Dragunov tech (Tekken 7)

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Revision as of 14:41, 8 November 2022 by Soup (talk | contribs)

Tech broadly covers anything that doesn't fit elsewhere, such as:

  • Notable tricks or niche uses for a string/move
  • Execution tips for a particular technique

If a section gets too long, it might be sensible to move it to its own page.

Button buffering for f3 combo enders Aris explains button buffering for Dragunov combos

(In short: input while running 3+4 to get f+3 for your combo ender. This will avoid accidentally getting f,F+3)


u/f+4, in the rare situation that both you and your opponent are parallel to the wall with the wall on Dragonuv's right, can lead to a full combo, as shown in this video.

(Note: the first example is a pick up starting with b+3+4 while the wall is to Dragonuv's left. b+3+4 is Dragonuv's punch sabaki but it's very slow so you won't see it used much at all.)