Version 4.10

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Version 4.10
Released 22 Mar 2021
Official notes [1]
Chronology (view all)
← Version 4.01 (latest)
Buff
Unclear
Nerf

Global changes

Anna

Command Change
R.d,d/f,f+2+3 Fixed an issue where the first hit could not be parried
d,d/f Fixed an issue where the crouch dash would prevent a low parry with this input
b+3 Fixed an issue where Chaos Judgment would sometimes not auto parry throws

Fahkumram

Command Change
R.u/f+3+4 Damage of first hit reduced from 35 to 25
1,1
  • Damage reduced from 20 to 16
  • Knockdown on counter hit removed
1,4 Frame advantage on hit reduced from +16g to +3 and no longer wall splats
3
  • Recovery increased by 3 frames
  • Frame advantage on block reduced from -6 to -9
  • Frame advantage on hit reduced from +5 to +2
3,4
  • Frame advantage on hit reduced to +1, no longer causes knockdown
  • Damage reduced from 20 to 18
f+1+2 Pushback on block reduced.
d/f+1
  • Recovery increased by 2 frames
  • Frame advantage on block reduced from -3 to -5
  • Frame advantage on hit reduced from +6 to +4
d/f+2,3
  • Can no longer be delayed
  • Frame advantage on block reduced from -11 to -12
d/f+3
  • Recovery increased by 1 frame
  • Frame advantage on block reduced from -12 to -13
  • Frame advantage on hit reduced from -1 to -2
  • 4,4
  • d+4
Damage reduced from 18 to 15
d+3+4
  • Damage reduced from 20 to 15
  • Frame advantage on block reduced from -13 to -17
  • Frame advantage on hit reduced from +1 to +0
b+4,3,2 Damage reduced from 27 to 21

Kunimitsu

Command Change
R.f+2+3
  • Fixed an issue where an unintended wall break occurred when hitting from the side in the air
  • Fixed an issue where the throw sometimes did not occur after a low parry
  • Fixed an issue where the move could not be parried
  • “Power to push the opponent” increased to reduce the chance of passing through the opponent
SET.1,2 Reaction on hit changed to prevent SET.1,2,1 from passing through the opponent
d/b+3+4 Fixed an issue where this input would sometimes perform HC.3

Julia

Command Change
f+3~1 Knockdown on hit changed to allow a back roll tech recovery
u/f+1 Frame advantage on block reduced from -8 to -12
u/f+3+4 Damage reduced from 30 to 27
SS.4 Frame advantage on counter hit changed to +13g, no longer leading to a juggle

Lee

R.d/f+3+4 Fixed an issue where the attack could not be parried
1,2,4* Frame advantage on block increased from -7 to -6

Leroy

Command Change
3+4 Fixed an issue where Hermit Stance would sometimes not auto parry lows

Lucky Chloe

Command Change
d/f+1,3 Fixed an issue where TWL.d/b+4 could not be done afterwards

Nina

Command Change
d,d/f Fixed an issue where the crouch dash would prevent a low parry with this input

Steve

Command Change
R.d/f+2+3 Damage of the first attack reduced from 10 to 5
f+2,1~2 Frame advantage on block reduced from -9 to -10
SP.2 Carry distance in juggle reduced to make it harder to connect a wall combo
d/f+1,2~2 Frame advantage on block reduced from -9 to -10
d/f+2 No longer homing
Hitbox changed to be less likely to be evaded by low profile moves
d+1 Frame advantage on hit changed from +0 to -2
b+1,B
  • Time to cancel to crouch with D/B increased by 3 frames
  • Time to block increased by 3 frames
FLK.b+2 Damage reduced from 27 to 21

Yoshimitsu

Command Change
R.u/b+1+4 Fixed an issue where the attack would sometimes be cancelled by “quick combos attacks” despite absorbing an attack