Dragunov strategy (Tekken 7)

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This page involves Frame Data and CH attack properties, so if you're unfamiliar on the topic feel free to visit the topic's pages!

Key Moves

While-Running 2 (WR2)

While-Running 2 (WR2) is one of Dragunov's core moves. WR2 is a CH-launching, knockdown mid that has minor tracking properties. One of WR2's strongest strengths is the move's + on block property as well as huge pushback on block. Dragunov players can also learn to do WR2 from any distance and do what's known as "instant While-Running 2" (iWR2). This allows Dragunov to instantly apply pressure and can be a serious CH threat the opponent needs to keep in mind.

Down 2 (d+2)

Down 2 is another key tool within Dragunov's arsenal that serves as a strong low poke. It's a fast, high-crushing low that deals decent damage and on CH leaves the opponent incredibly (-) but with no guaranteed follow up attacks. On hit, keep in mind it does leaves both players in equal frame advantage (0) but puts Dragunov in a crouching state while it leaves the opponent standing.

Down-Forward 1 (d/f+1)

Down-Forward 1 is one of Dragunov's main "quick mid poke" options. It's a quick, short-ranged, mid poke that's +7 on hit and -2 on block. This tool allows Dragunov to help gauge the opponent's habits and keeps them from crouching too much (allowing more room for low pokes). This move tracks slightly to the left so it's a decent way to catch left-stepping opponents.

Down-Forward 4 (d/f+4)

Down-Forward 4 is another one of Dragunov's main "quick mid poke" options. It's a quick, longer-ranged, mid poke that's +2 on hit and -9 on block. This tool is a bit less rewarding on hit and a bit more dangerous on block but serves as a decent keepout tool. On block, it creates some distance between Dragunov and the opponent potentially creating some whiff opportunities. This moves tracks slightly to the right so it's a decent way to catch right-stepping opponents.