Dragunov (Tekken 7) |
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Dragunov | |
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Key techniques | Instant while running |
Heat | {{{heat}}} |
Heat Smash | {{{heatSmash}}} |
Heat Engagers | {{{heatEngagers}}} |
Stances | {{{stances}}} |
Fastest | |
Launch | {{{launch}}} |
CH launch | {{{chLaunch}}} |
Wall splat | {{{splat}}} |
Archetypal moves | |
Mid check | {{{midCheck}}} |
Generic moves | |
Remapped | (none) |
Missing | (none) |
External links | |
Lore | {{{lore}}} |
#{{{twitter}}} |
Dragunov is an unrelenting, pressure-oriented (rushdown) character with a focus on fundamentals.
Strengths & weaknesses
Strengths:
- Exceptional pressure tool with While-Running 2/instant While-Running 2 (WR2/iWR2)
- Fast, high-crushing low with d+2
- Great wall carry with Crouch-Dash-Cancel (CDC)
- Solid, safe-on-break command throws
- Good Whiff Punishment
Weaknesses:
- Somewhat average standing block punishment (lack of a decent 13-14 frame punish)
- Lacking Counter-Hit (CH) tools (aside from WR2/iWR2)
- High-ish mid poke options, some characters in a "low stance" (Ling/Zafina/Lei/etc) can evade easily
- Lack of (+) on hit lows pokes
- Weaker tracking tools
- Relies on good spacing/conditioning to succeed
- Keepout moves are slow to recover