King-d+2
|
i11 |
s.l |
8 |
-4 |
+7
|
|
|
- Can also be done by FC.d+2/FC.db+2.
|
King-d+2+3
|
i30~35 |
m |
25 |
-8 |
+0c
|
|
|
Floor Break
- Hits OTG.
- Forces Crouching on hit.
|
King-d+2+4
|
i12~13 |
t(c) |
35 |
|
+0d
|
|
|
Floor Break
- Crouch throw, cannot throw break.
- Can also be done by db+2+4 and in FC too.
- Opponent recovers in FUFA.
|
King-d+3
|
i17 |
l |
12 |
-12 |
+1
|
|
|
|
King-d+3+4
|
i16 |
l |
14 |
-25 |
-9
|
|
|
- CH enable 2 more Ali Kicks.
|
King-d+4
|
i14 |
l |
6 |
-15 |
-4
|
|
|
- Fast low but very punishable.
|
King-db+1+2
|
i6~?? |
|
|
|
|
|
Power Crush |
- Able to tank 10 frame jab if King is -4 or less (1 frame earlier than other Power Crush)
- Armor duration is 24 frames if you let it end normally
- Armor move is cancelable into anything at frame 17
- Can be cancel into anything after chest out.
|
King-db+1+2,2
|
i15 |
m,t |
15,25 |
-9/-5 |
+35g/+8g
|
|
Power Crush |
Heat Engager
Heat Dash +5 on block, +18 on wall block.
- Elbow has no armor, and input is delayable.
- Shifts to throw on front grounded hit.
- +8 on hit during heat or after heat.
- If attack absorbed,chip damage & -5 on block.
|
King-db+1+2,3+4
|
|
|
|
|
|
|
Power Crush |
- Run immediately without pointing finger.
- Run much longer to action than regular run.
- Running has no armor if not during heat.
- Cancel window is smaller than Emerald Elbow.
|
King-db+2
|
i25~26 |
m |
21 |
-5c |
+19a
|
|
|
- Forces Crouching on block.
|
King-db+2+3
|
i12 |
t |
40 (8+20+12) |
|
+1d / 0d
|
|
|
- 1+2 throw break.
- Just frame input 3+4 when the last hit connects, reverse 26 damage back to King.
- Opponent recovers in FUFT / FDFT.
|
King-db+3
|
i23 |
l |
17 |
-14 |
+4c
|
+25d
|
|
- Tracks left side. (one of the few for King)
|
King-db+4
|
i29~31 |
l |
20 |
-17 |
-3d
|
+27d
|
|
- Hits OTG.
- Recovers in crouch on hit.
- Otherwise recovers in FDFT.
|
King-db,n,f+2+4
|
i11 |
t |
53 |
|
-1d
|
|
|
Floor Break
- 2 throw break. Can also be done by qcb,n,f+2+4 / b,db,d,n,f+2+4.
- Opponent recovers in FUFA.
|
King-DF
|
|
r(l) |
0 |
|
+51a(+35)
|
|
|
- Generic low parry.
- Tornado affect on success.
|
King-df+1
|
i14~15 |
m |
15 |
-1 |
+3s
|
|
|
|
King-df+1+3
|
i32 |
t |
19 |
|
+1d
|
|
|
- 1 throw break. Side Switch.
- Very slow crouch dash then grab.
- Opponent recovers in FUFA.
|
King-df+2
|
i13 |
m |
12 |
-6 |
+4s
|
|
|
|
King-df+2+3
|
i12 |
t |
40 |
|
+0d
|
|
|
- 2 throw break.
- Opponent recovers in FUFT.
|
King-df+2+4
|
i32 |
t |
20 |
|
+1d
|
|
|
- 2 throw break. Side Switch.
- Very slow crouch dash then grab.
- Opponent recovers in FUFT.
|
King-df+3
|
i14 |
m |
17 |
-9 |
+6s
|
|
|
- Forces standing on hit.
- Tracks left side. (one of the few for King)
|
King-df+3+4
|
i28~35 |
t/s |
30/15 |
-12~-18 |
+18d/-7~0
|
|
Low Crush |
- Throw only when opponent standing close.
- Cannot throw break.
- Recovers in BT/FUFT on throw success/failed.
|
King-df+4
|
i14~15 |
l |
10 |
-14 |
-3
|
|
|
- King's fastest low attack.
|
King-f+1+2
|
i16~17 |
h |
23 |
+0 |
+10d
|
|
|
|
King-f+1+4
|
i17~19 |
m |
21 |
+3 |
+7s
|
|
|
|
King-f+2
|
i15~16 |
m |
12 |
-11 |
+2s
|
|
|
|
King-f+2+3
|
i20~24 |
m |
27 |
-9 |
+17g/+9d
|
|
|
Heat Engager
Balcony Break
Heat Dash +5 on block, +18 on wall block.
- +9 on hit during heat or after heat.
|
King-f+3
|
i15~16 |
m |
18 |
-8 |
+1
|
+9s
|
|
- Only forces standing on CH.
|
King-f+3+4
|
|
|
|
|
|
|
|
- Cancel to r25 with b on frame 34~ at the earliest, able to block high.
- Gains armor during Heat.
- Partially uses remaining Heat time (same for uf+3+4 / db+1+2,3+4 / b+1+2 ).
|
King-f+4
|
i18~20 |
m |
25 |
-9 |
+12a(+3)
|
|
Low Crush |
|
King-FC.1+2
|
i26 |
t(s) |
0 |
|
+3d
|
|
|
- 1+2 throw break (except from behind).
- Catches standing and crouching opponent from all directions.
|
King-FC.d+3
|
i18 |
l |
10 |
-17 |
-6
|
|
|
- Hits OTG.
- Can also be done by FC.db+3.
- Get extra range by FC.df+3/CD.3.
|
King-FC.db,d,db+1+2
|
i12 |
t |
45 |
|
+0d
|
|
|
Floor Break
- 1+2 throw break.
- Opponent recovers in FUFR.
|
King-FC.df+1
|
i32~34 |
l |
20 |
-12 |
+73a(+57)
|
|
High Crush |
- Can also be done by f,n,d,DF+1/CD.1.
- Tornado on grounded hit.
|
King-FC.df+2
|
i15 |
m |
21 |
-14 |
+56a
|
|
|
|
King-FDFA.db+1+3
|
i18~20 |
t(g) |
32 |
|
+0d
|
|
|
- 1 or 2 throw break, depending on King's input.
- Opponent recovers in FDFA.
|
King-FDFL.db+1+3
|
i18~20 |
t(g) |
37 |
|
+0d
|
|
|
- 1 or 2 throw break, depending on King's input.
- Opponent recovers in FDFL.
|
King-FDFR.db+1+3
|
i18~20 |
t(g) |
35 |
|
+0d
|
|
|
- 1 or 2 throw break, depending on King's input.
- Side Switch.
- Opponent recovers in FDFL.
|
King-FDFT.db+1+3
|
i18~20 |
t(g) |
30 |
|
+22d
|
|
|
- 1 or 2 throw break, depending on King's input.
- Side Switch.
- Opponent recovers in FDFL.
|
King-f,F,1
|
i20~21 |
m |
21 |
-5 |
+14g
|
+38d
|
|
|
King-f,F,2
|
i31~32 |
m |
21 |
0c |
+12c
|
|
|
- Forces crouching on block and hit.
- Allow crouching throw on hit.
- Chip damage on block.
|
King-f,F,2+3
|
i21~43 |
m,t |
20,15 |
-16c~+2c |
-19c~+3c/-5d
|
|
|
- Forces crouching on block and hit.
- Throw when hit standing in front close range.
|
King-f,F,3+4
|
i28~30 |
h |
25 |
0/+2c |
+24d(-34)
|
|
|
Balcony Break
- Chip damage on block. (extra near wall)
- Forces Crouching on block when near wall.
- Recovers FUFT on whiff.
|
King-f,F,4
|
i15 |
m |
25(30,14) |
-15 |
+14a(+4)
|
+1d
|
|
Tornado
Balcony Break
- Shifts to throw on front grounded CH.
|
King-f,f,F+2+4
|
i10 |
t |
40(45) |
|
+1d
|
|
|
- 1+2 throw break.
- Input quickly to "blue spark" (+5 damage).
- Partially restores remaining Heat time.
- Opponent recovers in FUFL.
|
King-f,f,F,3
|
i20~25 |
m |
25 |
+3 |
+30(+22)
|
|
|
|
King-f,f,F,3+4
|
i28~34 |
m |
40 |
+17 |
+32d(-26)
|
|
|
|
King-f,f,n,1+2
|
i9 |
m |
0 |
+0 |
+7s
|
+18s
|
|
- Forces Standing on hit.
- Allows follow up on CH.
|
King-f,f,n,2
|
i18 |
l/(l,t) |
17/(20,35) |
-13 |
+5s/(0d)
|
|
high crush |
- Shifts to throw on front grounded CH.
- Hits OTG.
|
King-f,hcf+1
|
i10 |
t |
45(50),20 / 70 |
|
-22d(-50)
|
|
|
- 1 throw break. Side switch.
- Input quickly to "blue spark" (+5 damage).
- Partially restores remaining Heat time.
- Mash 1/2/3/4 to roll in midscreen to reduce 20 damage, on wall splat damage is 70.
- Opponent recovers in FUFT if fails to roll.
|