Lili changelog (Tekken 7)

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5.00, 17 Aug 2022

Main article: Version 5.00

4
Counter hit stagger added. CH 4,1 is now +30a (+23).
uf+3+4,3
Wall crush on hit +18g.
Frame advantage on hit improved from +5 to +14g.

4.20, 27 May 2021

Main article: Version 4.20

R.d/f+2+3
Hitstun of 1st attack changed to prevent 2nd attack from whiffing.
d/f+1
Downward range expanded.
d/f+3
Fixed bug where the opponent could block certain mid attacks afterwards when holding D.
b+2,1
Pushback increased to reduce the chance of passing through the opponent in a wall combo.
BT.1+2
Fixed a bug where the 2nd attack could whiff after the 1st hit a crouching opponent.
f,F+3,3+4
Range of 3rd attack changed to be the same as u+3,3,3+4.
f+3
Frame advantage on block improved from -6 to -3.
f+4
Frame advantage on counter hit changed to +57a.
d+1
Crouching state improved from frames 11~29 to 9~29.
d+1,2
Changed to combo from 1st hit.
d+3
Damage increased from 14 to 16.
u/b+1
Frame advantage on hit changed to +9d.
Frame advantage on block worsened from -5 to -9.
Frame advantage on counter hit changed to +9d.
u/f+3+4,3
Frame advantage on block improved from -9 to -4.
Frame advantage on hit improved from +0 to +5.
Distance to the opponent made closer on hit.
f,F+3
u+3,3
Frame advantage on hit changed to +20a.
FC.d/f+1
Frame advantage on counter hit changed to +34d (+26d).


FC.d/f+3
Crouching state improved from frames 18~47 to 10~47.

4.00, 10 Nov 2020

Main article: Version 4.00

BT.1,4
New move.
uf+4
Can now shift to back turned stance with uf+4,B
1,2,3
2,3
Damage increased from 10 to 13.
df+1
Lower range increased.
d+3
Counter hit behavior added with frame advantage +5c.
d+1+2
Damage increased from 20 to 25.
Knockdown on side hit added.
db+4
Easier for opponent to land a jumping mid attack.
b+1+2
Frame advantage on block improved from -14 to -12.
Unusually long spacing on back hit now fixed.
BT.1,2
Frame advantage on hit improved from +5 to +8.
BT.4,3+4
Damage on 4th hit reduced from 20 to 15.
BT.1+2
Spacing of 2nd hit on hit reduced.
Spacing of 2nd hit on counter hit increased.
BT.d+3+4
BT.d+3+4,F
Easier for opponent to land a jumping mid attack.
ub+1
Counter hit behavior changed to +18a.
u+3,3
Incorrect range after inputting u+3,3,3+4 now fixed.
uf+2
Frame advantage on block improved from -12 to -10.
f,F+4
Issue of reduced active frames when inputting f,f+4,B now fixed.
f,F+1+2
f,F+1+2*
Spacing after hitting downed opponent increased.
qcf+1,2,B
Frame advantage on block improved from -19 to -17.
Frame advantage on hit improved from -8 to -6.
qcf+2,1
Knockdown on side hit added.
FC.df+1
Frame advantage on block improved from -9 to -6.
4,1,3,4,4,3,4
Spacing on hit reduced.

3.30, 20 Mar 2020

Main article: Version 3.30

Command Change
f+3 Changed the move to send the opponent spinning when it lands as a counter hit.
d+1+2 Reduced the strength of the pushback, and made the move easier to land.
Increased the range of the attack when successfully stopping opponent's attack.
b+3+4 Shortened the recovery time by 4 frames.
qcf+2 Changed the frame advantage when blocked from -10 frames to -9 frames.

3.00, 05 Sep 2019

Main article: Version 3.00

d+1+2
New move.