Devil Jin strategy (Tekken 7)

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Revision as of 19:27, 15 August 2022 by Peter Fynne (talk | contribs)


General Strategies

Round Start Options

Although Devil Jin Boasts one of the most well rounded movesets in the game, one of his few weaknesses is that he lacks a traditional magic four, and, thus his fastest Counter-Hit launcher has a relatively slow start up animation at 15 frames.

Neutral

Mid Range

Close Range

Long Range

Defense

Counter Poking

Pressure

Mix-Ups

Throw Game

Wall Pressure

Okizeme

Key moves

Function
Core
Secondary
Extra
Move Poke Counter Mixup Keepout Approach Oki
1
1
Jab is good okay.
Tracks left


Tracks both
  • d+4
Tracks right