Dragunov (Tekken 7) |
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Tech broadly covers anything that doesn't fit elsewhere, such as:
- Notable tricks or niche uses for a string/move
- Execution tips for a particular technique
If a section gets too long, it might be sensible to move it to its own page.
- Button buffering for f3 combo enders Aris explains button buffering for Dragunov combos
(In short: input while running 3+4 to get f+3 for your combo ender. This will avoid accidentally getting f,F+3)
- u/f+4, in the rare situation that both you and your opponent are parallel to the wall with the wall on Dragonuv's right, can lead to a full combo, as shown in this video.
(Note: the first example is a pick up starting with b+3+4 while the wall is to Dragonuv's left. b+3+4 is Dragonuv's punch sabaki but it's very slow so you won't see it used much at all.)