User:Kalki/GeppoT8Scrapes/Jack-8

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Revision as of 21:51, 7 December 2023 by Kalki (talk | contribs) (Created page with "== Heat Engager == {{Move |id=Jack-8-2+3, or ,R1 |parent= |input=2+3, or ,R1 |name=Heat Burst |target=m |damage=15 |startup= |block= |hit= |ch= |crush=HE |recv= |tot= |range=...")
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Heat Engager

Heat Burst

2+3, or ,R1

m
15
HE
  • Attack that can activate Heat (10 sec
  • )
  • to cancel attack
  • New Move
Piston Gun Assault (Heat Engage)

b,2

m
27
+5
19f
HE
New Move
Piston Gun Assault (Hold & Heat Engage)

b,2, hold

m,​sp
40
35f
HE
Tyulpan Blast (Heat Engage)

b,1+2

m
28
14f
HE
New Move
Full Metal Deathblow (Heat Engage)

GH ,4

h,​sp
30
14f
HE
  • Chip damage when guarded
  • New Move
Particle Barrier (Heat Engage)

GH ,3+4

sm,​sp
20
20f
HE,Pw
  • absorb an attack to power up
  • - Add chip damage when guarded
  • New Move

Heat Smash

Meteor Raid

Heat ,2+3, or ,R1

h,​m,​m,​m
10,​18,​16,​26?
KDN
10f
  • Total Damage 52 pt
  • New Move

Rage Art

Rage Art

Rage ,b,1+2

m,​th
55
-32
Th
Th
20f
!REMOVED
Guard point 8F
Terraforming Cannon

Rage ,df,1+2, or ,R2

m,​th
10,​45
Th
  • Erases opponent's recoverable health on hit
  • New Move

Rage Drive

Rage Drive

Rage ,b,db,d,df,1,2

l,​m
20,​35
-9
KDN
KDN
24f
!REMOVED
Easy Command
Rage Drive

Rage ,b,db,d,df,1+2

l,​m
20,​35
-9
KDN
KDN
22f
!REMOVED
Easy Command

Normal Command

Jab

1

h
10
-2
+6
+9
12f
t34 22
  • Start-up changed (13F→12F)
  • Damage changed (11→10)
Jab > Jackhammer

1,1

h,​m
10,​22
-14C
+?C
KDN
  • Forces an opponent to crouching on block or NH
  • Combo from 1st hit
  • Can be delayed 9F
  • Combo can be delayed 9F from hit
  • Damage changed (11,25→10,22)
  • Changed from KDN to ?CF on hit
Jab > Jackhammer to Gamma Howl

1,1,D

h,​m,​sp
10,​22
New Move
Jab > Stunning Hook

1,2

h,​h
10,​24
-2
KDN
KDN
  • Combo from 1st CH
  • Can be delayed 9F
  • Combo can be delayed 9F from CH
  • Tail Spin removed
Right Jab

2

h
10
+1
+9
+9
11f
Jab Elbow

2,1

h,​m
10,​12
-2
+3
+3
Combo from 1st hit
Jab Elbow Smash

2,1,2

h,​m,​m
10,​12,​20
-12
LNC
LNC
Returns to crouching
Piston Gun Fusillade

2,1,1+2

h,​m,​hhhhh
10,​12,​10,​6,​6,​6,​20
KDN
New Move
Mimesis > Savage Knee

2,3

h,​m
10,​18
New Move
Face Buster

3

h
30
-13
KDN
KDN
18f
High Kick

4

h
18
-4
+7
LNC
16f
t39 23
Damage changed (20→18)
Tornado Punch

1+2

mm
8,​20
-13
KDN
15f
HM,Tr
2nd Attack Changed from Tail Spin to Tornade Move
Gigaton Start Up

1+4, or ,b,db,d,df,F

sp
-
  • Easy Command
  • Complete input
  • Secret Command ☆
  • Command added ()
Gigaton Punch

1+4,1, or ,b,db,d,df,F,1

m
25(30)
+21G
KDN
KDN*
41f
  • Chip damage when guarded
  • Command added ()
Gigaton Punch (2 spin)

1+4, hold or ,b,db,d,df,f, (followed by lever spin) ,1

ub(m)
35
KDN
KDN
KDN
69f
Command added ( Hold)
Gigaton Punch (3 spin)

1+4, hold or ,b,db,d,df,f, (followed by lever spin) ,1

ub(m)
45
KDN
KDN
KDN
94f
Command added ( Hold)
Gigaton Punch (4 spin)

1+4, hold or ,b,db,d,df,f, (followed by lever spin) ,1

ub(m)
55
KDN
KDN
KDN
117f
Command added ( Hold)
Gigaton Punch (5 spin)

1+4, max hold or ,b,db,d,df,f, (followed by lever spin) ,1

ub(m)
199
KDN
KDN
KDN
141f
Command added ( Hold)
Gigaton Punch (over 6 spin)

1+4, hold or ,b,db,d,df,f, (followed by lever spin) ,1

ub(m)
1
LNC
LNC
LNC
  • Arm hit
  • Command added ( Hold)
Windup Uppercut

1+4,df,1, or ,b,db,d,df,F,df,1

m
21(25)
-17
LNC
LNC
38f
Tr
  • Start-up 40F in actualy
  • Start-up frame is after input
  • Easy command
  • Meaty 1F in actualy
  • Command added ()
  • Damage changed (22→21(25))
  • Tornade Move
Prime Windup Uppercut

1+4,df,1, fast or ,b,db,d,df,f,df,1, fast

m
30(36)
-17
KDN
LNC
26f
  • Start-up 29F in actualy
  • Start-up frame is after input
  • Input within 7F after input
  • Easy Command
  • Meaty 1F in actualy
  • Start-up changed (27F→26F)
  • Damage changed (25→30(36))
  • Changed from LNC to KDN (Tornade) on hit
Impact Driver (1)

f,1

m
13
-6
+5
+5
14f
Damage changed (15→13)
Impact Driver

f,1,1

m,​h
13,​25
-7
KDN
KDN*
Combo from 1st hit
Drilling Engine (2)

f,1,2

m,​h
13,​12
-6
+5
+5
  • Combo from 1st hit
  • Damage changed (15,15→13,12)
Pivot Gun Airblaster

f,1,2,1

m,​h,​h
15,​15,​20
!REMOVED
Pivot Gun Airblaster (Hold)

f,1,2,1, hold

m,​h,​h
15,​15,​55
!REMOVED
Drilling Engine

f,1,2,1

m,​h,​m
13,​12,​20
KDN
Tr
New Move
Pivot Gun Blaster

f,1,2,2

m,​h,​m
13,​12,​22
+6
KDN
KDN
Damage changed (15,15,24→13,12,22)
Pivot Gun Blaster (Hold)

f,1,2,2, hold

m,​h,​ub(m)
12,​12,​40
KDN
KDN
KDN
  • Chip damage when guarded
  • Attack Level changed (UB(M)→M)
  • Damage changed (30→40)
Pinpoint Assault

f,2

h
22
-12
+5
KDN
10f
t43 33
Damage changed (20→22)
Machine Press (1)

f,3

m
18
-7
+7
+7
15f
  • Start-up changed (17F→15F)
  • Damage changed (14→18)
Machine Press (1) to Gamma Howl

f,3,D

m,​sp
18
New Move
Two-Step Die

f,3,2

m,​h
18,​20
-9
KDN
KDN
Combo from 1st hit
Machine Press

f,3,1+2

m,​m
18,​22
-11C
KDN
LNC
  • Forces an opponent to crouching on block
  • Combo from 1st CH
  • Can be delayed 16F
  • Combo can be delayed 10F from CH
High Kick

f,4

h
20
-4
+7
LNC
17f
t40 23
Damage changed (23→20)
Dark Greeting

【,f,4,1,】

ub(h)
80
KDN
KDN
KDN
65f
  • Advance Input is unavailable
  • Start-up 66F in actualy
Sudden Elbow

【,f,4,1,】,2

m
30
+8
KDN
KDN
65f
Rolling Death Crusher

f,1+2

mm
12,​20
KDN
27f
Pw
  • absorb an attack to power up
  • - Add chip damage when guarded
  • New Move
Merkabah Meadbutt

f,3+4

m
24
+?C
22f
  • Forces an opponent to crouching on NH
  • New Move
Merkabah Meadbutt to Gamma Howl

f,3+4,D

m,​sp
24
+?C
  • Forces an opponent to crouching on NH
  • New Move
Overheat (1)

df,1

m
12
-4
+3
+5
14f
t39 25
Overclocking

df,1,1

m,​m
12,​20
-10
+13Sp
KDN
TS
  • Combo from 1st CH
  • Can be delayed
Overheat

df,1,1

m,​m
12,​20
+?C
Tr
  • Forces an opponent to crouching on NH
  • New Move
Overdrive (2)

df,1,2

m,​h
12,​10
-12
-1A
-1A
  • Combo from 1st CH
  • Can be delayed
Overdrive (3)

df,1,2,1

m,​h,​h
12,​10,​3
-10
-2
-2
Overdrive

df,1,2,1,2

m,​h,​h,​hh
12,​10,​3,​3,​20
-18
KDN
KDN
Combo from 3rd hit
Savage Uppercut

df,2

m
13
-14
LNC
LNC
15f
!REMOVED
t46 31
Programmed Uppercut

df,2

m
13
LNC
15f
New Move
Rushing Uppercut (2)

df,2,1

m,​m
13,​15
-6
+5
+5
!REMOVED
Returns to crouching
Rushing Uppercut

df,2,1,2

m,​m,​m
13,​15,​12
-8
+3
+3
!REMOVED
  • Returns to crouching
  • Combo from 2nd CH
Rushing Uppercut High

df,2,1,2,1

m,​m,​m,​h
13,​15,​12,​23
-4
KDN
KDN
TS
  • Combo from 3rd hit
  • Can be delayed
Rushing Uppercut Mid

df,2,1,2,df,1

m,​m,​m,​m
13,​15,​12,​15
-2
+9
+9
!REMOVED
  • Returns to crouching
  • Combo from 3rd hit
Rushing Uppercut Low

df,2,1,2,d,1

m,​m,​m,​l
13,​15,​12,​8
-11
±0
±0
TC
  • Returns to crouching
  • Combo from 3rd hit
  • Can be delayed
Cosmic Sweeper

df,2,1

m,​h
13,​23?
New Move
Cosmic Sweeper to Gamma Howl

df,2,1,D

m,​h,​sp
13,​23?
New Move
Cosmic Sweeper (Hold)

df,2,1, hold

m,​h
13,​50?
Tr
New Move
Cosmic Sweeper (Hold) to Gamma Howl

df,2,1, hold,D

m,​h,​sp
13,​50?
Tr
New Move
Side Kick

df,3

m
16
-9
+2
+2
16f
Combine Harvester

df,3,2

m,​h
16,​20
-7
KDN
KDN
Tr
  • Combo from 1st hit
  • Can be delayed 10F
  • Combo can be delayed 10F from hit
Front Kick

df,4

m
15
-4
+7
+7
12f
!REMOVED
t35 23
Mimesis Wrench Kick

df,4

m
17
-7
+6
KDN
15f
New Move
Dump Truck

df,3+4

m
28
-23
KDN
KDN*
13f
Body Press

df,1+3

sm
20
-19C
KDN
KDN
30f
TJ,15F
  • Forces an opponent to crouching on block
  • Close hit is Throw
  • Direct hit Start-up 34F
  • Jack to Head side & Face Down
  • Meaty 11F in actualy
Debugger

df,1+4, or ,b,db,d,df,1

l
23(28)
-37
KDN
KDN
24f
HM,TC,6F
  • Start-up 25F in actualy
  • Returns to crouching
  • Easy Command
  • Start-up changed (24F→29F)
  • Command added ()
  • Damage changed (30→23(28))
Megaton Blast

df,2+3, or ,b,db,d,df,2

m
26(31)
-9
KDN
KDN
22f
WB
  • Start-up 23F in actualy
  • Returns to crouching
  • Easy Command
  • Command added ()
  • Damage changed (32→26(31))
Crouch Jab

d,1

sl
5
-5
+6
+6
10f
TC,4F
  • Returns to crouching
  • Returns to standing when input
  • Attack Level changed (SM→SL)
Crouch Straight

d,2

sl
8
-4
+7
+7
11f
TC,4F
  • Returns to crouching
  • Attack Level changed (SM→SL)
Low Squat Kick

d,3

l
12
-12
-1
-1
20f
TC,4F
Returns to crouching
Crouch Chin Kick

d,4

l
10
-9
+2
+2
16f
TC,4F
t44 28
Returns to crouching
Double Axe

d,1+2

m
28(,​5)
-18
LNC
LNC
27f
TC,6F
Damage () is on landing bonus
Machinegun Blast (1)

db,1

l
13
-12
+2
+2
12f
t43 31
  • Returns to crouching
  • Damage changed (15→13)
Machinegun Blast (2)

db,1,1

l,​l
13,​5
-12
-1
-1
  • Returns to crouching
  • Combo from 1st hit
Machinegun Blast (3)

db,1,1,1

l,​l,​l
13,​5,​5
-12
-1
-1
Returns to crouching
Machinegun Blast

db,1,1,1,2

l,​l,​l,​m
13,​5,​5,​21
-11
KDN
KDN*
Returns to crouching
Power Shovel

db,2

l
24
-18
+3C
KDN
22f
TC,6F
t59 37
Forces an opponent to crouching on NH
Power Shovel (Hold)

db,2, hold

l
30
-29
KDN
KDN
36f
TC,6F
Chip damage when guarded
Cossack Kicks (1)

db,3

l
15
-20
-9
-9
21f
Cossack Kicks (2)

db,3,4

l,​l
15,​12
-16
-5
-5
Combo from 1st CH
Cossack Kicks (3)

db,3,4,3

l,​l,​l
15,​12,​12
-19
-8
-8
Combo from 2nd CH
Cossack Kicks (4)

db,3,4,3,4

l,​l,​l,​l
15,​12,​12,​12
-16
-5
-5
Combo from 3rd CH
Cossack Kicks (5)

db,3,4,3,4,3

l,​l,​l,​l,​l
15,​12,​12,​12,​12
-19
-8
-8
Combo from 4th CH
Cossack Kicks

db,3,4,3,4,3,4

l,​l,​l,​l,​l,​l
15,​12,​12,​12,​12,​12
-16
-5
-5
Combo from 5th CH
Cossack Smash

Cossack Kicks ,1+2

h
21
+14G
KDN
KDN
Big Boot

db,4

l
14
-13
-2
-2
16f
TC,6F
t48 32
Returns to crouching
Piston Gun

db,1+2

hhhhh
5,​3,​3,​3,​20
-4
KDN
KDN
20f
!REMOVED
Megaton Earthquake

db,1+2

ll
8,​21
-70
KDN
KDN
18f
Command changed (→)
Excavator

b,1

m
17
-11
+8A
+8A
20f
Double Biceps

b,1,2

m,​m
17,​17
-14C
KDN
LNC
  • Forces an opponent to crouching on block
  • Combo from 1st hit
  • Can be delayed 11F
  • Combo can be delayed 11F from CH
Piston Gun Assault (Heat Engage)

b,2

m
27
+5
19f
HE
New Move
Piston Gun Assault

b,2

m
27
+5
KDN
KDN
19f
Piston Gun Assault (Hold & Heat Engage)

b,2, hold

m,​sp
40
35f
HE
Piston Gun Assault (Hold)

b,2, hold

m
40
+3+5W
KDN
KDN
35f
WG
Damage changed (55→40)
Mad Dozer (1)

b,3

m
14
-9
+2
+2
16f
Mad Dozer (2)

b,3,2

m,​h
14,​13
-4
+1
+1
Combo from 1st hit
Mad Dozer (2) to Gamma Howl

b,3,2,D

m,​h,​sp
14,​13
New Move
Mad Dozer

b,3,2,2

m,​h,​h
14,​13,​20
-9
KDN
KDN
Mad Dozer (Hold)

b,3,2,2, hold

m,​h,​ub(m)
14,​13,​40
KDN
KDN
KDN
  • Chip damage when guarded
  • Attack Level changed (UB(M)→M)
  • Damage changed (30→40)
Sherman Stomp (1)

b,4

m
16
-15
-4
-4
13f
  • Start-up chnanged (16F→13F)
  • Damage changed (12→16)
Sherman Stomp

b,4,4

m,​m
16,​21
-8C
KDN
KDN
  • Forces an opponent to crouching on block
  • Combo from 1st CH
Tyulpan Blast (Heat Engage)

b,1+2

m
28
14f
HE
New Move
Tyulpan Blast

b,1+2

m
28
-19
KDN
KDN
14f
  • Command changed (→)
  • Start-up changed (15F→14F)
  • Damage changed (22→28)
  • Wall Bounds removed

Include ⇧ Command

Jumping Hook

ub,1

m
15
-24
KDN
KDN
26f
TJ,9F
Jumping Hook

u,1

m
15
-24
-13
-13
26f
TJ,9F
Sky Sweeper

ub, or ,u, or ,uf,1

ub(h)
20
17f
Pw
  • Hits airborne opponents only
  • Command added ( or )
  • Tornade Move
Sky Sweeper to Gamma Howl

ub, or ,u, or ,uf,1,D

ub(h),​sp
20
  • Hits airborne opponents only
  • New Move
Sky Sweeper (Hold)

ub, or ,u, or ,uf,1, hold

ub(h)
50
32f
  • Hits airborne opponents only
  • Start-up changed (31F→32F)
  • Damage changed (55→50)
Sky Sweeper (Hold) to Gamma Howl

ub, or ,u, or ,uf,1, hold,D

ub(h),​sp
-
Hits airborne opponents only
Reactor Elbow

ub,2

m
25
+4C
+7C
+7C
24f
TJ,9F
Forces an opponent to crouching on block or hit
Reactor Elbow

u, or ,uf,2

m
25
+4C
+7C
KDN
24f
TJ,9F
Forces an opponent to crouching on block or NH
Down Hammer

uf,☆,2

m
28
-1C
+10C
+10C
32f
TJ,9F
Forces an opponent to crouching on block or hit
Jumping Front Kick

ub, or ,u,3

m
20
-21
KDN
KDN
25f
TJ,9F
Jumping Front Kick

uf,3

m
35
-12
KDN
KDN
25f
TJ,9F
Terrapulser

ub, or ,u, or ,uf,3

l
14
+?C
23f
TJ
  • Forces an opponent to crouching on NH
  • On hit shift to Gamma Howl
  • New Move
Rising Toekick

ub,4

m
11
-19
-8
-8
15f
TJ,9F
Jumping High Kick

u, or ,uf,4

m
25
-16
KDN
KDN
25f
TJ,9F
Barrel Jacket Hammer

ub,1+2

h
30
-9
KDN
KDN
20f
HM,Pw,8F
  • absorb an attack to power up
  • - Add chip damage when guarded
Patriot Fist

u,1+2

h
23
-11
LNC
LNC
19f
Giant Foot Stomp (Lv.1)

ub, or ,u,3+4, or Floor Break ,3+4

ub(m)
40
KDN
KDN
KDN
94f
TJ,37F
Command changed (→ or )
Giant Foot Stomp (Lv.2)

ub, or ,u,3+4,3+4

ub(m)
40
KDN
KDN
KDN
124f
Giant Foot Stomp (Lv.3)

ub, or ,u,3+4,3+4,3+4

ub(m)
60
KDN
KDN
KDN
154f
Giant Foot Stomp (Lv.4)

ub, or ,u,3+4,3+4,3+4,3+4

ub(m)
80
KDN
KDN
KDN
184f
Giant Foot Stomp (Lv.5)

ub, or ,u,3+4,3+4,3+4,3+4,3+4

ub(m)
100
KDN
KDN
KDN
214f
Delay Rising Toekick

uf,☆,4

m
25

More Than One Command

Jackhammer

f,F,1

m
22
-6
+?C
KDN
15f
  • Forces an opponent to crouching on NH
  • Start-up 16F in actualy
  • Damage changed (25→22)
  • Changed from KDN to ?SpF on hit

New Move
Rocket Uppercut

f,F,2

m
21
-16
LNC
LNC
18f
  • Start-up 19F in actualy
  • Damage changed (21→23)
Rocket Uppercut (Hold)

f,F,2, hold

m
35(,​5)
-15
LNC
LNC
34f
Tr
  • Start-up 35F in actualy
  • Chip damage when guarded
  • Damage () is on landing bonus
  • Tornade Move
Granite Stomping

f,F,3

m
22
+4
+9C
KDN
26f
  • Forces an opponent to crouching on NH
  • Start-up 27F in actualy
  • Damage changed (20→22)
Granite Stomping to Crouch

f,F,3,~,d

m
22
26f
Returns to crouching
Rocket Kick

f,F,4

m
32
-14
KDN
KDN
16f
Tr,Pw,8F
  • Start-up 17F in actualy
  • Chip damage when guarded
  • Meaty 4F in actualy
  • Damage changed (35→32)
  • Tornade Move
Arm Scissors

f,F,1+2

m
20
-15
KDN
KDN
15f
HM
  • Start-up 16F in actualy
  • Homing added
Cross Cut Blast

f,F,1+2,2

m,​m
20,​24
-11
KDN
KDN*
Returns to crouching
High and Low Cross Cut

f,F,1+2,1+2

m,​l
20,​21
-19
KDN
KDN
TC
Returns to crouching
Sliding Attack

f,F,1+4

m
25
-82
KDN
KDN
21f(10)
TJ,20F
  • Start-up 22F in actualy
  • Command changed (→)
Sliding Attack (Later Half)

f,F,1+4

l
25
-110
KDN
KDN
31f
Start-up 32F in actualy
Cemaho Chop

f,f,F,2, or Run ,2

m
25
+7
+10
+10
22f
Chip damage when guarded
Mimesis Charging Tackle

f,f,F,1+2, or Run ,1+2

m
30
KDN
20f
  • Chip damage when guarded
  • New Move

Full Crouch

Crouch Straight

FC ,db, or ,d,2

sm
8
-4
+7
+7
11f
TC
Returns to crouching
Low Squat Kick

FC ,3

l
12
-12
-1
-1
20f
TC
Returns to crouching
Crouch Chin Kick

FC ,4

l
10
-9
+2
+2
16f
TC
Returns to crouching
Killing Uppercut

WS ,1

m
14
-13
LNC
LNC
15f
Meaty 1F in actualy
V-Twin (1)

WS ,2

m
10
-7
+4
+4
14f
V-Twin

WS ,2,1

m,​m
10,​17
-14C
KDN
LNC
  • Forces an opponent to crouching on block
  • Combo from 1st hit
  • Can be delayed 10F
  • Combo can be delayed 10F from hit
V-Deathblow

WS ,2,4

m,​h
10,​26
KDN
  • Chip damage when guarded
  • New Move
Side Kick

WS ,3

m
16
-9
+2
+2
16f
!REMOVED
Combine Harvester

WS ,3,2

m,​h
16,​20
-7
KDN
KDN
TS
  • Combo from 1st hit
  • Can be delayed 10F
  • Combo can be delayed 10F from hit
Machine Press (1)

WS ,3

m
18
-7
+7
+7
15f
Equivalent to
Toe Smash

WS ,4

m
20
-6
+5
+5
11f
t36 25
Double Uppercut

WS ,1+2

m
14
-15
LNC
LNC
20f
Double Hammer

WS ,1+2,1+2

m,​m
14,​15
-16
KDN
KDN
Can be delayed
Double Hammer Thrash

WS ,1+2,1+2,1+2

m,​m,​l
14,​15,​14
-23
KDN
KDN
  • Can be delayed
  • Damage changed (20→14)
Short Hammer Rush (1)

WS ,f,1

m
15
-6
+5
+5
17f
!REMOVED
Returns to crouching
Short Hammer Rush

WS ,f,1,2

m,​m
15,​12
-8
+3
+3
!REMOVED
  • Combo from 1st CH
  • Returns to crouching
Short Hammer Rush High

WS ,f,1,2,1

m,​m,​h
15,​12,​23
-4
KDN
KDN
TS
  • Combo from 2nd hit
  • Can be delayed
Short Hammer Rush Mid

WS ,f,1,2,df,1

m,​m,​m
15,​12,​12
-2
+9
+9
!REMOVED
  • Combo from 2nd hit
  • Returns to crouching
  • 3rd launch from 1st CH
Short Hammer Rush Low

WS ,f,1,2,d,1

m,​m,​l
15,​12,​8
-11
±0
±0
TC
  • Combo from 2nd hit
  • Can be delayed
  • Returns to crouching
Hammer Rush (1)

FC ,d,1

l
10
-8
+3
+3
19f
TC
Returns to crouching
Hammer Rush (2)

FC ,d,1,1

l,​l
10,​8
-2
+7
+9
TC
Returns to crouching
Double Low Hammer

FC ,d,1,1

l,​l
10,​14
New Move
Hammer Rush (3)

FC ,d,1,1,1

l,​l,​m
10,​8,​12
-12
-1
-1
!REMOVED
  • Combo from 2nd CH
  • Returns to crouching
Hammer Rush

FC ,d,1,1,1,2

l,​l,​m,​m
10,​8,​12,​12
-8
+3
+3
!REMOVED
  • Combo from 3rd CH
  • Returns to crouching
Hammer Rush High

FC ,d,1,1,1,2,1

l,​l,​m,​m,​h
10,​8,​12,​12,​23
-4
KDN
KDN
TS
  • Combo from 4th hit
  • Can be delayed
Hammer Rush Mid

FC ,d,1,1,1,2,df,1

l,​l,​m,​m,​m
10,​8,​12,​12,​15
-2
+9
+9
!REMOVED
  • Returns to crouching
  • Combo from 4th hit
Hammer Rush Low

FC ,d,1,1,1,2,d,1

l,​l,​m,​m,​l
10,​8,​12,​12,​8
-11
±0
±0
TC
  • Combo from 4th hit
  • Can be delayed
  • Returns to crouching
Megaton Strike

FC ,d,1,2

l,​m
10,​24
-11
KDN
KDN*
TC
Returns to crouching
Cross Cut Saw

FC ,1+2

l
21
-18
KDN
KDN
24f
TC
  • Returns to crouching
  • Command changed (FC →FC )
Low Cross Combo

FC ,1+2,1+2

l,​m
21,​23(,​5)
-18
LNC
LNC
Damage () is on landing bonus
Windmill Punches (1)

FC ,df,1

m
5
-21
-11C
-11C
23f
Forces an opponent to crouching on hit
Windmill Punches (2)

FC ,df,1,2

m,​m
5,​8
-21
-11C
-11C
  • Forces an opponent to crouching on hit
  • Combo from 1st hit
Windmill Punches (3)

FC ,df,1,2,1

m,​m,​m
5,​8,​11
-11
KDN
KDN
Combo from 1st hit
Windmill Punches

FC ,df,1,2,1,1

m,​m,​m,​h
5,​8,​11,​30
+21
+14B
+14B
Swing Rush 3

FC ,df,2

m
12
-13
-2
-2
17f
  • Returns to crouching
  • Start-up changed (18F→17F)
Swing R Knuckle (2)

FC ,df,2,1

m,​m
12,​10
-4
+7
+7
  • Combo from 1st hit
  • Returns to crouching
  • Command changed (FC →FC )
Swing R Knuckle

FC ,df,2,1,2

m,​m,​m
12,​10,​10
-8
LNC
LNC
  • Returns to crouching
  • 3rd Launch from 1st CH
  • Changed from +3F to LNC on hit
Swing R Knuckle High

FC ,df,2,f,1

m,​h
12,​23
-4
KDN
KDN
  • Combo from 1st hit
  • Can be delayed 11F
  • Combo can be delayed 11F from hit
  • Command changed (FC →FC )
Swing R Knuckle Low

FC ,df,2,d,1

m,​l
12,​8
-11
±0
±0
TC
  • Combo from 1st hit
  • Can be delayed
  • Returns to crouching
Spike Knee

FC ,df,4

m
10
12f
New Move
Mimesis Spike Press

FC ,df,4,2

m,​m
10,​17
+?C
  • Forces an opponent to crouching on NH
  • New Move
Atomic Shoulder Tackle

FC ,df,3+4

m
28
-9
KDN
KDN*
21f
  • Returns to crouching
  • Meaty 4F in actualy
  • Command removed ()
Machinegun Knuckle (1)

FC ,db,1

l
16
-8
+6
+6
12f
TC
Returns to crouching
Machinegun Knuckle (2)

FC ,db,1,1

l,​l
16,​10
-2
+9
+9
!REMOVED
Returns to crouching
Machinegun Knuckle (3)

FC ,db,1,1,1

l,​l,​l
16,​10,​10
-5
+9
+9
!REMOVED
Returns to crouching
Machinegun Knuckle

FC ,db,1,1,1,2

l,​l,​l,​m
16,​10,​10,​30
-11
KDN
KDN*
!REMOVED
  • Combo from 3rd hit
  • Returns to crouching
Pulverizer (1)

FC ,db,1

l
14
14f
New Move
Pulverizer (2)

FC ,db,1,1

l,​m
14,​10
New Move
Pulverizer

FC ,db,1,1,1

l,​m,​m
14,​10,​20
KDN
New Move
Pulverizer (Hold)

FC ,db,1,1,1, hold

l,​m,​m
14,​10,​30
KDN
  • Chip damage when guarded
  • New Move

Others

Discharger

SS ,1

m
23
+6C
LNC
LNC
32f
  • Forces an opponent to crouching on block
  • Meaty 1F in actualy
Piston Gun Snipe

SS ,2

h
20
+9
KDN
KDN
17f
Chip damage when guarded
Piston Gun Snipe to Gannma Howl

SS ,2,D

h,​sp
20
KDN
KDN
17f
  • Chip damage when guarded
  • New Move
Ki Charge

1+2+3+4

sp
-
  • Shift to charging
  • Shift to charging
Taunt

1+2+4

sp
-
New Move
Wall Jumping Attack

With back against wall ,b,b,ub

m
21
+4C
KDN
KDN
39f
  • Forces an opponent to crouching on block
  • Air Status 5F
  • Invinciblity during 8 to 13F
Spin Knuckle Jab

BT ,1, or ,2

h
15
-8
+3
+3
8f
Spin Kick

BT ,3, or ,4

h
18
-8
KDN
KDN
10f
Crouch Spin Knuckle

BT ,d,1, or ,d,2

sm
10
-2
+9
+9
10f
Returns to crouching
Crouch Spin Kick

BT ,d,3, or ,d,4

l
12
-11
+3
+3
10f
Returns to crouching
Reverse Jump Kick

BT ,uf,3, or ,uf,4

m
-
LNC
LNC

Sit

Sit

db, or ,d,3+4

sp
-
TJ,6F
Cost 21F
Pancake Press

uf,3+4

m
23
-39C
KDN
KDN
34f
TJ,8F
Forces an opponent to crouching on block
Pancake Press to Sit Stance

uf,3+4

m,​sp
23
+13C
KDN
KDN
TJ,8F
Forces an opponent to crouching on block
Double Pancake Press

uf,3+4,3+4

m,​m
23,​35
-33C
KDN
KDN
54f
!REMOVED
Forces an opponent to crouching on block
Double Pancake Press to Sit Stance

uf,3+4,3+4

m,​m,​sp
23,​35
+13C
KDN
KDN
!REMOVED
Forces an opponent to crouching on block
Get Up Punch

While down (facing up) ,d,1+2

m
18
-20
KDN
KDN
30f
  • Meaty 1F in actualy
  • Start-up 28F (Very short)
Get Up Punch to Sit Stance

While down (facing up) ,d,1+2

m,​sp
18
+17
KDN
KDN
Forward Roll

Sit ,f

sp
-
Backward Roll

Sit ,b

sp
-
Ground Assault

Sit ,1+2

m
21
-44
KDN
KDN
24f
Returns to crouching
Sit Punches 1(1)

Sit ,1

l
10
-48
-37
-37
19f
Meaty 1F in actualy
Sit Punches 1(2)

Sit ,1,2

l,​l
10,​10
-47
-36
-36
Combo from 1st hit
Sit Punches 1(3)

Sit ,1,2,1

l,​l,​l
10,​10,​10
-43
-32
-32
Combo from 1st hit
Sit Punches 1

Sit ,1,2,1,2

l,​l,​l,​l
10,​10,​10,​10
-47
-36
-36
Combo from 1st hit
Sit Punches 2(1)

Sit ,2

l
10
-45
-34
-34
19f
Sit Punches 2(2)

Sit ,2,1

l,​l
10,​10
-43
-32
-31
Combo from 1st hit
Sit Punches 2(3)

Sit ,2,1,2

l,​l,​l
10,​10,​10
-47
-36
-36
Combo from 1st hit
Sit Punches 2

Sit ,2,1,2,1

l,​l,​l,​l
10,​10,​10,​10
-43
-32
-32
Combo from 1st hit
Extra Pancake Press

Sit ,3+4

m
35
-33C
KDN
KDN
  • Forces an opponent to crouching on block
  • New Move
Extra Pancake Press to Sit Stance

Sit ,3+4

m,​sp
35
+13C
KDN
KDN
  • Forces an opponent to crouching on block
  • Shift to Sit Down (can shift to moves other than Extra Pancake Press)
  • New Move

Gamma Howl (GH)

Gamma Howl

3+4, or WS ,3+4

sp
-
Pw
  • Cost 30F
  • Absorb an attack to activate Gamma Charge
  • New Move
Juggernaut Hook

GH ,1

m
20
KDN
KDN
22f
HM
New Move
Exaton Blast

GH ,2

h
40
KDN
KDN
20f
Tr
  • Chip damage when guarded
  • New Move
Granite Stomping

GH ,3

m
28
+?C
KDN
24f
  • Forces an opponent to crouching on NH
  • New Move
Granite Stomping to Crouching state

GH ,3,D

m,​sp
28
Full Metal Deathblow (Heat Engage)

GH ,4

h,​sp
30
14f
HE
  • Chip damage when guarded
  • New Move
Full Metal Deathblow

GH ,4

h
30
14f
  • Chip damage when guarded
  • New Move
Particle Barrier (Heat Engage)

GH ,3+4

sm,​sp
20
20f
HE,Pw
  • absorb an attack to power up
  • - Add chip damage when guarded
  • New Move
Particle Barrier

GH ,3+4

sm
20
20f
Pw
  • absorb an attack to power up
  • - Add chip damage when guarded
  • New Move
Prime Windup Uppercut

GH ,f,1

m
26
KDN
20f
Tr
New Move
Megalodriller

GH ,f,2

mmmm
22,​4,​4,​4
KDN
17f
New Move
Breakout Fortress

GH ,ub

sp
-
TJ
New Move
Flying Fortress

GH ,uf

sp
-
TJ
New Move

Gamma Charge (GC)

  • Absorb an attack to activate Gamma Charge
  • Allways in effect during Heat
  • New Move
Juggernaut Hook - Gamma

GC& GH ,1

m
28
KDN
HM,Pw
  • Chip damage when guarded
  • Partially uses remaining Heat time
  • New Move
Exaton Blast - Gamma

GC& GH ,2

h
46
KDN
HM,Tr
  • Chip damage when guarded
  • Partially uses remaining Heat time
  • New Move