Yoshimitsu (Tekken 7) |
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5.00, 17 Aug 2022
Main article: Version 5.00
- f+1+2
- Counter hit launch added.
- KIN.f+2
- Wall crush on block +11g.
- Frame advantage on block improved from -13 to -1.
4.20, 27 May 2021
Main article: Version 4.20
- 2,2
- Fixed bug where 2nd attack could be ducked after 1st hit the opponent's side.
- f+3+4
- NSS.f+3+4
- Downward range increased so that it can more easily combo after f,n,d,d/f+2.
4.10, 22 Mar 2021
Main article: Version 4.10
- R.u/b+1+4
- Fixed an issue where the attack would sometimes be cancelled by âquick combo attacksâ despite absorbing an attack.
4.00, 10 Nov 2020
Main article: Version 4.00
- KIN.f+1
- KIN.f+1,D
- New move.
- 1+4
- Can now be performed from KIN.1+4
- KIN.1,1
- String now combos.
- d+2,2,d+1
- Counter hit behavior changed to launcher.
- FLE.uf
- Issue where opponent's low could hit now fixed.
- db+1
- Counter hit behavior changed to forced crouch.
- Frame advantage on counter hit improved from +0 to +7.
- Pushback strength reduced and move lands easier.
- Damage increased from 16 to 17.
- b+1,1,1,1,1,1
- Damage increased from 5,8,8,5,5,5 to 8,9,10,12,14,16.
- B+3
- B+4
- Recovery shortened by 2 frames.
- uf+1
- Frame advantage on block improved from -6 to -4.
- f,F+2 during front hit 2
- Damage increased from 15 to 20.
- f,n,d,df+2
- Frame advantage on block improved from -14 to -13.
- Frame advantage on hit improved from +5 to +6.
- Recovery on counter hit shortened by 1 frame.
- ws2
- Issue of opponent's attack becoming a back hit too early now fixed.
- 2+3
- MED.2+3
- Recovery shortened by 3 frames.
- MED.1+4
- Frame advantage on block improved from -16 to -15.
- d
- df
- Issue where inputting 1+2 while crouching resulted in db+1+2 now fixed.
3.20, 28 Jan 2020
Main article: Version 3.20
Command | Change | |
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KIN f+2 | Increased the range of the attack. |
3.10, 10 Dec 2019
Main article: Version 3.10
Command | Change | |
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3~4 |
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DGF 4 |
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3.00, 05 Sep 2019
Main article: Version 3.00
- KIN b+2,1
- New move.