User:Kulagin/Feng punishers

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Revision as of 19:21, 2 November 2022 by Kulagin (talk | contribs)
Standing
Enemy Move Damage Frames Note
-10 1,2,2 26 +3
1,2,2,B 26 +5 BT
1,3[1] 24 +6
-12 b+4 14 +2 Mid
-13 b+1+2 33 +19a (+14a)
-15 uf+4[2] 15 (?) +33a (+23)
-15 d/f+4,3 34 +13 Range
-16 d/b+1,4 35 +24(+15) Range
-18 f+4 18 (?) +52a
-19 f+1+2 28 (?) +58a (+38) Range
-21 f+3,4 30 (?) +33a (+23) Range
-23 uf,n,4 25 (?) +34a (+24a)
Crouching
-10 FC.1 5 +6
-11 ws4 18 +7
-13 ws1,2 29 +1
-15 ws3 20 (?) +33a (+23)
-18 FC.df+2 25 (?) +56a
-23 uf,n,4 25 (?) +34a (+24a)
Back-turned opponent
-10 2,4,1 38 +13a (+4)
-15 d/f+4,2,1+2 52 +16(+9)
-16 3,3,4 BT.f+3 80 +5a (-3)
-17 b+2,3,4,2 53 -6
Grounded opponent
-16 db+3 11 -4a (-12)
-20 d+2 13 -1a (-9)
-24 OTG.d+3+4 19 -2a (-10)
qcf+1 18 -3a (-11)
-33 BT.3 24 +5a (-3)
-34 4~3 20 +5a (-3)
f,F+3 24 +5a (-3)
Whiff punishers
Move Speed Range Damage Risk Hitbox
1,2 i10 2.28[3] 16 -1 High
1,3 i10 2.32 24 -5/-23[4] High
b+4 i12 2.18 14 -9 Mid
b+1+2 i13[5] 2.75 33 -19 Mid
df+3 i18 2.25 21 (?) -7 Mid
f+1+2 i19 3.23 28 (?) -9 High
f+3,4 i21 3.34 30 (?) -16 Mid
ws4 i11 2.42 18 -7 Mid
ws1,2 i13 2.82 29 -10 Mid
ws3 i15 2.38 20 (?) -12 Mid
FC.df+2 i18 2.47 25 (?) -14 Mid
  1. 1,3 leaves opponent closer than 1,2,2
  2. uf+4 range is short so you often can only get shoulder.
  3. 1,2 at tip range second hit will whiff when first connects.
  4. Duckable high.
  5. At range ~2.5, b+1+2 connects on frame 14.