User:Kalki/GeppoT8Scrapes/Leroy

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Revision as of 21:52, 7 December 2023 by Kalki (talk | contribs) (Created page with "== Heat Engager == {{Move |id=Leroy-2+3, or ,R1 |parent= |input=2+3, or ,R1 |name=Heat Burst |target=m |damage=15 |startup= |block= |hit= |ch= |crush=HE |recv= |tot= |range=...")
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Heat Engager

Heat Burst

2+3, or ,R1

m
15
HE
  • Attack that can activate Heat (10 sec
  • )
  • to cancel attack
  • New Move
Chain Punch: Stem (Heat Engage)

1+2,1+2,1

h*6,​m
3*6,​27
-17
KDN
KDN
HE
  • Combo from 1st hit
  • Block strings
  • Power up during Heat
  • - Increased chip damage on block
  • New Move
Lao Weng Xuan Feng Jiao (Heat Engage)

f,4,4

m,​h,​sp
14,​24
-6
KDN
KDN*
16f
HE,TJ
  • Combo from 1st hit
  • Can be delayed 7F
  • New Move
Chanhui Zhang (Heat Engage)

d,1+2

m,​sp
21
17f
HE
New Move
Tan Sau Shui Yue Tu (Heat Engage)

db,1+2

parry(h/m),​m,​sp
25
32f
HE
  • Absorbs (H/M) during 4 to 20F
  • New Move
Chain Punch: Root (Heat Engage)

Hermit ,b,1+2,1

m,​h*3,​m,​sp
3*4,​27
HE
  • Power up during Heat
  • - Increased chip damage on block
  • New Move

Heat Smash

Twin Dragon Thunderclap

Heat ,2+3, or ,R1

m,​th
10,​31
Th
15f
  • On block shift to Hermit
  • New Move
Twin Dragon Thunderclap

Heat & Hermit ,2+3, or ,R1

m,​th
-
Th
  • On block shift to Hermit
  • New Move

Rage Art

Rage Art

Rage ,df,3+4, or Rage & Hermit ,df,3+4

m,​th
55
-22
Th
Th
20f
!REMOVED
Guard point 8F
Dark Dragon Commandment

Rage ,df,1+2, or ,R2

m,​th
10,​45
Th
Th
  • Erases opponent's recoverable health on hit
  • New Move

Rage Drive

Rage Drive

Rage ,f,1+2, or Rage After Purry succeeds ,f,1+2

m,​m,​m
10,​5,​25
+2
KDN
KDN
15f
!REMOVED
  • Unblokable damage 5 close to Wall& +9GF
  • After Purry succeeds, start-up 22F in actualy

Normal Command

Jab

1

h
5
+1
+8
+8
10f
Damage changed (7→5)
Chain Punch: Sheath (2)

1,1

h,​m
5,​7
-9
+2
+2
Combo from 1st CH
Chain Punch: Sheath (6)

1,1,1+2

h,​m,​h*4
5,​7,​3*4
-13
-2
-2
  • Combo from 2nd hit
  • Power up during Heat
  • - Increased chip damage on block
Chain Punch: Sheath

1,1,1+2,1

h,​m,​h*4,​m
5,​7,​3*4,​15
-16
KDN
+4+16W
  • Combo from 2nd hit
  • Power up during Heat
  • - Increased chip damage on block
  • Wall Crush removed
Front Palm

1,2

h,​h
5,​9
-1
+5
+5
Combo from 1st hit
Front Palm Pulsing Fist

1,2,1

h,​h,​parry(h/m),​h
5,​9,​17
-6
+8
+8
  • Restores remaining Heat when successful during Heat
  • Interrupt 9F after 2nd block
  • Has Purry (H/M) at 3rd step
  • After Purry succeeds, connect to Chain Punch: Branch
Front Palm Xuan Feng Jiao

1,2,3

h,​h,​h
5,​9,​21
-6
KDN
KDN
TJ
  • Combo from 2nd CH
  • Tail Spin removed
Front Palm Snap Kick to Hermit

1,2,4

h,​h,​m
5,​9,​11
-9
+3
+3
Combo from 1st hit
Needle Elbow (1)

2

h
10
±0
+9
+9
12f
Needle Elbow

2,2

h,​h
10,​20
-7
+7
KDN
Combo from 1st hit
Claws of Fury (2)

2,1

h,​m
10,​12
-7
+4
+4
Combo from 1st hit
Claws of Fury (3)

2,1,2

h,​m,​h
10,​12,​17
-7
+4
+4
  • Combo from 2nd CH
  • Can be delayed 15F
  • Combo can be delayed 10F from CH
  • Restores remaining Heat when successful during Heat
  • Has Purry (H/M) at 3rd step
  • After Purry succeeds, connect to Chain Punch: Branch
  • Parry added
Claws of Fury

2,1,2,1

h,​m,​h,​m
10,​12,​17,​21
-13
KDN
LNC
Tr
  • Combo from 3rd hit
  • Can be delayed 12F
  • Combo can be delayed 9F from hit
  • Tornade Move
Hissing Snake (1)

3

m
14
-8
+3
+3
15f
Hissing Snake

3,3

m,​l
14,​17
-14
+2
KDN
  • Combo from 1st hit
  • Can be delayed 10F
  • Combo can be delayed 10F from hit
Falling Bamboo (1)

4

h
15
-11
±0
±0
12f
Falling Bamboo

4,4

h,​m
15,​13
-13
+3
+3
Combo from 1st hit
Chain Punch: Stem (3)

1+2

h*3
3,​3,​3
-6
±0
±0
14f
  • Power up during Heat
  • - Increased chip damage on block
  • Damage changed (9,3,3→3,3,3)
Chain Punch: Stem (6)

1+2,1+2

h*6
3*6
-9
±0
±0
  • Combo from 1st hit
  • Block strings
  • Power up during Heat
  • - Increased chip damage on block
Chain Punch: Stem (Heat Engage)

1+2,1+2,1

h*6,​m
3*6,​27
-17
KDN
KDN
HE
  • Combo from 1st hit
  • Block strings
  • Power up during Heat
  • - Increased chip damage on block
  • New Move
Chain Punch: Stem

1+2,1+2,1

h*6,​m
3*6,​27
-17
KDN
KDN
  • Combo from 1st hit
  • Block strings
  • Power up during Heat
  • - Increased chip damage on block
Lone Dragon Storm (1)

f,2

h
15
-9
+2
+2
14f
HM
Lone Dragon Storm (2)

f,2,3

h,​m
15,​15
-10
+2
+2
  • Combo from 1st hit
  • Can be delayed 13F
  • Combo can be delayed 12F from hit
Lone Dragon Storm to Hermit

f,2,3,4

h,​m,​m,​sp
15,​15,​20
-9
+8
KDN
  • Combo from 2nd CH
  • Can be delayed 15F
  • Combo can be delayed 11F from CH
Strike of the Five Precepts (1)

f,3

m
14
-7
+7
+7
14f
Strike of the Five Precepts (4)

f,3,1+2

m,​h*3
14,​5*3
-12
-6
-6
  • Combo from 1st CH
  • Block strings
  • Power up during Heat
  • - Increased chip damage on block
Strike of the Five Precepts

f,3,1+2,4

m,​h*3,​m
14,​5*3,​20
-16
KDN
KDN
Tr
  • Combo from 2nd hit
  • Power up during Heat
  • - Increased chip damage on block
  • Tornade Move
Lao Weng Xuan Feng Jiao (1)

f,4

m
14
-9
+4
+4
16f
Lao Weng Xuan Feng Jiao (Heat Engage)

f,4,4

m,​h,​sp
14,​24
-6
KDN
KDN*
16f
HE,TJ
  • Combo from 1st hit
  • Can be delayed 7F
  • New Move
Lao Weng Xuan Feng Jiao

f,4,4

m,​h
14,​24
-6
KDN
KDN*
TJ
  • Combo from 1st hit
  • Can be delayed 7F
  • Tail Spin removed
Beheading Back Kick to Hermit

f,3+4

h,​sp
20
+?Sp
22f
HM
  • Chip damage when guarded
  • New Move
Beheading Back Kick Cancel to Hermit

f,3+4,B

sp
-
New Move
Chopping Chain Fist (1)

df,1

m
10
-3
+3
+3
13f
Damage changed (12→10)
Chopping Chain Fist

df,1,1

m,​h
12,​9
-1
+5
+5
!REMOVED
Combo from 1st hit
Chopping Snap Kick to Hermit

df,1,4

m,​m,​sp
10,​16
-9
+3
+3
Combo from 1st hit
Admonishment Whirl (4)

df,1,1+2

m,​h*3
10,​3*3
  • Power up during Heat
  • - Increased chip damage on block
  • New Move
Admonishment Whirl

df,1,1+2,2

m,​h*3,​parry punch(h/m),​m
10,​3*3,​20
  • Restores remaining Heat when successful during Heat
  • Power up during Heat
  • - Increased chip damage on block
  • Punch absorbs (H/M)
  • New Move
Rising Dragons (1)

df,2

m
7
-6
+6
+6
15f
Rising Dragons

df,2,1+2

m,​hm
7,​5,​10
-18
LNC
LNC
  • Combo from 1st hit
  • Block strings
Poison Strike (1)

df,3

m
14
-11
±0
±0
16f
Poison Strike (2)

df,3,1

m,​h
14,​12
±0
+6
+6
Combo from 1st hit
Poison Strike

df,3,1,1+2

m,​h,​m
14,​12,​25
-13
KDN
KDN
  • Combo from 2nd CH
  • Can be delayed
10 Hit Combo (3)

df,3,1,4

m,​h,​l
14,​12,​7
-18
-7
-7
Combo from 2nd CH
Snap Kick to Hermit

df,4

m,​sp
14
-6
+6
+6
13f
Snap Kick Knee

df,4,3

m,​m
14,​14
-9
+7
KDN
Combo from 1st CH
Cornered Dragon

df,1+2

m
23
-14
KDN
KDN
24f
WB,Pw,8F
Jawbreaker Bow Kick

df,3+4

h
23
KDN
18f
Tr
  • Chip damage when guarded
  • New Move
Ru Huan Snap Kick (1)

d,1

sl
5
-5
+6
+6
10f
TC,4F
  • Returns to crouching
  • Returns to standing when input
  • Attack Level changed (SM→SL)
Ru Huan Snap Kick (2)

d,1,2

sl,​m
5,​8
-10
-1
-1
Combo from 1st CH
Ru Huan Snap Kick to Hermit

d,1,2,4

sl,​m,​m,​sp
5,​8,​11
-9
+3
+3
Combo from 2nd hit
Falling Fist Sweep (1)

d,2

l
11
-15
-4
+1C
15f
TC,6F
  • Forces an opponent to crouching on CH
  • Returns to crouching
Falling Fist Sweep

d,2,4

l,​l
11,​11
-13
-2
KDN
TC
  • Combo from 1st CH
  • Can be delayed 13F
  • Combo can be delayed 11F from CH
  • Returns to crouching
Twin Snake Strike (1)

d,3

l
8
-13
-2
-2
16f
Damage changed (10→8)
Twin Snake Strike to Hermit

d,3,2

l,​h,​sp
8,​8
-3
+8
+8
  • Combo from 1st hit
  • Damage changed (10,10→8,8)
Razor Kick (1)

d,4

l
9
-12
-1
-1
14f
Razor Kick to Hermit

d,4,4

l,​m
9,​16
-11
+1
+1
  • Combo from 1st CH
  • Can be delayed 11F
  • Combo can be delayed 11F from CH
Chanhui Zhang (Heat Engage)

d,1+2

m,​sp
21
17f
HE
New Move
Chanhui Zhang

d,1+2

m
21
-4
+6C
KDN
17f
Forces an opponent to crouching on NH
Shadow Ram Punch (1)

db,1

m
12
-9
+1
+1
16f
Shadow Ram Punch

db,1,2

m,​m
12,​20
KDN
16f
Tr
New Move
Shadow Raccoon Swing

db,1,3

m,​h
12,​17
±0
+8
KDN
  • Combo from 1st hit
  • Can be delayed 14F
  • Combo can be delayed 14F from CH
Shadow Double Fist Punch

db,1,1+2

m,​m
12,​25
-10
KDN
KDN*
  • Combo from 1st CH
  • Can be delayed 14F
  • Combo can be delayed 2F from CH
Crouch Straight

db,2

sm
8
-4
+7
+7
11f
TC,4F
Returns to crouching
Twin Dragon Acceptance (1)

db,3

l
12
-26
-9
-9
18f
!REMOVED
  • When 2nd input, knock down on 1st hit
  • Disable 2nd attack on 1st block
Twin Dragon Acceptance

db,3,1+2

l,​m
12,​25
-16
KDN
KDN
!REMOVED
Amputaiton Kick to Hermit

db,3

l
12
20f
TC
New Move
Fan Sweep

db,4

l
13
-14
-3C
KDN
17f
TC,6F
  • Forces an opponent to crouching on NH
  • Returns to crouching
Tan Sau Shui Yue Tu (Heat Engage)

db,1+2

parry(h/m),​m,​sp
25
32f
HE
  • Absorbs (H/M) during 4 to 20F
  • New Move
Tan Sau Shui Yue Tu

db,1+2

parry(h/m),​m
25
-11
KDN
KDN
32f
  • Restores remaining Heat when successful during Heat
  • Chip damage when guarded
  • Absorbs (H/M) during 4 to 20F
Hermit's Fist

b,1

h
17(,​25)
-6
+5
Th
13f
t36 23
  • Damage () is damage bonus when throw
  • Connect to Knee Snap on CH
  • Start-up changed (11F→13F)Damage changed (14→17)
Feiche Xuan Feng Jiao

b,3

h
21
-6
KDN
KDN
18f
Tr
Zhuan Shen Jiao

b,4

m
21
-8
+5
+5
17f
HM,TJ,9F
Tail Spin removed
Outcast Arrow

b,1+2

m
17
-10
+2
KDN
12f
t48 36
Earth Sunder Chain

b,3+4

m,​th
21(,​25)
Th
18f
  • Damage () is damage bonus when throw
  • New Move

Include ⇧ Command

Jumping Knuckle

ub, or ,u,1

m
12
-12
-1
-1
18f
TJ,9F
Pulsing Fist

uf,1

parry(h/m),​h
17
-9
+5
+5
16f
t49 33
  • Restores remaining Heat when successful during Heat
  • Purry (H/M) during 4 to 13F
  • After Purry succeeds, connect to Chain Punch: Branch
Enter the Dragon

ub,2

m
20
-10
+3
+3
20f
  • Restores remaining Heat when successful during Heat
  • Punch Absorbs during 4 to 12F
  • After Punch absorbs succeeds, damage 20 & knock down
Zhuan Shen Long Fang Quan

u, or ,uf,2

m
25
+1
KDN
KDN
24f
WB,TJ,9F
Chip damage when guarded
Floating Kick

ub, or ,u, or ,uf,3

m
25
-8
KDN
KDN
20f(4)
TJ,9F
Damage changed (21→25)
Floating Axe Drop

ub,4

m
16
-8
+1
+1
23f(2)
TJ,9F
t55 32
Floating Axe Drop

u,4

m
20
-8
KDN
KDN
23f(2)
TJ,9F
t55 32
Floating Axe Drop

uf,4

m
22
-8
KDN
KDN
23f(2)
TJ,9F
t55 32
Biting Dragons (2)

uf,3+4

m*2
8,​10
-14
KDN
KDN
14f
TJ,8F
Biting Dragons

uf,3+4,1+2

m*2,​m
8,​10,​25
-13
KDN
KDN
Delayed Rising Toe Kick

uf,☆,4

m
20
-11
LNC
LNC
23f
TJ,9F
Damage changed (25→20)

More Than One Command

Cleansing Arrow (1)

f,F,2

m
8
-11
±0
±0
14f
Start-up 15F in actualy
Cleansing Arrow

f,F,2,2

m,​m
8,​13
-15
KDN
KDN
Combo from 1st hit
Viper Bow Kick

f,F,3

h
23
-2
KDN
KDN
18f(5)
TJ,11F
  • Start-up 19F in actualy
  • Chip damage when guarded
Sacrum Severance Snap Kick to Hermit

f,F,4

m,​sp
16
-4
+9
+9
16f
Start-up 17F in actualy
Sacrum Severance

f,F,4,2

m,​m
16,​21
-14
KDN
LNC
Tr
  • Combo from 1st hit
  • Tornade Move
Dragon Elbow Crash

f,F,1+2

m
23
-9
KDN
KDN
17f
  • Start-up 18F in actualy
  • Absorb an attack to power up
  • - Add chip damage on block
  • Damage changed (25→23)
Chakra Fist

d,df,f,2

h
20
-6
LNC
LNC
16f
t46 30
Piercing Charge (Ready)

d,df,f,3+4

parry(h/m)
-
108
  • Restores remaining Heat when successful during Heat
  • When input on 61F, connect to Piercing Charge
  • Purry (H/M) during 20F
  • After Purry succeeds, connect to Chain Punch: Branch
  • Command changed (→)
Piercing Charge

d,df,f,3+4,F

sp,​ub(m)
80
KDN
KDN
KDN
56f
Start-up 117F(61 + 56F) in actualy
Dragon's Heel

f,f,f,3

m
30
+7G
KDN
KDN
24f(3)
TJ,3F
Chip damage when guarded

Full Crouch

Crouch Jab

FC ,db,1

sm
5
-5
+6
+6
10f
TC
  • Returns to crouching
  • Returns to standing when input
Crouch Straight

FC ,db, or ,d,2

sm
8
-4
+7
+7
11f
TC
Returns to crouching
Crouch Spin Kick

FC ,3

l
12
-17
-3
-3
16f
TC
Returns to crouching
Crouch Chin Kick

FC ,4

l
10
-15
-4
-4
12f
TC
Returns to crouching
Elbow Slash Snap Kick (1)

WS ,1

m
14
-7
+4
+4
13f
Elbow Slash Snap Kick to Hermit

WS ,1,4

m,​m,​sp
14,​16
-9
+3
+3
  • Combo from 1st hit
  • Can be delayed 9F
  • Combo can be delayed 9F from hit
Arrow Shower

WS ,2

m,​m,​m
8,​3,​10
-14
KDN
KDN
15f
Strike of the Five Precepts (1)

WS ,3

m
14
-7
+7
+7
14f
Equivalent to
Toe Smash

WS ,4

m
16
-6
+5
+5
11f
Reverse Cross Kick (1)

FC ,df,4

l
14
-13
-2
+3C
15f
TC
Forces an opponent to crouching on CH
Reverse Cross Kick

FC ,df,4,1

l,​m
14,​15
-13
LNC
LNC
Combo from 1st CH

Others

Lone Dragon Slice

SS ,4

l
17
-12
+4
+12
18f
Tremor Punch (1)

While enemy is down ,db,2

l
13
-16
-5
-5
17f
Tremor Punch

While enemy is down ,db,2,1+2

l,​l*3
13,​5,​5,​15
-13
-2
-2
  • Combo from 1st CH
  • Power up during Heat
  • - Increased chip damage on block
Go Sugar

2+3

l
16
-26
+16
+16
100f(179)
  • Power up during Heat
  • No attack at random
Taunt

1+3+4

parry(h/m)
-
115
  • Restores remaining Heat when successful during Heat
  • Purry (H/M) during 20F
  • After Purry succeeds, connect to Chain Punch: Branch
Ki Charge

1+2+3+4

sp
-
60
Shift to charging
Wall Jump Attack to BT

With back against wall ,b,b,ub

m
21
+1
KDN
KDN
35f(3)
  • Shift to BT
  • Air Status 5F
  • Invinciblity during 8 to 24F
Spin Knuckle Jab

BT ,1, or ,2

h
15
-8
+3
+3
8f
Spin Kick

BT ,3, or ,4

h
18
-8
KDN
KDN
10f
Crouch Spin Knuckle

BT ,d,1, or ,d,2

sm
10
-2
+9
+9
10f
TC,1F
Crouch Spin Kick

BT ,d,3, or ,d,4

l
12
-11
+3
+3
10f
TC,1F
Reverse Jump Kick

BT ,uf,3, or ,uf,4

m
-
LNC
LNC
TJ

Hermit

Hermit

3+4

sp
-
  • Restores remaining Heat when successful during Heat
  • Cost 17F
  • Auto Reversal (L) during 3F
  • When Reversal succeeds, damage 15 & +16F
Hermit to Remove

Hermit ,3+4

sp
-
16
Tan Zhang

Hermit ,1

parry(h/m),​m
17
-6
+4
KDN
24f
  • Restores remaining Heat when successful during Heat
  • Absorbs Punch(H/M) during 3 to 12F
  • When Absorbs succeeds, damage 17,17 & +28GF
Horizontal Elbow Strike (1)

Hermit ,2

h
14
-6
+5
+5
12f
Horizontal Elbow Strike

Hermit ,2,1

h,​h
14,​20
-4
KDN
KDN*
  • Combo from 1st hit
  • Can be delayed 11F
  • Combo can be delayed 8F from hit
  • Tail Spin removed
Stampeding Dragon (1)

Hermit ,3

l
8
-13
-2
-2
Stampeding Dragon

Hermit ,3,4

l,​m
8,​16
-15
+1
+1
Combo from 1st hit
Cautious Dragon (1) to Hermit

Hermit ,4

m,​sp
13
-7
+7
+7
11f
Cautious Dragon

Hermit ,4,1+2

m,​m,​m
13,​5,​20
-14
KDN
KDN
Tr
  • Combo from 1st hit
  • Tornade Move
Twin Dragon Strike

Hermit ,1+2

m,​m,​m
5,​5,​20
-10
KDN
KDN
15f
Wall Bounds removed
Villain Slayer

Hermit ,f,1

h
17
±0
+15Sp
KDN
14f
Tail Spin removed
Duan Tou Xuan Feng Jiao

Hermit ,f,4

m
21
±0
LNC
LNC
26f(3)
TJ,13F
Prayer Fist

Hermit ,b,1

m
21
+4
+7C
LNC
20f
  • Forces an opponent to crouching on NH
  • Chip damage when guarded
Twin Dragon Acceptance (1)

Hermit ,b,3

l
12
-26
-9
-9
18f
  • When 2nd input, knock down on 1st hit
  • Disable 2nd attack on 1st block
  • New Move
Twin Dragon Acceptance

Hermit ,b,3,1+2

l,​m
12,​25
-16
KDN
KDN
New Move
Razor Sweep

Hermit ,b,4

l
17
-13
+4C
KDN
20f
HM,TC,8F
Forces an opponent to crouching on NH
Chain Punch: Root (4)

Hermit ,b,1+2

m,​h*3
3*4
  • Power up during Heat
  • - Increased chip damage on block
  • New Move
Chain Punch: Root (Heat Engage)

Hermit ,b,1+2,1

m,​h*3,​m,​sp
3*4,​27
HE
  • Power up during Heat
  • - Increased chip damage on block
  • New Move
Chain Punch: Root

Hermit ,b,1+2,1

m,​h*3,​m
3*4,​27
  • Power up during Heat
  • - Increased chip damage on block
  • New Move
Nimble Shift

Hermit ,d, or ,u

sp
-
20
Side Shift & Cancel Stance

Cane Techniques

Master's Lesson

f,2+3

m,​m,​m
10,​10,​15
-7
LNC
LNC
22f
  • Chip damage when guarded
  • Only once per match
  • Command changed (→)
Master's Sermon

db,2+3

l,​m
10,​20
20f
Tr
  • Chip damage when guarded
  • Only once per match
  • New Move