Cargo query

Showing below up to 50 results in range #51 to #100.

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Move Startup Hit Level Damage On Block On Hit On CH States Notes

Xiaoyu-CH AOP.d+1

i19 l,t 40 -12

+0

cs
Floor Break
  • Attack throw on CH

Xiaoyu-d+1

i17 m 21 -6

+8c

+9c

  • Recover in AOP with D+1 (-10, +4c, +5c)

Xiaoyu-d+1+2

cs
  • Transitions to AOP
  • Alternate input BT.d+1+2

Xiaoyu-d+2

i11 s 8 -4

+7

  • Alternate input FC.2

Xiaoyu-d+3

i14 l 12 -12

-3

Xiaoyu-d+3+4

special
  • Alternate input u+3+4

Xiaoyu-d+4

i12 l 6 -15

-4

  • Alternate input FC.4

Xiaoyu-db+1

i18 m 30 -9

+14a (+5)

Heat Engager
Heat Dash +5, +36a (+26)
Balcony Break
  • Has Clean hit effect

Xiaoyu-db+1+2

  • Transitions to HYP
  • During Heat, taking 3 or more steps partially restores remaining Heat time
  • Alternate input ub+1+2

Xiaoyu-db+1+2

ps
  • Transitions to HYP
  • Punch parry (+9 HYP, opponent BT)
  • Successful parry partially restores remaining Heat time
  • Alternate input ub+1+2

Xiaoyu-db+2

i18 l 13 -8

+5c

+18g

Xiaoyu-db+3

i15 l 0 +2c

+2c

+14

Xiaoyu-db+4

i18 l 14 -12

+4c

+14

Xiaoyu-df+1

i14 m 13 -2

+9

  • Recover facing forward with F (-4, +7)

Xiaoyu-df+2

i14 m 15 -6

+7

Xiaoyu-df+2+4

i12 t 38 -2

+0d

  • Throw Break 1
Floor Break
  • Side Swap

Xiaoyu-df+3

i29 l 23 -23

+71a (+55)

Homing
Tornado
  • Cancel into BT with B
  • On hit, transition to AOP with D
  • Snake Edge

Xiaoyu-df+4

i12 m 12 -4

+7

Xiaoyu-f+1+2

i12 m 25 -16

+15d (+10)

Balcony Break

Xiaoyu-f+2

i16 m 12 -5

+4

Xiaoyu-f+2+3

i12 t 20 -2

+20cs

  • Throw Break 1+2
Balcony Break
  • Alternate input BT.f+2+3
  • Side Swap

Xiaoyu-f+3

i16 m 14 -9

+2

Knee

Xiaoyu-f+3+4

js
  • Transition to AOP with D

Xiaoyu-f+4

i19 h 23 +1

+13

Homing
  • Chip on block [4]

Xiaoyu-FC.1

i10 s 5 -5

+6

cs

Xiaoyu-FC.2

i11 s 8 -4

+7

cs

Xiaoyu-FC.3

i15 l 11 -15

-4

cs

Xiaoyu-FC.4

i12 l 6 -15

-4

cs

Xiaoyu-FC.db+3+4

cs
  • Transitions to BT

Xiaoyu-FC.df+2

i19 l 10 -17

-6

cs
  • Recover in BT with FC.DF+2 (-8, +3)

Xiaoyu-FC.df+4

i18 l 13 -7

+4

cs
  • Automatically transitions to AOP on hit or block
  • Alternate input AOP.f+4

Xiaoyu-f,F+1

i15 m 13 -11

+7c

  • Transition to AOP with D (-5, +13)

Xiaoyu-f,F+1+2

i14 m 12 -9

+5

+58a (+38)

  • Alternate input ws1+2

Xiaoyu-f,F+2

i15 m 12 -5

+6

Xiaoyu-f,F+3

i14 m 12 -5

+6

+12

Xiaoyu-f,F+3+4

i37 m 23 -3

+39d

js
  • Chip on block [9]

Xiaoyu-f,F+4

i20 h 20 +9

+13g c

+58a (+38)

Balcony Break
  • Automatically transitions to HYP on hit or block
  • Chip on block [6]

Xiaoyu-f,f,F+3

i23 m 20 +7

+29a (+19)

js
  • Automatically transitions to AOP on hit or block
  • Chip on block [9]
  • Alternate input wr3

Xiaoyu-H.2+3

i15 m,t 50 +9

+0d

js
Heat Smash
Balcony Break
  • Recovers in BT
  • Recover facing forward with F (+5)

Xiaoyu-H.BT.2+3

i15 m,t 51 +19

+16d

Heat Smash
  • Recovers in HYP, max level
  • Recover facing forward with F (+4)

Xiaoyu-H.f+2,1,2

i16, i20, i20 m,h,m 12,14,23 +6c

+23d

js
Balcony Break
  • Partially uses remaining Heat time
  • Combos from 1st hit
  • Recovers in BT
  • Recover facing forward with F (+4, +21d)

Xiaoyu-H.f,F+1,2

i15, i20 m,m 13,23 +6c

+24d

js
Balcony Break
  • Partially uses remaining Heat time
  • Combos from 1st hit
  • Recovers in BT
  • Recover facing forward with F (+4, +22d)

Xiaoyu-HYP.1+2

ps
  • Starts taking steps in the opposite direction

Xiaoyu-HYP.2

i18 m 25 -4

+22 (-13)

Heat Engager
Heat Dash +5, +36a (+26)
Balcony Break
  • Powered Up up when in Heat or based on the number of steps taken.
  • Partially uses remaining Heat time
  • Chip on block

Xiaoyu-HYP.2+3

i61 ! 40

+10d

  • Unblockable
  • Cancel into BT with BB

Xiaoyu-HYP.3

i20 l 20 -13

+7c

Homing
  • Powered Up up when in Heat or based on the number of steps taken.
  • Partially uses remaining Heat time

Xiaoyu-HYP.3+4

i25 h 20 -2

+30a

js
  • Causes Strong Aerial Tailspin
  • Cancel into BT with B
  • Chip on block [8]

Xiaoyu-HYP.4

i14 h 20 -2

+26d

+50cs

Balcony Break

Xiaoyu-Left Throw

i12 t 45 -3

+0d

  • Throw break 1

Xiaoyu-R.df+1+2

i20 m,t 55+ -15

+0

pc8~
  • Rage Art
  • Damage increases with lower health
  • Erases opponent's recoverable health on hit
  • Alternate input AOP.df+1+2

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{{#cargo_query:
fields=CONCAT(id,'')=Move,startup=Startup,target=Hit Level,damage=Damage,block=On Block,CONCAT(hit,'')=On Hit,CONCAT(ch,'')=On CH,crush=States,notes=Notes
|format=table
|offset=50
|tables=Move
|where=Move._pageName='Xiaoyu movelist' AND parent IS NULL
}}