Lee (Tekken 7) |
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A b2 loop is two b+2,f~n in a row by Lee in a juggle. B2 loops both extend Lee's wall carry and make it more flexible.
Alternatives
While b2 loops are great for optimizing wall carry, they don't add much damage. For example, the staple df+2 combo route compared with alternatives:
- df+2
- [65] 4,u+3 b+2,f~n(x3) ws2,4 S! f+2,1
- [63] 4,u+3 b+2,f~n 1,2,f~n ws2,4 S! f+2,1
- [62] 4,u+3 b+2,f~n ws2,4 S! b+2,f~n ws2,3
The combos without b2 loops usually only do 2-3 less damage.
Buffering
B2 loops are hard because the input buffer isn't very helpful during Mist Step:
- If b is before 2, you'll buffer MS.b, a goofy walk back (not Sway, which is MS.b,n).
- If 2 is before b, you'll buffer a 2 jab.
So to use the input buffer for b2 loops, you have to press b and 2 on the same frame.
B1 link
See also: Lee combos#B1 link
Buffering is important to how the b1 link works. The b+1 must come out exactly when the b+2 ends, so you must input b and 1 on the same frame. Therefore, the b1 link will always be bufferable, so it actually has a very lenient timing. For this reason, you want to time a b1 link a bit earlier than you would a b2 loop.
Timing
- One P|b+2,f~n takes 34 frames total.
- There's a 3 frame window for the next b+2,f~n to connect in a loop.
- Against big characters, or if the opponent is higher up when the first b+2,f~n connectsâe.g. df+2 b+2,f~nâthis window can be up to 2 frames longer.
- However, if you b and 2 aren't on the same frame, then you're spending at least one of those frames on the input, giving only a 2 frame window.
MS.b | |
b+2 (whiffs) | |
Recovered | |
b+2 (hits) | |
Input buffer |
Methods
There are broadly speaking 3 methods, each with their own merits:
- Mishima method â Just input b and 2 on the same frame every time and don't worry about the timing.
- Chaobla method â Hold B well before the buffer period so that you can focus on only timing the 2.
- Mixed method â Try and input b and 2 together and time them for after the buffer period.