Jack-7 changelog

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5.00, 17 Aug 2022

Main article: Version 5.00

R.b,db,d,df+1+2
Alternate input for R.b,db,d,df+[1~2], has startup i22-23 instead of i24~25.
df+1,1
Counter hit launch added, instant screw +65a (+45).
b+1,2
Hit vs airborne opponent no longer spikes.
b+2*
Wall crush on block +5.
Frame advantage on block improved from -7 to +3.
b,db,d,df+2
Frame advantage on block improved from -11 to -9.
f,F+1
Pushback on hit reduced.
wr2
Behavior vs airborne opponent changed.
ws1
Recovery on hit reduced by 1 frame.

4.20, 27 May 2021

Main article: Version 4.20

d/f+2
Inner range of the attack expanded.
f+2
Damage increased from 17 to 20.
d/b+1
Damage increased from 13 to 15.
u/b+1+2
Damage increased from 25 to 30.
f,F+1
Tracking improved.
FC.d/b+1
Damage increased from 15 to 16.
FC.d/b+1,1,1,2
Range of the 4th hit expanded downwards.

4.00, 10 Nov 2020

Main article: Version 4.00

f+1,1
New move.
f+1
Spacing on hit reduced.
f+1,2,2
Damage increased from 20 to 24.
f+1+2
Damage on airborne hit not matching ground hit fixed.
db+1+2
Spacing of all hits on hit reduced.
Range of 2nd/3rd/4th hits increased.
b+1,2
Damage reduced from 20 to 17.
Counter hit launcher added.
f,F+3
Behavior on hit changed from knockdown to +9c.
Counter hit launcher added.
Spacing on block reduced.
FC.db+1
Spacing on hit reduced.
SS.1
Frame advantage on block improved from +5 to +6.
Spacing on hit reduced.
W! 1+3_2+4
Damage increased from 45 to 60.
Can now perform the move from W! uf+1+2

3.00, 05 Sep 2019

Main article: Version 3.00

f+1,2,1
New move.