User:Venjor779/Feng Tech Draft

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Revision as of 06:11, 12 August 2024 by Venjor779 (talk | contribs) (→‎Alisa)
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This page is intended to document character-specific strategies and tech that this character can adopt. For general match-up tips, visit the Counterplay section on that character's page.

Alisa

Special Punish For Characters Sidestep, Punch Parry and High Attacks:

  • Alisa:
  1. Moves and Strings Weak to Sidestep and Sidewalk:
  • Moves:
Uninstall

1+2

m
22
-4
+15a
i19~20
t54 r34
Heat Engager
Heat Dash +67a (+50) on hit, +5 on block
Balcony Break
Spike
Head
  • 6 chip damage on block

1+2 m i19 Weak to SSR very slow to recovery r34 can be punish launch with i21 F+3,4

Gigabyte Hammer
ub+1+2

u+1+2

m
21
-5
i33~34
js7~33 fs34~36
t63 r29
Spike

u+1+2 m Weak to SSR and SWR very slow i33~34 to recovery r29 can be punish launch with i21 F+3,4

u/b+2 h Weak to SSR very slow to recovery can be punish launch with i21 F+3,4

  • Strings

UF3,2 m, m Second Hit is Weak to SWL very slow to recovery can be punish launch with i21 F+3,4

UF+3+4 m Weak to SWR very slow to recovery can be punish launch at the moment that You SEE the character go up in the air with i21 F+3,4

f,f+1+2 m, m Weak to SSR and SWR very slow to recovery can be punish launch with i21 F+3,4



  1. Moves and Strings Weak to Jumping State:

UF+4 js9

1,2,d+2* h,h,l (d+2* is the charged version and cannot be low parried)

Block the First 2 Highs attacks and use the Hockick to launch interrupt the 3th low of the String.

d+2 This move is slow i27 Frames also can be stop by B+1 i10 but UF+4 is more optimal.


  1. Moves And Strings Higth:
  • Moves:'

4 h (homing) i13~14 crouch and punish with WS3 or Instant UF+4

UF+2 h i16 crouch and punish with WS3 or Instant UF+4

f,f,f+2 or WR2 h crouch and punish with WS3 or Instant UF+4

DES 1+2 h,h,h crouch and punish with WS3 or Instant UF+4

Note to take in consideration: This move is very active, stay crouch and then Whiff punish.

DES F+1 h crouch and punish with WS3 or Instant UF+4

BOT 1+2 h ! crouch and punish with WS3 or Instant UF+4

Note to take in consideration: This move is unblockable, stay crouch and then whiff punish.

BUP 1+2 h! crouch and punish with WS3 or Instant UF+4

Note to take in consideration: This move is unblockable, stay crouch and then whiff punish.


DBT 1 h i24 crouch and punish with WS3 or Instant UF+4

BUP 1 h crouch and punish with WS3 or Instant UF+4

BUP 2 h crouch and punish with WS3 or Instant UF+4



  • Strings:

WS1,2,3 m,h,m The second hit is high and very slow i24~5 crouch and punish with f,F+4>3 i20 or i22 F+3,4


3, 2 m,h the second hit is high and very slow i26 crouch and punish with f,F+4>3 i20 or i22 F+3,4

f+2,3,3 m, h, m The second hit is High it have i22 block the First and crouch and punish the second with WS3, UF+4, f,F+4>3 , F+3,4

f+3,2 h,h The second hit is High it have i25 block the First, and crouch and punish the second with f,F+4>3 , F+3,4

f+4,1,4 m,h,m The second hit is High it have i25 block the First, and crouch and punish the second with f,F+4>3 , F+3,4

DF+1,1,2 m, h ,h The second and third hits are High the second have i30 very slow block the First, and crouch and punish the second with f,F+4>3 , F+3,4

the third attack is also High beware is a chainsaw very active i22~25 and more fast than the second keep crouch to punish on Whiff with: WS3, UF+4

d+4, 1+2 l, h This string jails on hit you can only crouch and punish the High if You block the low, the High move have i20 Frames block the low stay crouch and whiff punish with: WS3, UF4

b+2,4 m,h The second hit is high it have i16 block the First, and crouch and punish the second with : WS3, UF+4

Note to take in consideration: this string have 2 more secuences with medium attack, only crouch and punish if you have a big read.

  1. Strings Moves that can be float and interrupt:

2,3,4 h,m,l the last low attack is very slow i42 can be stop by DF+1 or jab Initiating float and launch by combo.

b+1,1+2 m If you block the First attack the second is very slow i25~40 can be interrupt launch with F+3,4 i21 ,

And if you get hit can be interrupt by a fast attack 10i B+1

DBT f+2,2 l, m If you block the First attack the second is very slow i35~37 can be interrupt launch with F+3,4 i21 ,

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