recovers in crouch.
  • Input by u/d,n,n+2+4,b/db.

King-ss3+4

i21~25/i27~31 h 50 0

+0d

  • Deals a lot of chip damage on block.
  • Tracks side steps.
  • Side Step Left is 6 frames faster than SS Right.

King-u+1+2

i35~36 m 25 +2c

+22d

  • Tap 1+2 otherwise it becomes u+1+2(hold).
  • Forces Crouching on block.
  • Can also be done by ub+1+2.

King-u+1+2*

i67 m! 40

+11d

  • Unblockable mid.
  • Auto switch side if fly over opponent.
  • Can also be done by ub+1+2*.

King-ub+4

i15 m 15 -13

+19a(+9)

+33a(+23)

  • Jump straight up knee, very short range.

King-uf+1

i20~23 h 21 -3

+36a(+27)

Homing
Balcony Break
  • Can also be done by ub+1/u+1.

King-uf+1+2

i12 t 30

+19d(-7) / +17d(-13)

  • 1+2 throw break.
  • Hold b to throw backwards.
  • Damage becomes 15 on wall splat.
  • Opponent recovers in FUFT.

King-uf+2

i47~53 m 35 -17c

-7d/-4c

  • Hits OTG.
  • u+2 to jump vertical, ub+2 to jump back.
  • Force Crouching on block. (ub+2 also on hit)

King-uf+3

i22~29 m 23 -10

-1d

  • Can also be done by ub+3/u+3.

King-uf+3+4

i22~23 m 23 -12/-7

+25g

Power Crush
Tornado
  • If absorbs attack, -7 on block & chip damage.
  • Shifts to JGR on hit (Hold b to cancel shift).

King-uf+4

i15 m 13 -13

+33a(+23)

  • Can also be done by u+4.

King-uf,n,4

i23~25 m 20 -13

+32a(+22)

King-UT,1+2

t 25

+1d

  • 1+2 throw break.
  • Can also input at 3rd hit of Ultimate Punch.
  • Opponent recovers in FUFR.

King-UT,2,1,2,1

t 5,5,5,15

+0d

  • Could be any 1/2 combination (e.g. 1,1,1,1 / 1,2,2,1)
  • Throw break the 1st/4th hit by input the opposite to King's 1st/4th button.

King-UT,3+4

t 20

+1d

  • 3+4 throw break.
  • Can also input at 3rd hit of Ultimate Punch.
  • Opponent recovers in FUFR.

King-WallBack.b,b,ub

i43~48 / i44~63 t / m 45 / 21 -8

+2 / +15

  • Airborne from 5F, invincibility from 8 to 13F.
  • Unbreakable throw near wall, becomes air attack if throw not connected.
  • Side switch. Opponent recovers in FUFA.

King-WALL.f,hcf+1

i10 t(w) 65(70)

-5d

  • Cannot throw break. Also converts from RKO.
  • Input quickly to "blue spark" (+5 damage).
  • Partially restores remaining Heat time.
  • Opponent recovers in FUFR.

King-ws1

i10~11 m 12 -3

+4s

  • Acts like 11 frame attack.
  • Forces Standing on hit.

King-ws1+2

i18~19 m 20 -10

+35a(+25)

King-ws2

i14 m 11 -9

+1s

Homing
  • Forces Standing on hit.

King-ws3

i16 h 20 0

+22a(+12)

King-ws4

i11~12 m 20 -6

+5

View ( | next 50) (20 | 50 | 100 | 250 | 500)

Modify query

View wikitext
{{#cargo_query:
fields=CONCAT(id,'')=Move,startup=Startup,target=Hit Level,damage=Damage,block=On Block,CONCAT(hit,'')=On Hit,CONCAT(ch,'')=On CH,crush=States,notes=Notes
|format=table
|offset=150
|tables=Move
|where=Move._pageName='King movelist' AND parent IS NULL
}}