User:Kalki/GeppoT8Scrapes/Lars

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Revision as of 21:52, 7 December 2023 by Kalki (talk | contribs) (Created page with "== Heat Engager == {{Move |id=Lars-2+3, or ,R1 |parent= |input=2+3, or ,R1 |name=Heat Burst |target=m |damage=15 |startup= |block= |hit= |ch= |crush=HE |recv= |tot= |range= |...")
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Heat Engager

Heat Burst

2+3, or ,R1

m
15
HE
  • Attack that can activate Heat (10 sec
  • )
  • to cancel attack
  • New Move
Delta Slicer (Heat Engage)

1,1,1

h,​m,​m,​sp
5,​8,​20
10f
HE
  • Combo from 1st CH or 2nd hit
  • New Move
Electric Jolt (Heat Engage)

3+4

m
22
17f
HE
New Move
Double Barrel (Heat Engage)

DE ,1,2

h,​h,​sp
14,​20
11f
HE
New Move
Bow Shock (Heat Engage)

DE ,3

m
23
HE,HM,TJ
  • Chip damage when guarded
  • New Move

During Heat

Revellion to SE

Heat ,f,3+4

sm,​sp
5
19f
Pw
  • Partially uses remaining Heat time
  • New Move

Heat Smash

Thunderbird Descent to DE

Heat ,2+3, or ,R1

m,​th,​sp
25,​25
Th
18f
New Move
Thunderbird Descent to Standing State

Heat ,2+3, or ,R1,B

m,​th
25,​25
Th
New Move

Rage Art

Rage Art

Rage ,1+2

m,​th
55
-22
Th
Th
20f
!REMOVED
Guard point 8F
Zeus Unlimited

Rage ,df,1+2, or ,R2

m,​th
10,​45
Th
  • Erases opponent's recoverable health on hit
  • New Move

Rage Drive

Rage Drive 1 to DE

Rage & SE ,1+2

m,​sp
27
+9
KDN
KDN
12f
!REMOVED
Rage Drive 1 to Zeus

Rage Drive - DE ,b,2+3

ub(m)
30
LNC
LNC
LNC
47f
!REMOVED
Rage Drive 2

Rage & DE ,3+4

l,​m
16,​16
-13
LNC
LNC
21f
!REMOVED

Normal Command

Jab

1

h
5
+1
+8
+8
10f
Damage changed (8→5)
Delta Slicer (2)

1,1

h,​m
5,​8
-8
±0
±0
Combo from 1st CH
Delta Slicer (Heat Engage)

1,1,1

h,​m,​m,​sp
5,​8,​20
10f
HE
  • Combo from 1st CH or 2nd hit
  • New Move
Delta Slicer

1,1,1

h,​m,​m
5,​8,​20
-14
KDN
KDN
Combo from 1st CH or 2nd hit
Left Right Combo

1,2

h,​h
5,​9
-1
+7
+7
  • Combo from 1st hit
  • Name changed from One-Two Combination
Legionnaire's Spin

1,4

h,​l
5,​10
-12
+1
+1
Combo from 1st CH
Legionnaire's Spin to LE

1,4,D

h,​l,​sp
5,​10
  • Combo from 1st CH
  • New Move
Right Jab

2

h
10
±0
+8
+8
10f
Lightning Assault Middle (2)

2,1

h,​m
10,​10
-5
+6
+6
!REMOVED
Combo from 1st hit
Lightning Assault Middle

2,1,3

h,​m,​m
10,​10,​20
-12
KDN
KDN*
!REMOVED
  • Combo from 2nd CH
  • Can be delayed
Lightning Assault High

2,1,4

h,​m,​h
10,​7,​27
-7
KDN
KDN
TS
  • Combo from 2nd CH
  • Can be delayed 10F
  • Combo can be delayed 10F from CH
Ring Current to LE

2,1

h,​m,​sp
10,​12
New Move
Kick Start

3

h
16
-12
+5
+5
15f
Kick Start to Crouching

3,D

h
16
-10
+7
+7
!REMOVED
Returns to crouching
Kick Start to LE

3,D

h
16
New Move
Spinning Cutter

4

h
27
-7
KDN
KDN
17f
Tail Spin removed
X-Ray

1+2

m
25
-12
KDN
KDN
25f
Pw,8F
  • absorb an attack to power up
  • - Add chip damage when guarded
  • Command changed (→)
Electric Jolt (Heat Engage)

3+4

m
22
17f
HE
New Move
Electric Jolt

3+4

m
22
-8
KDN
KDN
17f(1)
  • Command changed (→)
  • Start-up changed (18F→17F)
Flash Claw (1)

f,1

h
10
-5
+6
+6
13f
Flash Claw to SE

f,1,2

h,​m,​sp
10,​11
-5
+6
+6
Combo from 1st hit
Flash Claw to Standing State

f,1,2,B

h,​m
10,​11
-8
+3
+3
Combo from 1st hit
Flash Bang to DE

f,1,2,3

h,​m,​m,​sp
10,​11,​20
-9
KDN
KDN*
Combo from 2nd CH
Flash Bang to Standing State

f,1,2,3,B

h,​m,​m
10,​11,​20
-12
KDN
KDN*
Combo from 2nd CH
Charge Factor (1)

f,2

h
10
-6
+3
+3
12f
Charge Factor to SE

f,2,1

h,​h,​sp
10,​15
-5
+6
+6
Combo from 1st hit
Charge Factor to Standing State

f,2,1,B

h,​h
10,​15
-6
+5
+5
Combo from 1st hit
Death Mask

f,2,4

h,​h
10,​22
-12
KDN
KDN
Combo from 1st hit
Volcanic Lightning (1)

f,4

m
12
-9
+7
+7
17f
Volcanic Lightning (2)

f,4,1

m,​m
12,​8
-9
+2
+2
Combo from 1st CH
Volcanic Lightning (3)

f,4,1,2

m,​m,​m
12,​8,​8
-10
+2
+2
Combo from 2nd hit
Volcanic Lightning

f,4,1,2,1

m,​m,​m,​m
12,​8,​8,​20
-14
KDN
KDN*
Combo from 3rd CH
Ark Blast

f,1+2

m
20
-13
KDN
KDN
15f
t48 33
Power Slug

f,1+4

m
28
-18
KDN
KDN
13f(1)
Alert L

df,1

m
14
-1
+5
+5
13f
t33 20
Flashing Strike (1)

df,2

m
15
-8
+3A
+3A
16f
!REMOVED
Flashing Strike

df,2,1

m,​m
15,​20
-14
KDN
KDN
TS
Combo from 1st hit
Flash Bullet to SE

df,2

m,​sp
15
14f
New Move
Flash Bullet to Standing State

df,2,B

m
15
New Move
Outpost

df,3

m
15
-7
+3
+3
16f
Outpost to DE

df,3,D

m,​sp
15
-8
+2
+2
Outpost Blitz

df,3,3

m,​m
15,​24
-15
KDN
KDN
TJ
Combo from 1st CH
Front Kick

df,4

m
16
-8
+2
+2
15f
Crouch Jab

d,1

sm
5
-5
+6
+6
10f
TC,4F
  • Returns to crouching
  • Returns to standing when input
Tactical Sword

d,2

m
17
±0C
+8C
KDN
18f
Forces an opponent to crouching on block or NH
Tactical Sword to Crouching State

d,2,D

m
-
±0C
+8C
KDN
  • Forces an opponent to crouching on block or NH
  • Returns to crouching
Tesla Gravity (1)

d,3

l
8
-14
-3
-3
15f(1)
Tesla Gravity

d,3,1

l,​hh
8,​4,​10
-7
+4
+4
  • Combo from 1st CH
  • Special effect when approach mid-air enemy
Crouch Chin Kick

d,4

l
7
-13
-2
-2
12f
TC,4F
Returns to crouching
Earth Battery

d,1+2

l
25
-20
KDN
KDN
24f(1)
TC,20F
Returns to crouching
Arc Combination (1)

db,1

l
9
-12
-1
-1
17f
TC,6F
Returns to crouching
Arc Combination

db,1,3

l,​h
9,​10
-12
-1
-1
Combo from 1st hit
Arc Combination to Crouching

db,1,3,D

l,​h
9,​10
-10
+1
+1
!REMOVED
  • Combo from 1st hit
  • Returns to crouching
Arc Combination to LE

db,1,3,D

l,​h,​sp
9,​10
New Move
Hollow Point

db,2

m
12
-8
+3
+3
15f
Hollow Point to SE

db,2,F

m,​sp
12
-5
+6
+6
Double Tap

db,2,1

m,​m
12,​8
-8
+6
+6
Combo from 1st hit
HE Combination

db,2,3

m,​m
12,​15
-13
±0
+23G
Tr
  • Combo from 1st hit
  • Tornade Move
HE Combination (Hold)

db,2,3, hold

m,​m
12,​25
+8
KDN
KDN
Tr
  • Chip damage when guarded
  • Tornade Move
Crouch Spin Kick

db,3

l
12
-17
-3
-3
16f
TC,4F
Returns to crouching
Shadow Cutter

db,4

l
19
-26
+5C
KDN
21f
TC,6F
t52 31
  • Forces an opponent to crouching on NH
  • Returns to crouching
  • Returns to standing on block
Inductance

db,1+2

m
18
-14
+5
KDN
26f
Inductance to DE

db,1+2,D

m,​sp
18
New Move
Chevron Slash

b,1

m
17
-9
+4
KDN
15f
HM
Tail Spin removed
Gilbert Smash (1)

b,2

m
12
-7
+4
+4
15f
Start-up changed (16F→15F)
Gilbert Smash

b,2,1

m,​m
12,​17
-10
+4
KDN
  • Combo from 1st hit
  • Can be delayed 15F
  • Combo can be delayed 15F from hit
Gilbert Cannon

b,2,3

m,​h
12,​21
-8
KDN
KDN
Tr
  • Combo from 1st hit
  • Tornade Move
Impulse Kick

b,3

m
14
-12
+4
+4
17f
Impulse Kick to SE

b,3,F

m,​sp
14
-5
+11
+11
Impulse Plus

b,3,4

m,​h
14,​20
-8
KDN
KDN
  • Combo from 1st hit
  • Combo from 1st NHTail Spin removed
Magnetic Knee

b,4

m(,​th)
23(,​28)
-8
+8
Th
15f
t47 32
  • Shift to Magnetic Knee Blast upon CH
  • Damage () is throw bonus
Wind Liger

b,1+2

mm
4,​20
-11
+6Sp
+6Sp
21f
HM
  • Tail Spin when 1st CH
  • Damage changed (8,20→4,20)
  • Tail Spin removed
Zeus

b,2+3

ub(m)
45
LNC
LNC
LNC
84f

Include ⇧ Command

Jumping Knuckle

ub, or ,u,1

m
12
-12
-1
-1
18f
TJ,9F
10 Hit Combo (1)

uf,1

h
12
-16
-5
-5
13f
Hook

ub, or ,u, or ,uf,2

h
17
-12
+9
+9
15f
Lightning Screw

ub, or ,u, or ,uf,3

m(,​m)
12,​20
-26
LNC
LNC
16f(1)
TJ,12F
  • Returns to crouching upon hit
  • Air Status -13F upon block
Storm Axle

ub,4

m
20
-9
KDN
KDN
25f
TJ,9F
t60 35
Storm Axle

u, or ,uf,4

m
20
-9
LNC
LNC
25f
TJ,9F
t60 35
Avalanche Flip

ub, or ,u, or ,uf,3+4

sp
-
TJ,11F
Avalanche Spike

uf,3+4,1

l
20
-13
+3C
KDN
53f
TC,50F
  • Forces an opponent to crouching on NH
  • Returns to crouching
Avalanche Stomp

uf,3+4,4

m
20(,​20)
-8
+8C
Th
39f
!REMOVED
  • Forces an opponent to crouching on NH
  • Damage () is throw bonus
Avalanche Flip Break Down

uf,3+4,4

m,​th
20,​20
Th
37f
Delayed Rising Toe Kick

uf,☆,4

m
20
-11
LNC
LNC
23f
TJ,9F
Damage changed (25→20)
Backflip

UB,b

sp
-

More Than One Command

Surge Blast

f,F,2

m
20
-13
LNC
LNC
21f
Tr
  • Start-up 22F in actualy
  • Tornade Move
Surge Blast to SE

f,F,2,(must hit) ,F

m,​sp
20
LNC
LNC
Tr
  • Reverse Position
  • Tornade Move
Double Pulse (1)

f,F,4

l
12
-31
+5
+5
21f
  • Start-up 22F in actualy
  • Damage changed (14→12)
Cross Transistor to DE

f,F,4,2

l,​h,​sp
12,​15
New Move
Double Pulse

f,F,4,3

l,​m
14,​20
-16
+8+17W
+8+17W
WH
  • Combo from 1st hit
  • Disable after 1st block
Elbow Corona

f,F,1+2

m
20
-9
KDN
KDN*
16f(1)
  • Start-up 17F in actualy
  • Chip damage when guarded
Double Action

f,F,3+4

ll
11,​15
-16
±0C
±0C
19f(1)
TC,20F
  • Forces an opponent to crouching on hit
  • Start-up 20F in actualy
Blue Bolt (1)

f,b,2

m
10
-12
±0
±0
14f
Blue Bolt

f,b,2,1

m,​m
10,​10
-18
LNC
LNC
Combo from 1st hit
Red Sprite

f,f,F,3

m
30
+8G
KDN
KDN
20f(6)
TJ,3F
Chip damage when guarded

Full Crouch

Crouch Jab

FC ,1

sm
5
-5
+6
+6
10f
TC
  • Returns to crouching
  • Returns to standing when input
Crouch Straight

FC ,2

sm
8
-4
+7
+7
11f
TC
Returns to crouching
Crouch Spin Kick

FC ,3

l
12
-17
-3
-3
16f
TC
Returns to crouching
Crouch Chin Kick

FC ,4

l
10
-15
-4
-4
12f
TC
Returns to crouching
Streamer

WS ,1

m
16
-12
LNC
LNC
15f
Tr
Tornade Move
Streamer to SE

WS ,1,(must hit) ,F

m,​sp
16
LNC
LNC
Tr
  • Reverse Position
  • Tornade Move
Lightning Starter

WS ,2

m
13
-8
+3
+3
13f
Lightning Starter to SE

WS ,2,F

m,​sp
13
-5
+6
+6
Lightning Starter to DE

WS ,2,D

m,​sp
13
-12
-1
-1
Multiplied Force

WS ,2,1

m,​m
13,​17
-12C
+5C
LNC
  • Forces an opponent to crouching on block or NH
  • Combo from 1st hit
Glass Breaker

WS ,2,3

m,​h
13,​20
New Move
Glass Breaker to LE

WS ,2,3,D

m,​h,​sp
13,​20
New Move
Tower Cannon

WS ,3

h
30
+7
KDN
KDN*
20f
Tower Cannon to LE

WS ,3,D

h,​sp
30
New Move
Shell Smash

WS ,4

m
16
-6
+5
+5
11f(1)
Double Smack

FC ,1+2

ll
9,​15
-12
+1
+1
18f
TC
Command changed (FC →FC )Damage changed (10,14→9,15)
Power Spike

FC ,df,2

m
19
-8
+5
KDN
15f
t42 27

Others

Shockwave

SS ,2

m
20
-7C
KDN
KDN
16f
  • Forces an opponent to crouching on block
  • Chip damage when guarded
Stack Up

While enemy is down ,d,3+4

l
25
-14
-3
-3
22f
!REMOVED
Stack Up to SE

While enemy is down ,d,3+4, hold ,F

l,​sp
25
-23
-12
-12
22f
!REMOVED
Ki Charge

1+2+3+4

sp
-
55
Shift to charging
Rising Force

1+2+3+4,2

m
20
-18
LNC
LNC
16f
TJ,14F
  • Start-up after charging 30F
  • Start-up 46F in actualy
Wall Jumping Attack

With back against wall ,b,b,ub

m
25
-1
KDN
KDN
29f
  • Air Status 5F
  • Invinciblity during 8 to 13F
Spin Knuckle Jab

BT ,1, or ,2

h
15
-8
+3
+3
8f
Spin Kick

BT ,3, or ,4

h
18
-8
KDN
KDN
10f
Crouch Spin Knuckle

BT ,d,1, or ,d,2

sm
10
-2
+9
+9
10f
TC,1F
Returns to crouching
Crouch Spin Kick

BT ,d,3, or ,d,4

l
12
-11
+3
+3
10f
TC,1F
Returns to crouching
Reverse Jump Kick

BT ,uf,3, or ,uf,4

m
-
LNC
LNC
TJ

Dynamic Entry (DE)

Dynamic Entry

f,3, or Combination

sp
-
TC,4~10F
40
  • Enable Cancel by Side Step
  • Cost 15F
Dynamic Entry to SE

DE ☆,F

-
Cost 19F
Lock & Load

DE ,1

h
14
-1
+8
+8
11f
Lock & Load to SE

DE ,1,F

h,​sp
14
-5
+4
+4
Double Barrel (Heat Engage)

DE ,1,2

h,​h,​sp
14,​20
11f
HE
New Move
Double Barrel

DE ,1,2

h,​h
14,​20
-6
KDN
KDN
Combo from 1st hit
Rimfire

DE ,2

m
19
-7
+7
KDN
17f
Rimfire to Avalanche Flip

DE ,2,UF, (must hit)

m,​sp
19
New Move
Spiral Kick

DE ,3

m
25
+6
KDN
KDN
27f
WB
Bow Shock (Heat Engage)

DE ,3

m
23
HE,HM,TJ
  • Chip damage when guarded
  • New Move
Bow Shock

DE ,3

m
23
HM,TJ
  • Chip damage when guarded
  • New Move
Bow Shock (Heat Dash)

Heat & DE ,3,F

m
23
HM,TJ
  • Chip damage when guarded
  • Does not shift to Silent Entry during Heat Dash activation
  • New Move
Double Pulse

DE ,4,3

l,​m
14,​20
-16
+3
+3
21f
!REMOVED
  • Combo from 1st hit
  • Equivalent to
Legionnaire's Shot

DE ,4

l
14
New Move
Legionnaire's Shot to LE

DE ,4,D

l,​sp
14
New Move
Into the Storm

DE ,1+2

h
20
-10
KDN
KDN*
12f
Tr
  • Returns to crouching
  • Tail Spin removed
  • Tornade Move
Stack Up

DE ,3+4

l
21
-14
-3
-3
22f
New Move
Stack Up to SE

DE ,3+4,F

l,​sp
21
-23
-12
-12
New Move
Dynamic Entry

DE ,B

sp
-
New Move

Silent Entry (SE)

Silent Entry

Combination

sp
-
DE ☆, etc
Silent Entry to LE

SE ,D

sp
-
New Move
Lightning Thrust (Heat Engage)

SE ,1

m,​sp
26
12f
New Move
Lightning Thrust

SE ,1

m
26
-10
KDN
KDN
12f
WB
Damage changed (27→26)
Bolt Smash

SE ,df,1

m
20
±0C
+8C
LNC
14f
!REMOVED
Forces an opponent to crouching on block or NH
Turbine Hook

SE ,2

l
20
-12
+6C
KDN
19f
TC,12F
  • Forces an opponent to crouching on NH
  • Returns to crouching
  • Damage changed (20→23)
Rising Storm

SE ,3

m
20
-14
LNC
LNC
14f
TJ,14F
Electric Volley

SE ,4

h
28
-9
KDN
KDN*
23f
HM,Pw,6F
  • absorb an attack to power up
  • - Add chip damage when guarded
  • Damage changed (27→28)
  • Tail Spin removed
Entangling Ejector

SE ,1+2

m
21
KDN
Tr
New Move
Hurricane Axle

SE ,3+4

mm
6,​22
-6
+11Sp
+11Sp
13f
TS,TJ,7F
Lightning Axle

SE ,3+4

mm
6,​23?
TJ
  • Chip damage when guarded
  • New Move
Dynamic Entry

SE ,B

sp
-
New Move

Limited Entry (LE)

Limited Entry

Combination

sp
-
  • SE , etc
  • New Move
Blasting Smack

LE ,1

l
20
+?C
  • Forces an opponent to crouching on block
  • New Move
Blasting Smack to Blue Jet

Heat & LE ,1

l,​th
20,​15
Th
  • Partially uses remaining Heat time
  • New Move
Rising Force

LE ,2

m
20
-18
LNC
LNC*
16f
Tr,TJ,14F
  • Chip damage when guarded
  • New Move
Rising Force (Heat)

Heat & LE ,2

m
-
-18
LNC
LNC*
16f
Tr,TJ,14F
  • Chip damage when guarded
  • Partially uses remaining Heat time
  • New Move