Cargo query

Showing below up to 50 results in range #51 to #100.

View ( | ) (20 | 50 | 100 | 250 | 500)

Move Startup Hit Level Damage On Block On Hit On CH States Notes

King-d+2

i11 s.l 8 -4

+7

  • Can also be done by FC.d+2/FC.db+2.

King-d+2+3

i30~35 m 25 -8

+0c

Floor Break
  • Hits OTG.
  • Forces Crouching on hit.

King-d+2+4

i12~13 t(c) 35

+0d

Floor Break
  • Crouch throw, cannot throw break.
  • Can also be done by db+2+4 and in FC too.
  • Opponent recovers in FUFA.

King-d+3

i17 l 12 -12

+1

  • Hits OTG.

King-d+3+4

i16 l 14 -25

-9

  • CH enable 2 more Ali Kicks.

King-d+4

i14 l 6 -15

-4

  • Fast low but very punishable.

King-db+1+2

i6~?? Power Crush
  • Able to tank 10 frame jab if King is -4 or less (1 frame earlier than other Power Crush)
  • Armor duration is 24 frames if you let it end normally
  • Armor move is cancelable into anything at frame 17
  • Can be cancel into anything after chest out.

King-db+1+2,2

i15 m,t 15,25 -9/-5

+35g/+8g

Power Crush
Heat Engager
Heat Dash +5 on block, +18 on wall block.
  • Elbow has no armor, and input is delayable.
  • Shifts to throw on front grounded hit.
  • +8 on hit during heat or after heat.
  • If attack absorbed,chip damage & -5 on block.

King-db+1+2,3+4

Power Crush
  • Run immediately without pointing finger.
  • Run much longer to action than regular run.
  • Running has no armor if not during heat.
  • Cancel window is smaller than Emerald Elbow.

King-db+2

i25~26 m 21 -5c

+19a

  • Forces Crouching on block.

King-db+2+3

i12 t 40 (8+20+12)

+1d / 0d

  • 1+2 throw break.
  • Just frame input 3+4 when the last hit connects, reverse 26 damage back to King.
  • Opponent recovers in FUFT / FDFT.

King-db+3

i23 l 17 -14

+4c

+25d

  • Tracks left side. (one of the few for King)

King-db+4

i29~31 l 20 -17

-3d

+27d

  • Hits OTG.
  • Recovers in crouch on hit.
  • Otherwise recovers in FDFT.

King-db,n,f+2+4

i11 t 53

-1d

Floor Break
  • 2 throw break. Can also be done by qcb,n,f+2+4 / b,db,d,n,f+2+4.
  • Opponent recovers in FUFA.

King-DF

r(l) 0

+51a(+35)

  • Generic low parry.
  • Tornado affect on success.

King-df+1

i14~15 m 15 -1

+3s

  • Forces standing on hit.

King-df+1+3

i32 t 19

+1d

  • 1 throw break. Side Switch.
  • Very slow crouch dash then grab.
  • Opponent recovers in FUFA.

King-df+2

i13 m 12 -6

+4s

  • Forces standing on hit.

King-df+2+3

i12 t 40

+0d

  • 2 throw break.
  • Opponent recovers in FUFT.

King-df+2+4

i32 t 20

+1d

  • 2 throw break. Side Switch.
  • Very slow crouch dash then grab.
  • Opponent recovers in FUFT.

King-df+3

i14 m 17 -9

+6s

  • Forces standing on hit.
  • Tracks left side. (one of the few for King)

King-df+3+4

i28~35 t/s 30/15 -12~-18

+18d/-7~0

Low Crush
  • Throw only when opponent standing close.
  • Cannot throw break.
  • Recovers in BT/FUFT on throw success/failed.

King-df+4

i14~15 l 10 -14

-3

  • King's fastest low attack.

King-f+1+2

i16~17 h 23 +0

+10d

King-f+1+4

i17~19 m 21 +3

+7s

  • Forces standing on hit.

King-f+2

i15~16 m 12 -11

+2s

  • Forces standing on hit.

King-f+2+3

i20~24 m 27 -9

+17g/+9d

Heat Engager
Balcony Break
Heat Dash +5 on block, +18 on wall block.
  • +9 on hit during heat or after heat.

King-f+3

i15~16 m 18 -8

+1

+9s

  • Only forces standing on CH.

King-f+3+4

  • Cancel to r25 with b on frame 34~ at the earliest, able to block high.
  • Gains armor during Heat.
  • Partially uses remaining Heat time (same for uf+3+4 / db+1+2,3+4 / b+1+2 ).

King-f+4

i18~20 m 25 -9

+12a(+3)

Low Crush
Balcony Break
Homing

King-FC.1+2

i26 t(s) 0

+3d

  • 1+2 throw break (except from behind).
  • Catches standing and crouching opponent from all directions.

King-FC.d+3

i18 l 10 -17

-6

  • Hits OTG.
  • Can also be done by FC.db+3.
  • Get extra range by FC.df+3/CD.3.

King-FC.db,d,db+1+2

i12 t 45

+0d

Floor Break
  • 1+2 throw break.
  • Opponent recovers in FUFR.

King-FC.df+1

i32~34 l 20 -12

+73a(+57)

High Crush
  • Can also be done by f,n,d,DF+1/CD.1.
  • Tornado on grounded hit.

King-FC.df+2

i15 m 21 -14

+56a

  • Crumple on hit.

King-FDFA.db+1+3

i18~20 t(g) 32

+0d

  • 1 or 2 throw break, depending on King's input.
  • Opponent recovers in FDFA.

King-FDFL.db+1+3

i18~20 t(g) 37

+0d

  • 1 or 2 throw break, depending on King's input.
  • Opponent recovers in FDFL.

King-FDFR.db+1+3

i18~20 t(g) 35

+0d

  • 1 or 2 throw break, depending on King's input.
  • Side Switch.
  • Opponent recovers in FDFL.

King-FDFT.db+1+3

i18~20 t(g) 30

+22d

  • 1 or 2 throw break, depending on King's input.
  • Side Switch.
  • Opponent recovers in FDFL.

King-f,F,1

i20~21 m 21 -5

+14g

+38d

Homing
Balcony Break

King-f,F,2

i31~32 m 21 0c

+12c

  • Forces crouching on block and hit.
  • Allow crouching throw on hit.
  • Chip damage on block.

King-f,F,2+3

i21~43 m,t 20,15 -16c~+2c

-19c~+3c/-5d

  • Forces crouching on block and hit.
  • Throw when hit standing in front close range.

King-f,F,3+4

i28~30 h 25 0/+2c

+24d(-34)

Balcony Break
  • Chip damage on block. (extra near wall)
  • Forces Crouching on block when near wall.
  • Recovers FUFT on whiff.

King-f,F,4

i15 m 25(30,14) -15

+14a(+4)

+1d

Tornado
Balcony Break
  • Shifts to throw on front grounded CH.

King-f,f,F+2+4

i10 t 40(45)

+1d

  • 1+2 throw break.
  • Input quickly to "blue spark" (+5 damage).
  • Partially restores remaining Heat time.
  • Opponent recovers in FUFL.

King-f,f,F,3

i20~25 m 25 +3

+30(+22)

Balcony Break
  • Chip damage on block.

King-f,f,F,3+4

i28~34 m 40 +17

+32d(-26)

Balcony Break

King-f,f,n,1+2

i9 m 0 +0

+7s

+18s

  • Forces Standing on hit.
  • Allows follow up on CH.

King-f,f,n,2

i18 l/(l,t) 17/(20,35) -13

+5s/(0d)

high crush
  • Shifts to throw on front grounded CH.
  • Hits OTG.

King-f,hcf+1

i10 t 45(50),20 / 70

-22d(-50)

  • 1 throw break. Side switch.
  • Input quickly to "blue spark" (+5 damage).
  • Partially restores remaining Heat time.
  • Mash 1/2/3/4 to roll in midscreen to reduce 20 damage, on wall splat damage is 70.
  • Opponent recovers in FUFT if fails to roll.

View ( | ) (20 | 50 | 100 | 250 | 500)

Modify query

View wikitext
{{#cargo_query:
fields=CONCAT(id,'')=Move,startup=Startup,target=Hit Level,damage=Damage,block=On Block,CONCAT(hit,'')=On Hit,CONCAT(ch,'')=On CH,crush=States,notes=Notes
|format=table
|offset=50
|tables=Move
|where=Move._pageName='King movelist' AND parent IS NULL
}}