Version 3.00

From Wavu Wiki, the šŸŒŠ wavy Tekken wiki
Version 3.00
Released 5 Sep 2019
Official notes [1]
Chronology (view all)
ā† Version 2.30 Version 3.01 ā†’

Zafina was released during this patch.

General Changes

  • Wall bounds now trigger when hit from the side next to the wall.


Character Changes

Buff
Unclear
Nerf

Akuma

d/f+1+2
New move.
R.1,1,f+3,2
Can now hit a spinning opponent.
Scene that plays when the move KOs during a match-point round changed.
Fixed an issue in which the charged version of the move could not be avoided by jumping.
qcf+1
Damage reduced from 14 to 12.
qcf+2
Damage reduced from 14 to 12.
hcb+1
Damage reduced from 15 to 13.
qcb+4
Damage reduced from 15 to 13.
1
Pushback strength reduced.
Made the move easier to land.
f+3
Frame advantage on block improved from -9 to -4.
Frame advantage on hit improved from +1 to +7.
f+4
Frame advantage on block improved from -9 to -5.
Recovery on hit reduced by 4 frames.
Opponentā€™s behavior on counter hit changed.
f+1+2
Damage increased from 5,15 to 8,17.
Frame advantage on hit improved from +5 to +7.
Distance between the opponent on hit reduced.
Opponentā€™s behavior on midair hit changed.
d/f+1,2
Frame advantage on hit improved from +5 to +7.
Distance between the opponent on hit reduced.
Opponentā€™s behavior on midair hit changed.
d+1,2
Damage reduced from 8 to 6.
b+1
Pushback strength reduced.
Made the move easier to land.
Damage reduced from 17 to 15.

Alisa

b+1+2
Fixed an issue in which advance input was unavailable after missing or being blocked.
f+2+3
Fixed an issue in which the move could not be input while running.
2,3,4
Changed the frame advantage when blocked from -19 frames to -13 frames.
Shortened the recovery time after the move hits by 3 frames.
3
Changed the attack startup from frame 14 to frame 13.
3,2
Changed the frame advantage of the 6th hit when blocked from -9 frames to -12 frames.
Changed the frame advantage of the 6th hit upon hit from +1 frame to +5 frames.
f+3,2
Changed the damage from 13, 20 to 10, 17.
f+3,1+2
Changed the opponentā€™s behavior when hit.
Changed the move to send the opponent spinning when it hits them midair.
SBT 1,2,1,3+4
Changed the damage from 12, 13, 7, 5, 28 to 12, 13, 10, 10, 30.
SBT 3
The move can now also be performed with DBT 3.
SBT 4
The move can now also be performed with DBT 4.
df+1+2
DES df+1+2
Changed the frame advantage on guard from -14 frames to -13 frames.
Shortened the recovery animation by 1 frame when the move hits.
Changed the opponentā€™s behavior when hit.
Changed the move to send the opponent spinning when it hits them midair.
Increased the range of the attack.
db+2,2,1+2
Fixed an issue in which the opponentā€™s behavior would differ when they were hit in midair from when ā€œdb+2,2ā€ was used.
db+1~2
Sped up the timing at which the right hand is restored by 5 frames.
b+4
Delayed the timing at which the opponent is counted as being midair after a counter hit by 1 frame.
b+4,4
b+4,4,3+4
b+4,4,f+3+4
New move.
uf+3
Changed the attack startup from frame 20 to frame 17.
u+4
Decreased the moveā€™s forward movement.
Decreased the distance between the character and the opponent when the move hits or is blocked.
u+4,4
Decreased the moveā€™s forward movement.
DES 1+2
Changed the opponentā€™s behavior when hit.
DES f+1
Changed the frame advantage when blocked from Ā±0 frames to +2 frames.
DES d+2
Changed the attack startup from frame 30 to frame 26.
Changed the frame advantage when blocked from -14 frames to -12 frames.
Changed the frame advantage upon hit from +2 frames to +4 frames.
DES u+3+4,1 (or d+3+4,1)
Changed the frame advantage when blocked from -10 frames to -13 frames.
Decreased the distance between the character and the opponent when the move is blocked.
Enabled the move to cause a wall bound if it hits.
Changed the opponentā€™s behavior when hit in midair.

Anna

R.QCF+2+3
Decreased the distance between the character and the opponent when the move is blocked.
f+4
Enabled the move to cause a wall bound if it hits.
df+1
Decreased the distance between the character and the opponent when the move hits.
b+2,2
Changed the frame advantage when blocked from -7 frames to -2 frames.
Shortened the recovery time after the move hits by 5 frames.
CJM ub+4
CJM u+4
Changed the frame advantage when blocked from -16 frames to -15 frames.
Changed the frame advantage upon hit from -5 frames to -4 frames.
CJM uf+4
Changed the frame advantage on guard from -14 frames to -13 frames.
Shortened the recovery animation by 1 frame when the move hits.
f,f+3
Shortened the recovery animation by 1 frame when the move hits.
QCF+4
Changed the opponentā€™s behavior when hit.
Changed the move to send the opponent spinning when it hits them midair.
f,f,f+2,3
New move.
WS 1
Changed the damage from 12 to 13.
FC df+2
Increased the moveā€™s tracking.

Armor King

2,1
Changed the frame advantage when blocked from -2 frames to -1 frames.
Changed the frame advantage upon hit from +5 frames to +7 frames.
f+2,1
Increased the strength of the pushback to reduce the frequency at which the character would switch places with the opponent.
f+3
Changed the damage from 15 to 17.
f+3,4
Changed the damage from 13 to 10.
Changed the input window from 18 frames to 24 frames
f+3,4,3
Changed the damage from 22 to 23.
It is now possible to cancel the 3rd hit with ā€œf+3,4,3~bā€ and shift to a standing position.
df+1+2
Changed the attack startup from frame 25 to frame 23.
d+2,4,3
Changed the opponentā€™s behavior when hit while downed.
The character is now counted as jumping from frames 26 to 40.
d+3
Changed the damage from 12 to 11.
Changed the opponentā€™s behavior when the move lands as a counter hit.
d+1+4,2
New move.
db+2,3
Changed the frame advantage when blocked from -16 frames to -13 frames.
Changed the opponentā€™s behavior when hit.
Shortened the recovery time after the move hits by 3 frames.
Decreased the distance between the character and the opponent when the move is blocked.
b+4, 1+2 (on hit)
Fixed an issue in which the move would shift to a throw after hitting an opponent from behind.
u+3
uf+3
Changed the opponentā€™s behavior when the move lands as a counter hit.
f,N,d,df+1
Shortened the recovery animation by 1 frame when the move hits.
f,N,d,df+3
The move can now be canceled with ā€œf,N,d,df+3~bā€.

Asuka

2,1,d+1+2
New move.
f+1+2
Enabled the move to cause a wall bound if it hits.
db+1
Decreased the distance between the character and the opponent when the move hits.
db+1,2
Replaced with a new move.
db+2
Changed the frame advantage when blocked from -13 frames to -11 frames.
Shortened the recovery time after the move hits by 2 frames.
db+3
Decreased the distance between the character and the opponent when the move is blocked.
f,f+3
Changed the opponentā€™s behavior when hit.
Fixed the animation before the attack startup to reduce instances in which an opponentā€™s high attack would occasionally not land.

Bob

1,1,2
Changed the frame advantage upon hit from +2 frames to +3 frames.
1,2,1+2
Increased the lower range of the attack.
f+1+2
Increased the strength of the pushback to reduce the frequency at which the character would switch places with the opponent.
df+1,2
Changed the frame advantage when blocked from -12 frames to -10 frames.
Changed the frame advantage upon hit from +4 frames to +6 frames.
df+1,1+2
New move.
d+2
Decreased the distance between the character and the opponent when the move is blocked.
d+2,1,2
Changed the frame advantage when blocked from -12 frames to -10 frames.
Changed the frame advantage upon hit from +1 frame to +3 frames.
db+3
Changed the opponentā€™s behavior when the move lands as a counter hit.
db+3+4,4
Changed the damage from 14, 10 to 10, 18.
uf+1+2,1+2
Increased the strength of the pushback to reduce the frequency at which the character would switch places with the opponent.
f,f+3
Changed the opponentā€™s behavior when the move lands as a counter hit.
f,f+3+4
Decreased the distance between the character and the opponent when the 1st hit is blocked.
Changed the damage from 16, 12 to 10, 20.
Changed the frame advantage when blocked from -7 frames to Ā±0 frames.
Shortened the recovery time after the move hits by 2 frames.
Changed the opponentā€™s behavior when guarding the move.
f,N,d,df+3
Changed the frame advantage when blocked from -14 frames to -10 frames.
f,N,d,df+3,2
Changed the damage from 23 to 30.
Changed the frame advantage when blocked from -9 frames to -3 frames.
Changed the opponentā€™s behavior when guarding the move.
f,N,d,df+3,4
New move.
WS 1,3
Changed the damage from 20 to 25.
Changed the frame advantage on guard from -14 frames to -13 frames.
Shortened the recovery animation by 1 frame when the move hits.
WS 3
Changed the opponentā€™s behavior when hit.
WS 4
Changed the damage from 16 to 20.
Increased the lower range of the attack.

Bryan

R.b+1+2
Fixed an issue in which the move could not be performed when input as ā€œR.f,N,b+1+2ā€ or while running.
1,4,2,1,u (or d)
b+2,1,u (or d)
QCF+4,1,u (or d)
Fixed an issue in which the timing at which ā€œDuring sidestep 1+2ā€ and ā€œDuring sidestep 3+4ā€ could be performed was faster.
2
Decreased the distance between the character and the opponent when the move hits.
Increased the lower range of the attack.
2,3
Decreased the distance between the character and the opponent when the move hits.
4,3
The move will now chain together.
Changed the frame advantage upon hit from +4 frames to +2 frames.
4,3,4
Shortened the recovery time after the move hits by 3 frames.
d+2
Changed the damage from 14 to 17.
Changed the frame advantage upon hit from +1 frame to +8 frames.
Decreased the distance between the character and the opponent when the move hits.
d+4
Changed the damage from 11 to 13.
d+1+2
Increased the moveā€™s reach.
d+1+2~2
Increased the moveā€™s reach.
b+1
Changed the frame advantage when blocked from +3 frames to +4 frames.
f,f+2
Changed the frame advantage when blocked from -10 frames to -9 frames.
Shortened the recovery animation by 1 frame when the move hits.
f,f+4
Decreased the distance between the character and the opponent when the move hits.
b,df+4+b
Shortened the recovery time by 4 frames.
QCB+2,4
Decreased the distance between the character and the opponent when the move hits.
QCB+4
Changed the damage from 21 to 23.
FC df+2,1
New move.

Claudio

df+3,1
The 2nd hit will now always chain together with the 1st, even when delaying its input.
d+1,2
Increased the moveā€™s reach.
d+2,2
Changed the frame advantage upon hit from -1 frame to Ā±0 frames.
Decreased the distance between the character and the opponent when the move hits or is blocked.
db+2,1
Changed the frame advantage upon hit from -2 frames to +3 frames.
db+3
Changed the frame advantage upon hit from +1 frame to +3 frames.
Changed the frame advantage when blocked from -17 frames to -15 frames.
Decreased the distance between the character and the opponent when the move is blocked.
db+4,3
Changed the frame advantage when blocked from -13 frames to -11 frames.
Changed the frame advantage upon hit from -2 frames to Ā±0 frames.
b+1
Changed the damage from 20 to 25.
Changed the frame advantage when blocked from -9 frames to -5 frames.
Changed the opponentā€™s behavior when hit.
Shortened the recovery time after the move hits by 4 frames.
b+3,3
New move.
b+4,3,2
Increased the moveā€™s reach.
b+3+4
Enabled the move to cause a wall bound if it hits.
uf+4
Increased the moveā€™s reach.
Increased the distance between the character and the opponent when the move hits.
WS 1
Decreased the distance between the character and the opponent when the move hits.
WS 1,1
Changed the damage from 12 to 15.
WS 3
Changed the frame advantage when blocked from -9 frames to -8 frames.
Shortened the recovery time after the move hits by 1 frame.
SS 4
Changed the frame advantage upon hit from +3 frames to +6 frames.
Changed the opponentā€™s behavior when the move lands as a counter hit.
STB.d+1,2
Increased the moveā€™s reach.
STB.d+2,2
Decreased the distance between the character and the opponent when the move is blocked.
STB.b+4,3,2
Increased the moveā€™s reach.

Devil Jin

1,2,3
Decreased the distance between the character and the opponent when the move hits.
2
Changed the damage from 10 to 9.
f+1+2
The 2nd hit can now be canceled with ā€œf+1+2~bā€.
b+2,1
b+2,1+uf (must hit)
New move.
uf+4
Increased the distance between the character and the opponent when the move hits.
Increased the lower range of the attack.
b,f+2,1,df+2
Increased the strength of the pushback to reduce the frequency at which the character would switch places with the opponent.
f,N,d,df+2
Changed the damage from 23 to 20.
WS 2
Decreased the distance between the character and the opponent when the move hits.
f,f,N,2
Changed the damage from 10 to 9.

Dragunov

1,3,2,1+2
f,f+2,1+2
Increased the range of the attack.
2,1,4
Changed the attack startup from frame 23 to frame 22.
3,1
It is now possible to shift to Sneak with ā€œ3,1~dfā€.
f+4,d+4
New move.
db+3
Changed the attack startup from frame 26 to frame 25.
Increased the range of the attack.
d+2
Changed the frame advantage upon hit from -1 frame to Ā±0 frames.
d+3
Changed the frame advantage when blocked from -16 frames to -14 frames.
Changed the frame advantage upon hit from -4 frames to -3 frames.
Decreased the distance between the character and the opponent when the move is blocked.
d+3,4
Changed the attack startup from frame 28 to frame 27.
b+2,1,3
Decreased the distance between the character and the opponent when the move is blocked.
b+4,3
Increased the range of the attack.
QCF+4
Changed the damage from 25 to 23.
Changed the opponentā€™s behavior when hit in midair.
f,f,f+2
Changed the frame advantage when blocked from +5 frames to +6 frames.
Shortened the recovery time after the move hits by 1 frame.
WS 1,3
Enabled the move to cause a wall bound if it hits.
Changed the frame advantage when blocked from -12 frames to -13 frames.
Decreased the distance between the character and the opponent when the move is blocked.
WS 1+2
Changed the frame advantage when blocked from -15 frames to -14 frames.
Shortened the recovery time after the move hits by 1 frame.
Decreased the distance between the character and the opponent when the move is blocked.

Eddy

3~4
Decreased the distance between the character and the opponent when the move hits.
f+2,3
New move.
f+4,3,3+4
Decreased the distance between the character and the opponent when the 3rd hit is blocked.
db+1+2
Changed the damage from 12 to 15.
b+1+2
The move can now also be performed with a slide input (b+1~1+2, b+2~1+2).
uf+3,3+4
Decreased the distance between the character and the opponent when the move hits.
f,f+2,3
Changed the frame advantage when blocked from -15 frames to -14 frames.
Decreased the distance between the character and the opponent when the move is blocked.
Changed the frame advantage upon hit from +4 frames to +5 frames.
f,f,f+3
Changed the damage from 18 to 20.
SS 2
Changed the frame advantage when blocked from Ā±0 frames to +3 frames.
Changed the frame advantage upon hit from +5 frames to +8 frames.
Changed the opponentā€™s behavior when hit.
HSP 3+4
Changed the attack startup from frame 28 to frame 26.
HSP d+3+4
The character is now counted as crouching from frames 1 to 15.
HSP b+3
Changed the opponentā€™s behavior when the move lands as a counter hit.
3~4
HSP 3~3+4
Decreased the distance between the character and the opponent when the 1st hit lands.
f+3,3+4
HSP 4,3+4
Decreased the distance between the character and the opponent when the 2nd hit lands.
1,3
df+3
RLX 1,3
Changed the opponentā€™s behavior when the move lands as a counter hit.

Eliza

QCF+1 (or 2), f+3+4
QCF+1+2
f,f+4,2,QCF+1 (or 2), f+3+4
f,f+4,2,QCF+1+2
f+4
f+3+4
It is now possible to shift to a crouching stance with ā€œ+dā€.
QCF+1+2
Fixed an issue in which MG 1 could not be crouched under after the 2nd hit is blocked.
f,d,df+1
Decreased the distance between the character and the opponent when the move hits.
f,d,df+1+2
Increased the duration of the 5th hitā€™s hitbox by 2 frames.
QCB+2
Changed the frame advantage upon hit from -2 frames to +2 frames.
Increased the lower range of the attack.
QCB+3
Changed the frame advantage when blocked from -19 frames to -13 frames.
Shortened the recovery time after the move hits by 6 frames.
Changed the opponentā€™s behavior when the move lands in midair or lands as a counter hit.
Jump QCB+3
Changed the frame advantage when blocked from -20 frames to -14 frames.
Shortened the recovery time after the move hits by 6 frames.
Changed the opponentā€™s behavior when the move lands in midair or lands as a counter hit.
QCB+4
Jump QCB+4
Changed the damage from 14 to 15.
QCB+1+2
Changed the damage of the 1st hit from 10 to 5.
Changed the frame advantage on guard from -14 frames to -13 frames.
Shortened the recovery animation by 1 frame when the move hits.
QCB+3+4
Jump QCB+3+4
Changed the frame advantage when blocked from -13 frames to -9 frames.
Shortened the recovery time after the move hits by 4 frames.
1,2,3
Shortened the recovery time after the move hits by 3 frames.
1,2,4
Changed the opponentā€™s behavior when the move lands as a counter hit.
f+3
Changed the attack startup from frame 18 to frame 16.
MG 1
Decreased the range of the attack.
f,f+3
MG 3
Shortened the recovery time after the move hits by 4 frames.
Shortened the recovery time for both the character and the opponent by 4 frames upon guard to speed up the interaction.
f,f+3,4
MG 3,4
The 2nd hit can now be ducked under if the 1st hit is blocked.
f,f+3,3
MG 3,3
New move.
f+3+4
New move.
EX.MG 1+2
Changed the attack startup from frame 51 to frame 41.
df+1,2
Changed the opponentā€™s behavior when the move lands as a counter hit.
df+3
Changed the frame advantage when blocked from -8 frames to -6 frames.
Shortened the recovery time after the move hits by 2 frames.
Enabled the move to cause a wall bound if it hits.
b+1,2,4
Changed the attack startup from frame 25 to frame 24.
f,f+1+2
Changed the opponentā€™s behavior when hit by the 3rd hit in midair.
f,f,f+1
Changed the frame advantage when blocked from +2 frames to +6 frames.
Shortened the recovery time after the move hits by 2 frames.
Increased the moveā€™s tracking.

Feng

1,2,2
Changed the frame advantage upon hit from +1 frame to +3 frames.
1,2,2~b
Changed the frame advantage upon hit from +1 frame to +3 frames.
Decreased the distance between the character and the opponent when the move hits or is blocked.
3,3,4~b
Decreased the distance between the character and the opponent when the move hits or is blocked.
2~1
Changed the frame advantage upon hit from +5 frames to +8 frames.
Decreased the distance between the character and the opponent when the move hits or is blocked.
The move can now also be performed with SS 2~1.
2~1,1
Changed the frame advantage when blocked from -12 frames to -13 frames.
Shortened the recovery time after the move hits by 2 frames.
Changed the opponentā€™s behavior when hit from the side.
Increased the distance between the character and the opponent when the move is blocked.
Decreased the distance between the character and the opponent when the move hits.
3~4
Changed the frame advantage when blocked from -12 frames to -7 frames.
Shortened the recovery time after the move hits by 5 frames.
The move can now also be performed with SS 3~4.
3~4~b
Changed the frame advantage when blocked from -7 frames to -2 frames.
Shortened the recovery time after the move hits by 5 frames.
f+4,3
Changed the attack startup from frame 21 to frame 22.
Decreased the distance between the character and the opponent when the move is blocked.
f+4,4
Changed the attack startup from frame 31 to frame 32.
Decreased the distance between the character and the opponent when the move is blocked.
Changed the startup of the characterā€™s crouching status from frame 24 to frame 10.
STC 1
Shortened the recovery time after the move hits by 2 frames.
STC 3
Increased the distance between the character and the opponent when the move is blocked.
df+4
Changed the damage from 15 to 14.
Decreased the distance between the character and the opponent when the move hits.
df+4,2,1+2
New move.
db+1,2
Changed the frame advantage upon hit from +5 frames to +7 frames.
db+2,2~b
Changed the frame advantage when blocked from -17 frames to -15 frames.
Changed the frame advantage upon hit from -6 frames to -4 frames.
db+2,2,2
Changed the damage from 5, 10, 30 to 10, 10, 25.
Decreased the distance between the character and the opponent when the 2nd hit is blocked.
db+3
Changed the damage from 12 to 14.
b+2,3,4,2
Changed the damage from 15, 8, 12, 21 to 15, 10, 13, 22.
Increased the range of the 1st and 4th hits of the attack.
Changed the input window for the 4th hit from 27 frames to 37 frames.
BT 1
Changed the frame advantage when blocked from -1 frame to -3 frames.
Increased the recovery time for both the character and the opponent by 2 frames upon hit to slow down the interaction.
Increased the lower range of the attack.
KNP 4,3+4
Changed the frame advantage when blocked from -5 frames to -3 frames.
Shortened the recovery time after the move hits by 2 frames.
Decreased the distance between the character and the opponent when the move hits.
Increased the moveā€™s reach.
uf+3+4
The character is now counted as crouching from frames 6 to 23 of the 1st hit.
f,f+2
Changed the frame advantage when blocked from -10 frames to -9 frames.
f,f+1+2*
Changed the damage from 28 to 25.
Changed the frame advantage when blocked from +1 frame to +3 frames.
Changed the frame advantage upon hit from +23 frames to +14 frames.
Decreased the distance between the character and the opponent when the move hits or is blocked.
QCF+1
Increased the strength of the pushback to reduce the frequency at which the character would switch places with the opponent.
QCF+1+2
Changed the damage from 23 to 21.
Changed the frame advantage when blocked from +5 frames to +4 frames.
Changed the frame advantage upon hit from +9 frames to +8 frames.
Decreased the distance between the character and the opponent when the move is blocked.
WS 1,2
Changed the damage from 11, 12 to 13, 13.
WS 4
Changed the frame advantage upon hit from +4 frames to +7 frames.
WS 1+2
Changed the damage from 25 to 20.
Changed the frame advantage when blocked from -10 frames to -9 frames.
Shortened the recovery animation by 1 frame when the move hits.
Changed the opponentā€™s behavior when hit.
Decreased the distance between the character and the opponent when the move is blocked.
WS 1+2 upon successful punch parry
Changed the damage from 25 to 20.
Changed the frame advantage upon hit from +30 frames to +16 frames.
Decreased the distance between the character and the opponent when the move hits.
FC df+1
Changed the damage from 18 to 19.
Changed the frame advantage when blocked from -13 frames to -12 frames.
Changed the frame advantage upon hit from -2 frames to -1 frame.
SS 2
Changed the frame advantage when blocked from +1 frame to +3 frames.
SS 4
Changed the startup of the characterā€™s crouching status from frame 13 to frame 10.
While down (facing up) 3+4
Changed the frame advantage when blocked from -5 frames to -3 frames.
Shortened the recovery time after the move hits by 2 frames.
Decreased the distance between the character and the opponent when the move hits.
Increased the moveā€™s reach.

Geese

f,d,df+1
f,d,df+2
MAX.f,d,df+1+2
New move.

Gigas

db+3,2
New move.

Heihachi

WS+3,1+2
New move.

Hwoarang

df+1,3
New move.

Jack-7

f+1,2,1
New move.

Jin

ZEN 1,3
New move.

Josie

f+2,3,3
New move.

Julia

SS4
f+3,1+2
f+3,1+2 (opponent airborne)
New move.

Katarina

HAR df+2,3
New move.

Kazumi

RSS 3+4
New move.

Kazuya

b+2,1
New move.

King

b+2,1
New move.

Kuma & Panda

Command Change
New move.

Lars

SEN 4
New move.

Law

ff+4,3
Replaced with a new move.

Lee

f+4,2
New move.

Lei

u+1+2,1+2
DRU 3,1+2
DRU 3,1+2,d
New move.

Leo

KNK 1+2
New move.

Lili

d+1+2
New move.

Lucky Chloe

BT 2
f,f,f+3+4
New move.

Marduk

df+3,df+3,1,2
df+3,df+3,1,2*
New move.

Master Raven

QCF+1,2
New move.

Miguel

b,df+4
b,df+4,F
New move.

Negan

INT d+2
New move.

Nina

f,f,f+3+4
New move.

Noctis

uf+3,U (must hit)
New move.

Paul

QCB+3,2,3
Replaced with a new move.

Shaheen

SNK 4,1
New move.

Steve

QCF+2
QCF+2,F
New move.

Xiaoyu

WS 1,4
New move.

Yoshimitsu

KIN b+2,1
New move.