Lili (Tekken 7) |
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5.00, 17 Aug 2022
Main article: Version 5.00
- 4
- Counter hit stagger added. CH 4,1 is now +30a (+23).
- uf+3+4,3
- Wall crush on hit +18g.
- Frame advantage on hit improved from +5 to +14g.
4.20, 27 May 2021
Main article: Version 4.20
- R.d/f+2+3
- Hitstun of 1st attack changed to prevent 2nd attack from whiffing.
- d/f+1
- Downward range expanded.
- d/f+3
- Fixed bug where the opponent could block certain mid attacks afterwards when holding D.
- b+2,1
- Pushback increased to reduce the chance of passing through the opponent in a wall combo.
- BT.1+2
- Fixed a bug where the 2nd attack could whiff after the 1st hit a crouching opponent.
- f,F+3,3+4
- Range of 3rd attack changed to be the same as u+3,3,3+4.
- f+3
- Frame advantage on block improved from -6 to -3.
- f+4
- Frame advantage on counter hit changed to +57a.
- d+1
- Crouching state improved from frames 11~29 to 9~29.
- d+1,2
- Changed to combo from 1st hit.
- d+3
- Damage increased from 14 to 16.
- u/b+1
- Frame advantage on hit changed to +9d.
- Frame advantage on block worsened from -5 to -9.
- Frame advantage on counter hit changed to +9d.
- u/f+3+4,3
- Frame advantage on block improved from -9 to -4.
- Frame advantage on hit improved from +0 to +5.
- Distance to the opponent made closer on hit.
- f,F+3
- u+3,3
- Frame advantage on hit changed to +20a.
- FC.d/f+1
- Frame advantage on counter hit changed to +34d (+26d).
- FC.d/f+3
- Crouching state improved from frames 18~47 to 10~47.
4.00, 10 Nov 2020
Main article: Version 4.00
- BT.1,4
- New move.
- uf+4
- Can now shift to back turned stance with uf+4,B
- 1,2,3
- 2,3
- Damage increased from 10 to 13.
- df+1
- Lower range increased.
- d+3
- Counter hit behavior added with frame advantage +5c.
- d+1+2
- Damage increased from 20 to 25.
- Knockdown on side hit added.
- db+4
- Easier for opponent to land a jumping mid attack.
- b+1+2
- Frame advantage on block improved from -14 to -12.
- Unusually long spacing on back hit now fixed.
- BT.1,2
- Frame advantage on hit improved from +5 to +8.
- BT.4,3+4
- Damage on 4th hit reduced from 20 to 15.
- BT.1+2
- Spacing of 2nd hit on hit reduced.
- Spacing of 2nd hit on counter hit increased.
- BT.d+3+4
- BT.d+3+4,F
- Easier for opponent to land a jumping mid attack.
- ub+1
- Counter hit behavior changed to +18a.
- u+3,3
- Incorrect range after inputting u+3,3,3+4 now fixed.
- uf+2
- Frame advantage on block improved from -12 to -10.
- f,F+4
- Issue of reduced active frames when inputting f,f+4,B now fixed.
- f,F+1+2
- f,F+1+2*
- Spacing after hitting downed opponent increased.
- qcf+1,2,B
- Frame advantage on block improved from -19 to -17.
- Frame advantage on hit improved from -8 to -6.
- qcf+2,1
- Knockdown on side hit added.
- FC.df+1
- Frame advantage on block improved from -9 to -6.
- 4,1,3,4,4,3,4
- Spacing on hit reduced.
3.30, 20 Mar 2020
Main article: Version 3.30
Command | Change | |
---|---|---|
f+3 | Changed the move to send the opponent spinning when it lands as a counter hit. | |
d+1+2 | Reduced the strength of the pushback, and made the move easier to land. | |
Increased the range of the attack when successfully stopping opponent's attack. | ||
b+3+4 | Shortened the recovery time by 4 frames. | |
qcf+2 | Changed the frame advantage when blocked from -10 frames to -9 frames. |
3.00, 05 Sep 2019
Main article: Version 3.00
- d+1+2
- New move.