Noctis |
---|
Move Input | Speed | Damage | Frame Advantage |
---|---|---|---|
1,2 | i10 | 15 DMG | +6 |
1,2,2 | i10 | 27 DMG | +1 |
B1,2 | i12 | 31 DMG | +7 |
B3,1 | i14 | 37 DMG | KND, WALLSPLAT (bad situation in the open) |
DF2 | i15 | LAUNCH | Long range |
F1+2 | i16 | 24 DMG | Use when DF2 whiffs |
b4,1+2 | i18 | 44 DMG | Best punish for Rage Arts, always kills. |
F2 | i20 | 33 DMG | Projectile, use when anything else would whiff |
Move Input | Speed | Damage | Frame Advantage |
---|---|---|---|
WS4 | i11 | 15 DMG | +5 |
WS1,2 | i13 | 31 DMG | +2 (forces opponent into crouch) |
WS2,2 | i15 | LAUNCH | Screw |
FC DF1 | i16 | 25 DMG | Only use for wallsplat, otherwise do WS2,2 |
UF3 | i17 | LAUNCH |
Punishment notes:
Generally, DF1,2 is gonna be better than the i14 punishes unless the opponent is at the wall where B3,1 gives a wallsplat into a wall combo.
B3,1 is generally a pretty bad punish in the open as it pushes the opponent far away while allowing them to backroll, putting you in a situation where they can step your WR1+2 after wake-up while youâre too far away to comfortably threaten their Side Step with FF1+2.
FC DF1 can be used as a punish against stagger lows in situations where WS2,2 doesnât give a clean wallsplat.