Devil Jin (Tekken 7) |
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General Strategies
Round Start Options
Neutral
Mid Range
Close Range
Long Range
Defense
Counter Poking
Pressure
Throw Game
Wall Pressure
Okizeme
Key moves
Function | |
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Core | |
Secondary | |
Extra |
Move | Poke | Counter | Mixup | Keepout | Approach | Oki | |
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1 |
- 1
- Jab is good okay.
Tracks left
Tracks both
- d+4
Tracks right