User:Kalki/GeppoT8Scrapes/Paul

From Wavu Wiki, the 🌊 wavy Tekken wiki
Revision as of 21:53, 7 December 2023 by Kalki (talk | contribs) (Created page with "== Heat Engager == {{Move |id=Paul-2+3, or ,R1 |parent= |input=2+3, or ,R1 |name=Heat Burst |target=m |damage=15 |startup= |block= |hit=+?C |ch= |crush=HE |recv= |tot= |range...")
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)

Heat Engager

Heat Burst

2+3, or ,R1

m
15
+?C
HE
  • Forces an opponent to crouching on NH
  • Attack that can activate Heat (10 sec
  • )
  • to cancel attack
  • New Move
Phoenix Hook, Tiger Claw (Heat Engage)

f,2

h,​th
14,​26
Th
Th
14f
HE
New Move
Stone Lion (Heat Engage)

f,4

m
21
22f
HE,HM,TJ
New Move
Moonfall (Heat Engage)

u,2, or ,uf,2

h
22
22f
HE,TJ
  • Chip damage when guarded
  • New Move
Phoenix Smasher (Heat Engage)

d,df,f,2

m
30(45)
13f
HE
New Move
Rubber Band Attack (Heat Engage)

d,db,b,2

m
21(31)
15f
HE
  • Start-up 17F in actualy
  • Damage () is upon clean hit
  • New Move

Heat Smash

Th
18f
New Move

Rage Art

Rage Art

Rage ,1+2

m,​th
10,​45
-22
Th
Th
20f
!REMOVED
Rage Art to Cancel Combination

Rage ,1+2,B

m
15
-22
LNC
LNC
20f
!REMOVED
New Move
Big Bang Phoenix Smasher

Rage ,df,1+2, or ,R2

m,​th
10,​45
Th
Th
Erases opponent's recoverable health on hit

Rage Drive

Rage Drive

Rage ,d,df,f,1+2

m
40(60)
+3
KDN
KDN
12f
!REMOVED
  • Start-up 14F in actualy
  • Unblokable damage 5 close to Wall & +9GF

Normal Command

Left Jab

1, or ,f,1

h
5
+1
+8
+8
10f
t27 17
Damage changed (7→5)
Left Right Combo

1,2

h,​h
5,​12
-1
+6
+6
39
Combo from 1st hit
10 hit combo (3)

1,2,3

h,​h,​m
5,​12,​7
-25
-14
-14
  • Combo from 1st hit
  • Advance Input is unavailable after moving
Reverse PDK Combo

1,4

h,​l
5,​8
-11
+1
+1
  • Combo from 1st CH
  • Returns to crouching
Right Jab

2

h
10
±0
+6
+6
10f
t29 19
Jab Roundhouse

2,3

h,​h
12,​21
-9
KDN
KDN*
Combo from 1st CH
Jab Sweep

2,d,3

h,​l
10,​11
-12
-1
-1
  • Combo from 1st CH
  • Returns to crouching
Piston Fire (1)

3, or ,b,3+4

m
14
-7
+4
+4
15f
t41 26
Piston Fire

3,2

m,​h
14,​17
-3
+7G
KDN
  • Combo from 1st hit
  • Can be delayed
  • Combo can be delayed 6F from hit
Piston Fire to Sway

3,2,B

m,​h,​sp
14,​17
+4
+14G
KDN
Piston Fire to Sway Cancel

3,2,B,~ any input

m,​h,​sp
14,​17
+3
+13G
KDN
  • Advance Input is unavailable
  • When input other than , enable cancel to Sway
Right High Kick

4

h
17
-7
+7
KDN
12f
t38 26
  • Changed from LNC to KDN on CH
  • Command () removed
Half-Step Phoenix Smasher

1+2

m
30
KDN
28f
New Move
Half-Step Phoenix Smasher (Heat)

Heat ,1+2

m
35
  • Power up during Heat (partially uses remaining Heat Time)
  • New Move
Half-Step Phoenix Smasher (Hold)

1+2, hold

m
35
KDN
46f
  • Chip damage when guarded
  • New Move
Half-Step Phoenix Smasher (Heat & Hold)

Heat ,1+2, hold

m
40
  • Chip damage when guarded
  • Power up during Heat (partially uses remaining Heat Time)
  • New Move
Burning Fist

1+2, max hold

ub(m)
40
KDN
71f
New Move
Burning Fist Cancel to Cormorant Step

1+2, hold ,F

sp
-
New Move
Burning Fist Cancel to Sway

1+2, hold,B

sp
-
New Move
Burning Fist (Heat)

Heat ,1+2, max hold

ub(m)
50
KDN
71f
  • Power up during Heat (partially uses remaining Heat Time)
  • New Move
Right Straight

f,2

h
10
±0
+6
+6
12f
!REMOVED
Quick PK

f,2,3

h,​h
10,​16
-11
+5
+5
!REMOVED
Combo from 1st hit
Quick PK Smash

f,2,3,1

h,​h,​m
10,​16,​22
-12
KDN
+19
!REMOVED
  • Combo from 2nd CH
  • Can be delayed
  • Combo can be delayed 15F from CH
Phoenix Hook, Tiger Claw (Heat Engage)

f,2

h,​th
14,​26
Th
Th
14f
HE
New Move
Phoenix Hook, Tiger Claw

f,2

h,​th
14,​26
Th
Th
14f
New Move
Phoenix Hook (Heat Dash)

Heat ,f,2,F

h,​sp
14
14f
  • Throw when hit from on the ground (no shift when Heat Dash is activated)
  • New Move
Back Spin Kick

f,3

h
30
-16
KDN
KDN
16f
!REMOVED
Lion's Tempest (1)

f,3

h
11
16f
HM
New Move
Lion's Tempest

f,3,1

h,​m
11,​21
KDN
New Move
Stone Lion (Heat Engage)

f,4

m
21
22f
HE,HM,TJ
New Move
Stone Lion

f,4

m
21
22f
TJ
New Move
Hammer of the Gods

f,1+2

m
22
+3C
+8C
KDN
20f(1)
t50 30
Forces an opponent to crouching on block or NH
Shoulder Tackle

f,1+4

m
25
-14
KDN
KDN
21f
Chain Breaker

f,2+3

m
21
-14
KDN
KDN
20f(1)
Pw,8F
  • absorb an attack to power up
  • - Add chip damage when guarded
Body Blow

df,1

m
13
-2
+4
+4
14f
t35 21
Lion's Roar (2)

df,1,1

m,​h
13,​9
-5
+5
+8
  • Combo from 1st hit
  • Can be delayed
  • Combo can be delayed 5F from hit
Lion's Roar

df,1,1,2

m,​h,​m
13,​9,​22
-9
KDN
KDN
Combo from 2nd CH
Body Blow to Sway

df,1,B

m,​sp
13
+3
+9
+9
14f
Connect to Sway()
Body Blow to Sway Cancel

df,1,B,~ any input

m,​sp
13
+2
+8
+8
14f
  • Advance Input is unavailable
  • When input other than , enable cancel to Sway
Kurenai

df,2

m
13
-8
LNC
LNC
15f
t42 27
+3AF on Crouch NH
Phoenix Wings (1)

df,3

m
14
-9
+2
+2
16f
t44 28
Phoenix Wings

df,3,4

m,​m
14,​17
-10
+6
KDN
  • Combo from 1st hit
  • Combo can be delayed 3F from hit
  • +6F on recovery stun
Phoenix Wings (Hold)

df,3,4, hold

m,​m
14,​25
-6
KDN
KDN
!REMOVED
+6F on recovery stun
The Boot

df,4

m
21
-1
+9
KDN
19f
!REMOVED
t44 25
Tiger Claw

df,4

m
17
17f
New Move
Hammer Punch

d,1

m
16
-9
+2
+3C
14f
t42 28
Forces an opponent to crouching on CH
Hammer Punch to Crouch

d,1,D

m
16
-9
+2
+3C
14f
t42 28
  • Forces an opponent to crouching on CH
  • Returns to crouching
Hammer Punch > Phoenix Smasher

d,1,2

m,​m
16,​26
-17
KDN
KDN*
  • Combo from 1st CH
  • Name changed from Hammer Punch to Power Punch
Hammer Punch > Phoenix Smasher (Heat)

Heat ,d,1,2

m,​m
16,​32
  • Power up during Heat (partially uses remaining Heat Time)
  • New Move
Hammer Punch > Phoenix Smasher (Hold)

d,1,2, hold

m,​m
16,​39
+14G
KDN
KDN*
Chip damage when guarded
Hammer Punch > Phoenix Smasher (Heat & Hold)

Heat ,d,1,2, hold

m,​m
16,​45
KDN
KDN
  • Chip damage when guarded
  • New Move
Hang Over (2)

d,1,4

m,​l
16,​15
-31
-17
KDN
  • Combo from 1st CH
  • Disable 3rd on 2nd block
Hang Over

d,1,4,2

m,​l,​m
16,​15,​21
-14
KDN
KDN*
Crouch Straight

d,2

sm
8
-4
+7
+7
11f
TC,4F
t34 23
Returns to crouching
Crouch Spin Kick

d,3

l
12
-17
-3
-3
16f
TC,4F
Returns to crouching
Bone Breaker (1)(clean)

d,4, or ,d,df,f,d,4

l
9
-31
KDN
KDN
15f
Clean hit damage removed
Bone Breaker (1)

d,4, or ,d,df,f,d,4

l
9
-31
-17
KDN
15f
Bone Breaker

d,4,2

l,​m
9,​23
-18
-9
-9
Demolition Man

d,4,2,1+2

l,​m,​m
9,​23,​26
-17
KDN
KDN*
  • Combo from 2nd hit
  • Damage changed (22→26)
Demolition Man (Just)

d,4,2,1+2, just

l,​m,​m
9,​23,​30
-17
KDN
KDN*
Combo from 2nd hit
Shoulder Smash

d,1+2

m
30
-16
KDN
KDN
12f
Crouch Jab

db,1

sm
5
-5
+6
+6
10f
TC,4F
  • Returns to crouching
  • Returns to standing when input
Shoot the Moon

db,2

m
21
-11
KDN
LNC
19f(1)
Tr
t55 36
Tornade Move
Sweep Kick

db,3

l
12
-17
-3
-3
16f
TC,6F
t49 33
  • Returns to crouching
  • Start-up 15 or 17F are Side Attack
Crouch Chin Kick

db,4

l
7
-13
-2
-2
12f
TC,4F
Returns to crouching
Double Axe Swing (1)

b,1

h
12
-9
+2
+2
12f
HM
t40 28
Double Axe Swing

b,1,2

h,​h
12,​21
-5
+8Sp
+8Sp
(1)
!REMOVED
  • Combo from 1st hit
  • Can be delayed
  • Combo can be delayed 12F from hit
Double Wing (1)

b,1

h
12
12f
New Move
Double Wing

b,1,2

h,​m
12,​21
KDN
Tr
New Move
Crushing Wind (1)

b,2

m
22
-5C
+4C
+4C
18f
t52 34
Forces an opponent to crouching on block or hit
Crushing Wind

b,2,1

m,​m
22,​22
-12
±0C
LNC
  • Forces an opponent to crouching on NH
  • Combo from 1st CH
Crushing Wind (Hold)

b,2,1, hold

m,​m
22,​35
+8
+8C
LNC
Forces an opponent to crouching on NH
Crushing Wind (Heat & Hold)

Heat ,b,2,1, hold

m,​m
22,​35
LNC
  • Chip damage when guarded
  • Power up during Heat (partially uses remaining Heat Time)
  • New Move
Lights Out

b,3

h
16
-6
KDN
KDN
14f
t43 29
Leg Sweep

b,4

l
14
-13
+3
+16G
20f
t49 29
Hassou Strike

b,1+2

h
28
±0
KDN
KDN
24f
Pw,8F
t53 29
  • absorb an attack to power up
  • - Add chip damage when guarded

Include ⇧ Command

Jumping Knuckle

ub, or ,u, or ,uf,1

m
12
-12
-1
-1
18f
TJ,9F
Wrecking Ball

ub,2

m
22
-9
KDN
KDN*
20f
HM
t51 31
Start-up changed (21F→20F)
Hook

u,2

h
17
-12
+9
+9
15f
!REMOVED
Mortar Punch

uf,2

m
35
+9
KDN
KDN
34f
WB,TJ,8F
Moonfall (Heat Engage)

u,2, or ,uf,2

h
22
22f
HE,TJ
  • Chip damage when guarded
  • New Move
Moonfall

u,2, or ,uf,2

h
22
22f
TJ
  • Chip damage when guarded
  • New Move
Shredder (1)

ub,3

m
12
-16
LNC
LNC
15f
TJ,9F
Shredder (1)

u,3

m
13
-16
LNC
LNC
15f
TJ,9F
t50 35
Shredder (1)

uf,3

m
14
-16
LNC
LNC
15f
TJ,9F
t50 35
Shredder

uf,3,4

m,​m
14,​20
-13
LNC
LNC
Rising Toe Kick

ub,4

m
11
-19
-8
-8
15f
TJ,9F
Rising Toe Kick

u,4

m
15
-13
KDN
LNC
15f
TJ,9F
t48 33
Rising Toe Kick

uf,4

m
13
-13
LNC
LNC
15f
TJ,9F
Delayed Rising Toe Kick

uf,☆,4

m
20
-11
LNC
LNC
25f
TJ,9F
  • Start-up changed (23F→25F)
  • Damage changed (25→20)

More Than One Command

Flash Elbow

f,F,2

m
14
-17
-7
-7
15f
t52 37
Start-up 16F in actualy
Juggernaut

f,F,2,1

m,​m
14,​20
-12
KDN
KDN
Combo from 1st hit
Juggernaut to Cancel

f,F,2,1,B

m,​sp
14
-21
-11
-11
Phoenix Bone Breaker

f,F,2,1, just

m,​h
14,​24
-4
KDN
KDN
  • Combo from 1st hit
  • Chip damage when guarded
Bulldozer

f,F,2,2

m,​l
14,​21
-19
LNC
LNC
Bulldozer to Cancel

f,F,2,2,B

m,​sp
14
-28
-18
-18
Returns to crouching
Double Hop Kick (1)

f,F,3

m
17
-17
LNC
LNC
15f
TJ,9F
Start-up 16F in actualy
Double Hop Kick

f,F,3,4

m,​m
17,​15
-16
LNC
LNC
Double Hop Kick High

f,F,3,4,4

m,​m,​h
17,​15,​25
-5
KDN
KDN
Tr
Triple Kick Combo

f,F,3,4,f, or ,df,4

m,​m,​m
17,​15,​18
-14
KDN
KDN
Double Hop Kick Low

f,F,3,4,d, or ,db,4

m,​m,​l
17,​15,​15
-17
-6
-6
Returns to crouching
Neutron Bomb

f,F,4

m
20
-1
KDN
KDN
27f
TJ,13F
  • Start-up 28F in actualy
  • Returns to crouching
  • Meaty 5F in actualy
  • Start-up 23F in truth
Turbulent Hammer

f,f,F,2

m,​th
21,​34
Th
Th
18f
New Move
Burning Spear

b,f,1

h
22
-6
KDN
KDN
28f
TC,6F
t59 31
Burning Fist

b,B,1+2

ub(m)
80
KDN
KDN
KDN
63f
!REMOVED
  • Start-up 64F in actualy
  • When input , to Cancel

Full Crouch

Crouch Jab

FC ,1

sm
5
-5
+6
+6
10f
TC
  • Returns to crouching
  • Returns to standing when input
Crouch Straight

FC ,2

sm
8
-4
+7
+7
11f
TC
Returns to crouching
Crouch Spin Kick

FC ,3

l
12
-17
-3
-3
16f
TC
Returns to crouching
Crouch Chin Kick

FC ,4

l
10
-15
-4
-4
12f
TC
Returns to crouching
Quick Uppercut

WS ,1

m
12
-3
+8
+8
11f
!REMOVED
Start-up 10F in truth
Enfolding Dragon (1)

WS ,1

m
17
15f
New Move
Enfolding Dragon

WS ,1,2

m,​m
17,​17
New Move
Enfolding Dragon to Sway

WS ,1,2,B

m,​m,​sp
17,​17
New Move
Thunder Palm

WS ,2

m
20
-14
LNC
LNC
15f
t53 38
Shioh (1)

WS ,3

m
16
-8
+3
+3
13f
t40 27
Shioh

WS ,3,2

m,​h
16,​21
-9
KDN
KDN*
Tr
  • Combo from 1st hit
  • Can be delayed
  • Combo can be delayed 9F from hit
Toe Smash

WS ,4

m
18
-6
+5
+5
11f
t36 25
Flash Elbow

FC ,df,2

m
14
-17
-7
-7
14f
Equivalent to
Somersault Kick Warm-Up moves

D,~

sp
-
  • Input 160F
  • To Charge (cost 100F)
  • Chage removed
Incomplete Somersault (Rising)

During Somersault Kick Warm-Up Moves ,u,4

m,​m
40,​40
-48
LNC
LNC
16f
TJ,10F
Command changed (→)
Incomplete Somersault (Dropping)

During Somersault Kick Warm-Up Moves ,u,4

m,​m
40,​40
Self-harm damage 10

Others

Turn Thruster

SS ,1

h
21
+8
KDN
KDN
20f
t50 30
Chip damage when guarded
Pump in Pedal

SS ,3

l
17
-12
+4
+12
19f
t50 31
Down Strike

While enemy is down ,d,2

l
21
-12
+4
+4
18f
Ki Charge

1+2+3+4

sp
-
55
Shift to charging
Wall Jumping Attack

With back against wall ,b,b,ub

m
21
±0C
KDN
KDN
36f
  • Forces an opponent to crouching on block
  • Air Status 5F
  • Invinciblity during 8 to 13F
Spin Knuckle Jab

BT ,1, or ,2

h
15
-8
+3
+3
8f
Spin Kick

BT ,3, or ,4

h
18
-8
KDN
KDN
10f
Crouch Spin Knuckle

BT ,d,1, or ,d,2

sm
10
-2
+9
+9
10f
TC,1F
Returns to crouching
Crouch Spin Kick

BT ,d,3, or ,d,4

l
12
-11
+3
+3
10f
TC,1F
Returns to crouching
Reverse Jump Kick

BT ,uf,3, or ,uf,4

m
-
LNC
LNC
TJ

Cormorant Step

Cormorant Step

d,df,f

sp
-
  • Disable Advanced Input
  • Cost 2F
Cormorant Step to crouching state

d,DF

sp
-
Thruster

d,df,f,1

h
21
-4
LNC
LNC
16f
t42 26
Start-up 18F in actualy
Phoenix Smasher (Heat Engage)

d,df,f,2

m
30(45)
13f
HE
New Move
Phoenix Smasher

d,df,f,2

m
30(45)
-17
KDN
KDN*
13f
t52 39
  • Start-up 15F in actualy
  • Damage () is upon clean hit
  • Damage changed (36(54)→30(45))
Phoenix Smasher (Heat)

Heat ,d,df,f,2

m
34(51)
  • Power up during Heat (partially uses remaining Heat Time)
  • New Move
Gengetsu

d,df,f,3

l
17
-14
±0
KDN
18f
TC,6F
t51 33
Start-up 20F in actualy
Gunba

d,df,f,1+2

l
20
-12
KDN
KDN
32f
TC
  • Returns to crouching
  • Command changed (FC →)
  • Changed from KDN to Tornade on hit
Gunba to Cancel

d,df,f,1+2,B

sp
-
TC
41
Returns to crouching
Mountain Raze

d,df,f,3+4

m
30
-9
LNC
LNC
19f(1)
TJ,18F
t52 33
  • Start-up 21F in actualy
  • Damage changed (30→25)

Sway

Sway

d,db,b

sp
-
  • Disable Advanced Input
  • Tech Crouch Status
  • Cost 2F
God Hammer Punch

d,db,b,1

m
24
±0C
KDN
LNC
21f
t54 33
  • Forces an opponent to crouching on block
  • Start-up 23F in actualy
  • Chip damage when guarded
Rubber Band Attack (Heat Engage)

d,db,b,2

m
21(31)
15f
HE
  • Start-up 17F in actualy
  • Damage () is upon clean hit
  • New Move
Rubber Band Attack

d,db,b,2

m
21(31)
-8
KDN
KDN
15f
t48 33
  • Start-up 17F in actualy
  • Damage () is upon clean hit
Sway and Low Kick

d,db,b,3

l
14
-21
-10
KDN
18f
TC
t58 40
  • Start-up 20F in actualy
  • Returns to crouching
Rapid Fire

d,db,b,3,2

l,​m
14,​20
-10
+6
+6
Rapid Fire > Petal Strike

d,db,b,3,2,1

l,​m,​h
14,​20,​25
-10
KDN
KDN
Tr
  • Combo from 2nd hit
  • Can be delayed
  • Combo can be delayed 16F from hit
  • Name changed from Rapid Fire to Phoenix Smasher
  • Tornade Move
Rapid Fire > Lightning Breaker

d,db,b,3,2,3

l,​m,​m
14,​20,​22
-13C
KDN
LNC
  • Forces an opponent to crouching on block
  • Combo from 2nd hit
  • Can be delayed
  • Combo can be delayed 12F from hit
Kawaragoma

d,db,b,4

h
20
+1
KDN
KDN*
15f
HM,Tr
t42 27
  • Start-up 17F in actualy
  • Chip damage when guarded
  • Damage changed (23→20)
  • Tail Spin removed
Higaku

d,db,b,1+2

m
22
-14
LNC
LNC
18f
!REMOVED
t55 37
Start-up 20F in actualy
Unseen Gust

d,db,b,1+2

h
22
LNC
16f
Tr
  • Start-up 16F in actualy
  • New Move