Marduk |
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Bread n' butter
Bread n' butter combos are juggles that:
- Work on as many different launchers as possible
- Work on all body sizes
Launchers that require unique combos go straight to § Staples.
- Regular launch (e.g. df+1)
- f,F+1+2[1]
- Crouching recovery (e.g. CH FUFT.3)
- combo here
- â That's seriously all. It actually does pretty decent damage, and gives oki.
Mini-combos
- [21] ub+1+2
- [+16] ws3
- [28] FC.df+2
- [16] ub+1+2
- [0] CH 1+2
- [+??] df+1 ...
- [+34] uf+1,2
- [30] CH uf+3+4
- [24] CH d+1
- [18] CH (b+1),2
- [+18] db+4
- [18] uf+4
- [??] ground throw[1]
- [+18] db+4
- [25] SS.1+2
- [??] ground throw[1]
- [22] CH FC.df+4
- [??] ground throw[1]
- [+20] FC.1+2
- [+16] ws3
- [25] CH ws4
- [+40] db+2+4[1]
- [+16] db+4
- [24] CH (uf+1),2
- [??] ground throw[1]
- [+20] uf+3+4
- [+18] db+4
Staples
Staple combos are juggles that:
- Can be done consistently by a skilled player
- Either work on all body sizes, or the characters it does work on are comprehensively listed
- Are not strictly worse than another combo listed in terms of difficulty, damage, wall carry, and oki
Vale Tudo cancels (VTSc) are an important execution requirement for Marduk's optimal combo routes, for both damage and wall carry. They are performed with the input 3+4~3+4.
- [23] df+3,df+1
- [15] df+1
- [+55] 2,d+1+2 f,F+2 db+2 S! df+3,1,2~VTSc b+1,2[1]
- [+54] f,F+2 db+2 S! df3,1,2~VTSc 1,2~VTSc b+1,2[1]
- [+52] f,F+2 db+2 S! df+3,1,2~VTSc f,F+1+2[2]
- [+49] f,F+2 db+2 S! df+3,1,2~VTSc b+1,2
- [+49] f,F+2 db+2 S! df+3,1 f,F+1+2[2]
- [+49] df+4,2 S! df+3,1,2~VTSc f,F+1+2[2]
- [+47] 2,d+1+2 db+3,1,1 S! b+1,2
- [+46] df+4,2 S! df+3,1,2~VTSc b+1,2[3]
- [+46] df+4,2 S! df+3,1 f,F+1+2[2]
- [+45] 2,d+1+2 df+2,1 S! b+1,2[3]
- [+44] 2,d+1+2 db+3,1,1 S! f,F+3,2[4]
- [+43] df+4,2 S! df+3,1 b+1,2[5]
- [+42] f,F+1+2[5][2]
- [33] (f+2),d+1,2
- [20] ws3
- [+54] f,F+2 db+2 S! df3,1,2~VTSc 1,2~VTSc b+1,2[1][6]
- [+52] f,F+2 db+2 S! df+3,1,2~VTSc f,F+1+2[2][6]
- [+49] f,F+2 db+2 S! df+3,1,2~VTSc b+1,2[6]
- [+49] f,F+2 db+2 S! df+3,1 f,F+1+2[2][6]
- [+49] df+4,2 S! df+3,1,2~VTSc f,F+1+2[2]
- [+47] 2,d+1+2 db+3,1,1 S! b+1,2
- [+46] df+4,2 S! df+3,1,2~VTSc b+1,2[3]
- [+46] df+4,2 S! df+3,1 f,F+1+2[2]
- [+45] 2,d+1+2 df+2,1 S! b+1,2[3]
- [+44] 2,d+1+2 db+3,1,1 S! f,F+3,2[4]
- [+43] df+4,2 S! df+3,1 b+1,2[5]
- [+42] f,F+1+2[5][2]
- [22] d+1+2
- [+56] f+2,1 S! df3,1,2~VTSc 1,2~VTSc b+1,2[1]
- [+54] f+2,1 S! df+3,1,2~VTSc f,F+1+2[2]
- [+54] f+2,1 S! df+3,1,2~VTSc b+1,2
- [25] uf,n,4
- [21] qcf+1
- [21] uf+1+2
- [23] db+1+2
- [25] (f+2),1
- [20] f,F+1+2
- [20] OTG.db+1+3
- [0] low parry
- [19] CH 4
- [24] CH f+2
- [30] CH uf+3
- [26] (f,F+3),2
- [26] CH ws2
- [24] CH (f+3),2
- [25] CH (1,2),f+1
- [28] CH b+2
- [31] CH b+3
- [24] CH db+2
- [44] CH f+2,1
- [21] CH (ws1),2
- [12] CH FUFT.3
- [12] CH FDFA.3
- [12] CH FUFA.3
- [8] CH FDFT.3
Rage
Marduk can utilize his Rage in combos by switching to a RA (R.b+1+2) or RD (R.f+2+3) ender that is done post-tailspin. The RD enders give a Mount mixup.
- S!
- [+??] df+3,1,2 R.b+1+2
- [+??] R.b+1+2
- [+??] df+3,1 R.f+2+3
- [+??] R.f+2+3
- â 1.0 1.1 1.2 1.3 great carry
- â 2.00 2.01 2.02 2.03 2.04 2.05 2.06 2.07 2.08 2.09 2.10 swaps sides
- â 3.0 3.1 3.2 3.3 Cite error: Invalid
<ref>
tag; no text was provided for refs namedworks-bt
- â 4.0 4.1 can wall splat
- â 5.0 5.1 5.2 5.3 very easy
- â 6.0 6.1 6.2 6.3 Cite error: Invalid
<ref>
tag; no text was provided for refs namedhard
Wall
- Regular carry (30% scaling)
- combo here
Float
- 1
- combo when you anti-air with jab here
Back-turned opponent
- df+2
- combo when you hit df+2 in the back
Stage break
- Howard Estate
- big boy break all the walls combo here
Extras
Extra combos are juggles that are:
- Strictly worse than one of the § Staples; or
- Too inconsistent to be a staple; or
- Joke combos for style points.