Heat Engager
2+3, or ,R1
- Attack that can activate Heat (10 sec
- )
- to cancel attack
- New Move
BT ,1,4
- Combo from 1st hit
- New Move
Heat Smash
Heat ,2+3, or ,R1
Heat BT ,2+3, or ,R1
Rage Art
Rage ,df,1+2, or ,R2
- Erases opponent's recoverable health on hit
- New Move
Rage Drive
Rage ,df,2+3
- Block strings
- not consumed in the count of Tail Spin
- Meaty 2F in actualy
Normal Command
1,2,4
Heat ,1,2,4
- Chip damage when guarded
- Power up during Heat (partially uses remaining Heat Time)
- New Move
2,4
- Combo from 1st hit
- Can be delayed
- Combo can be delayed 5F from hit
- Meaty 2F in actualy
- Tail Spin removed
3,2,3
- Combo from 2nd CH
- Can be delayed
- Combo can be delayed 4F from CH
4,1
- Combo from 1st hit
- Can be delayed 3F
- LNC when 1st CH
f,2,3
- Combo from 1st hit
- Can be delayed
- Combo can be delayed 5F from hit
【,f,3+4,3,】,4
df,3
df,4,4
- Combo from 1st CH
- Combo can be delayed 14F from CH
- Damage changed (14,21→12,23)
d,1,2
- Combo from 1st hit
- Can be delayed
- Combo can be delayed 5F from hit
d,1,2,4
- Combo from 2nd CH
- Can be delayed
- Combo can be delayed 2F from CH
- Tail Spin removed
d,2,2
- Combo from 1st hit
- Can be delayed
- Combo can be delayed 13F from hit
d,2,2,3
- Combo from 2nd CH
- Can be delayed
- Combo can be delayed 2F from CH
- Tail Spin removed
d,2,2,4
- Combo from 2nd CH
- Can be delayed
- Combo can be delayed 5F from CH
- Tornade Move
d,3
- Forces an opponent to crouching on CH
- Damage changed (16→17)
db,1
- Returns to crouching
- Returns to standing when input
db,3
- Start-up 19F in truth (very short)
- Damage changed (25→22)
- Tail Spin removed
b,1,4
- Combo from 1st hit
- Can be delayed
- Combo can be delayed 5F from hit
- Tornade Move
b,2,1
- Combo from 1st hit
- Can be delayed
- Combo can be delayed 10F from hit
b,2,1,F
- Combo from 1st hit
- Can be delayed
- Combo can be delayed 10F from hit
b,2,1,1+2
- Combo from 2nd CH
- Can be delayed
- Combo can be delayed 7F from hit
Include ⇧ Command
ub, or ,u,3,3,F
ub, or ,u,3,3,3+4
uf,4
- Forces an opponent to crouching on hit
- Damage changed (12→18)
uf,4,B
uf,4,3
- Combo from 1st hit
- Can be delayed
- Combo can be delayed 14F from hit
- Damage changed (12,23→18,30)
- Tornade Move
uf,3+4,3
- Combo from 1st hit
- Can be delayed 15F
- Combo can be delayed 15F from hit
uf,3+4,3+4
- Damage changed (15,22→15,23)
- Tornade Move
More Than One Command
f,F,1+2, hold
f,F,1+2, max hold
- Start-up 75F in actualy
- Name changed
f,F,3+4
- Start-up 20F in actualy
- Chip damage when guarded
Heat ,f,F,3+4
- Start-up 20F in actualy
- Chip damage when guarded
- Power up during Heat (partially uses remaining Heat Time)
- New Move
Full Crouch
FC ,db, or ,d,1
- Returns to crouching
- Returns to standing when input
WS ,1,2,4
- Combo from 2nd CH
- Can be delayed
- Combo can be delayed 8F from CH
WS ,3
- Start-up changed (16F→15F)
- Damage changed (20→26)
- Tornade Move
- Changed from LNC to Tornade KDN on hit
WS ,3,4
FC ,df,3, or ,d,DF,3, or ,d,df,F,3
Others
Heat & SS ,4,b,3, hold or ,b,4, hold
With back against wall ,b,b,ub
- Shift to BT
- Air Status 5F
- Invinciblity during 8 to 24F
Back Toward (BT)
BT ,1,4
- Combo from 1st hit
- New Move
BT ,1,4
- Combo from 1st hit
- Tail Spin removed
BT ,2
- absorb an attack to power up
- - Add chip damage when guarded
- Tail Spin removed
- Power Crush added
- Damage changed (17→22)
BT ,3+4
- Forces an opponent to crouching on hit
- Chip damage when guarded
- BT
- Damage changed (18→24)
BT ,3+4,2
- Combo from 1st hit
- Can be delayed
- Combo can be delayed 10F from hit
BT ,d,1
- Returns to crouching
- Command removed ()
BT ,d,3
- Forces an opponent to crouching on CH
- Damage changed (16→8)
BT ,d,3,4
- Combo from 1st CH
- Damage changed (16,24→8,20)
Dew Glide (DG)
Heat & DG ,b,3, hold or ,b,4, hold
d,df,f,1
- Start-up 17F in actualy
- Damage changed (16→12)
d,df,f,1,2
- Combo from 1st hit
- Can be delayed
- Combo can be delayed 7F from hit
Heat ,d,df,f,1,4
- Chip damage when guarded
- Power up during Heat (partially uses remaining Heat Time)
- New Move
d,df,f,2,1
- Combo from 1st hit
- Can be delayed 15F
- Combo can be delayed 10F from hit
d,df,f,1+2
- Forces an opponent to crouching on NH
- absorb an attack to power up
- - Add chip damage when guarded
- New Move
d,df,f,3+4
d,df,f,3+4,b,3, or ,b,4
Heat ,d,df,f,3+4,b,3, hold or ,b,4, hold
Feisty Rabbit (FR)
Heat ,b,3, hold or ,b,4, hold
- restore Heat
- New Move
FR ,4
- Chip damage when guarded
- Damage changed (27→24)
Heat & FR ,4
- Chip damage when guarded
- Power up during Heat (partially uses remaining Heat Time)
- New Move