Zafina was released during this patch.
General Changes
- Wall bounds now trigger when hit from the side next to the wall.
Character Changes
Akuma
- d/f+1+2
- New move.
- R.1,1,f+3,2
- Can now hit a spinning opponent.
- Scene that plays when the move KOs during a match-point round changed.
- Fixed an issue in which the charged version of the move could not be avoided by jumping.
- qcf+1
- Damage reduced from 14 to 12.
- qcf+2
- Damage reduced from 14 to 12.
- hcb+1
- Damage reduced from 15 to 13.
- qcb+4
- Damage reduced from 15 to 13.
- 1
- Pushback strength reduced.
- Made the move easier to land.
- f+3
- Frame advantage on block improved from -9 to -4.
- Frame advantage on hit improved from +1 to +7.
- f+4
- Frame advantage on block improved from -9 to -5.
- Recovery on hit reduced by 4 frames.
- Opponentās behavior on counter hit changed.
- f+1+2
- Damage increased from 5,15 to 8,17.
- Frame advantage on hit improved from +5 to +7.
- Distance between the opponent on hit reduced.
- Opponentās behavior on midair hit changed.
- d/f+1,2
- Frame advantage on hit improved from +5 to +7.
- Distance between the opponent on hit reduced.
- Opponentās behavior on midair hit changed.
- d+1,2
- Damage reduced from 8 to 6.
- b+1
- Pushback strength reduced.
- Made the move easier to land.
- Damage reduced from 17 to 15.
Alisa
- b+1+2
- Fixed an issue in which advance input was unavailable after missing or being blocked.
- f+2+3
- Fixed an issue in which the move could not be input while running.
- 2,3,4
- Changed the frame advantage when blocked from -19 frames to -13 frames.
- Shortened the recovery time after the move hits by 3 frames.
- 3
- Changed the attack startup from frame 14 to frame 13.
- 3,2
- Changed the frame advantage of the 6th hit when blocked from -9 frames to -12 frames.
- Changed the frame advantage of the 6th hit upon hit from +1 frame to +5 frames.
- f+3,2
- Changed the damage from 13, 20 to 10, 17.
- f+3,1+2
- Changed the opponentās behavior when hit.
- Changed the move to send the opponent spinning when it hits them midair.
- SBT 1,2,1,3+4
- Changed the damage from 12, 13, 7, 5, 28 to 12, 13, 10, 10, 30.
- SBT 3
- The move can now also be performed with DBT 3.
- SBT 4
- The move can now also be performed with DBT 4.
- df+1+2
- DES df+1+2
- Changed the frame advantage on guard from -14 frames to -13 frames.
- Shortened the recovery animation by 1 frame when the move hits.
- Changed the opponentās behavior when hit.
- Changed the move to send the opponent spinning when it hits them midair.
- Increased the range of the attack.
- db+2,2,1+2
- Fixed an issue in which the opponentās behavior would differ when they were hit in midair from when ādb+2,2ā was used.
- db+1~2
- Sped up the timing at which the right hand is restored by 5 frames.
- b+4
- Delayed the timing at which the opponent is counted as being midair after a counter hit by 1 frame.
- b+4,4
- b+4,4,3+4
- b+4,4,f+3+4
- New move.
- uf+3
- Changed the attack startup from frame 20 to frame 17.
- u+4
- Decreased the moveās forward movement.
- Decreased the distance between the character and the opponent when the move hits or is blocked.
- u+4,4
- Decreased the moveās forward movement.
- DES 1+2
- Changed the opponentās behavior when hit.
- DES f+1
- Changed the frame advantage when blocked from Ā±0 frames to +2 frames.
- DES d+2
- Changed the attack startup from frame 30 to frame 26.
- Changed the frame advantage when blocked from -14 frames to -12 frames.
- Changed the frame advantage upon hit from +2 frames to +4 frames.
- DES u+3+4,1 (or d+3+4,1)
- Changed the frame advantage when blocked from -10 frames to -13 frames.
- Decreased the distance between the character and the opponent when the move is blocked.
- Enabled the move to cause a wall bound if it hits.
- Changed the opponentās behavior when hit in midair.
Anna
- R.QCF+2+3
- Decreased the distance between the character and the opponent when the move is blocked.
- f+4
- Enabled the move to cause a wall bound if it hits.
- df+1
- Decreased the distance between the character and the opponent when the move hits.
- b+2,2
- Changed the frame advantage when blocked from -7 frames to -2 frames.
- Shortened the recovery time after the move hits by 5 frames.
- CJM ub+4
- CJM u+4
- Changed the frame advantage when blocked from -16 frames to -15 frames.
- Changed the frame advantage upon hit from -5 frames to -4 frames.
- CJM uf+4
- Changed the frame advantage on guard from -14 frames to -13 frames.
- Shortened the recovery animation by 1 frame when the move hits.
- f,f+3
- Shortened the recovery animation by 1 frame when the move hits.
- QCF+4
- Changed the opponentās behavior when hit.
- Changed the move to send the opponent spinning when it hits them midair.
- f,f,f+2,3
- New move.
- WS 1
- Changed the damage from 12 to 13.
- FC df+2
- Increased the moveās tracking.
Armor King
- 2,1
- Changed the frame advantage when blocked from -2 frames to -1 frames.
- Changed the frame advantage upon hit from +5 frames to +7 frames.
- f+2,1
- Increased the strength of the pushback to reduce the frequency at which the character would switch places with the opponent.
- f+3
- Changed the damage from 15 to 17.
- f+3,4
- Changed the damage from 13 to 10.
- Changed the input window from 18 frames to 24 frames
- f+3,4,3
- Changed the damage from 22 to 23.
- It is now possible to cancel the 3rd hit with āf+3,4,3~bā and shift to a standing position.
- df+1+2
- Changed the attack startup from frame 25 to frame 23.
- d+2,4,3
- Changed the opponentās behavior when hit while downed.
- The character is now counted as jumping from frames 26 to 40.
- d+3
- Changed the damage from 12 to 11.
- Changed the opponentās behavior when the move lands as a counter hit.
- d+1+4,2
- New move.
- db+2,3
- Changed the frame advantage when blocked from -16 frames to -13 frames.
- Changed the opponentās behavior when hit.
- Shortened the recovery time after the move hits by 3 frames.
- Decreased the distance between the character and the opponent when the move is blocked.
- b+4, 1+2 (on hit)
- Fixed an issue in which the move would shift to a throw after hitting an opponent from behind.
- u+3
- uf+3
- Changed the opponentās behavior when the move lands as a counter hit.
- f,N,d,df+1
- Shortened the recovery animation by 1 frame when the move hits.
- f,N,d,df+3
- The move can now be canceled with āf,N,d,df+3~bā.
Asuka
- 2,1,d+1+2
- New move.
- f+1+2
- Enabled the move to cause a wall bound if it hits.
- db+1
- Decreased the distance between the character and the opponent when the move hits.
- db+1,2
- Replaced with a new move.
- db+2
- Changed the frame advantage when blocked from -13 frames to -11 frames.
- Shortened the recovery time after the move hits by 2 frames.
- db+3
- Decreased the distance between the character and the opponent when the move is blocked.
- f,f+3
- Changed the opponentās behavior when hit.
- Fixed the animation before the attack startup to reduce instances in which an opponentās high attack would occasionally not land.
Bob
- 1,1,2
- Changed the frame advantage upon hit from +2 frames to +3 frames.
- 1,2,1+2
- Increased the lower range of the attack.
- f+1+2
- Increased the strength of the pushback to reduce the frequency at which the character would switch places with the opponent.
- df+1,2
- Changed the frame advantage when blocked from -12 frames to -10 frames.
- Changed the frame advantage upon hit from +4 frames to +6 frames.
- df+1,1+2
- New move.
- d+2
- Decreased the distance between the character and the opponent when the move is blocked.
- d+2,1,2
- Changed the frame advantage when blocked from -12 frames to -10 frames.
- Changed the frame advantage upon hit from +1 frame to +3 frames.
- db+3
- Changed the opponentās behavior when the move lands as a counter hit.
- db+3+4,4
- Changed the damage from 14, 10 to 10, 18.
- uf+1+2,1+2
- Increased the strength of the pushback to reduce the frequency at which the character would switch places with the opponent.
- f,f+3
- Changed the opponentās behavior when the move lands as a counter hit.
- f,f+3+4
- Decreased the distance between the character and the opponent when the 1st hit is blocked.
- Changed the damage from 16, 12 to 10, 20.
- Changed the frame advantage when blocked from -7 frames to Ā±0 frames.
- Shortened the recovery time after the move hits by 2 frames.
- Changed the opponentās behavior when guarding the move.
- f,N,d,df+3
- Changed the frame advantage when blocked from -14 frames to -10 frames.
- f,N,d,df+3,2
- Changed the damage from 23 to 30.
- Changed the frame advantage when blocked from -9 frames to -3 frames.
- Changed the opponentās behavior when guarding the move.
- f,N,d,df+3,4
- New move.
- WS 1,3
- Changed the damage from 20 to 25.
- Changed the frame advantage on guard from -14 frames to -13 frames.
- Shortened the recovery animation by 1 frame when the move hits.
- WS 3
- Changed the opponentās behavior when hit.
- WS 4
- Changed the damage from 16 to 20.
- Increased the lower range of the attack.
Bryan
- R.b+1+2
- Fixed an issue in which the move could not be performed when input as āR.f,N,b+1+2ā or while running.
- 1,4,2,1,u (or d)
- b+2,1,u (or d)
- QCF+4,1,u (or d)
- Fixed an issue in which the timing at which āDuring sidestep 1+2ā and āDuring sidestep 3+4ā could be performed was faster.
- 2
- Decreased the distance between the character and the opponent when the move hits.
- Increased the lower range of the attack.
- 2,3
- Decreased the distance between the character and the opponent when the move hits.
- 4,3
- The move will now chain together.
- Changed the frame advantage upon hit from +4 frames to +2 frames.
- 4,3,4
- Shortened the recovery time after the move hits by 3 frames.
- d+2
- Changed the damage from 14 to 17.
- Changed the frame advantage upon hit from +1 frame to +8 frames.
- Decreased the distance between the character and the opponent when the move hits.
- d+4
- Changed the damage from 11 to 13.
- d+1+2
- Increased the moveās reach.
- d+1+2~2
- Increased the moveās reach.
- b+1
- Changed the frame advantage when blocked from +3 frames to +4 frames.
- f,f+2
- Changed the frame advantage when blocked from -10 frames to -9 frames.
- Shortened the recovery animation by 1 frame when the move hits.
- f,f+4
- Decreased the distance between the character and the opponent when the move hits.
- b,df+4+b
- Shortened the recovery time by 4 frames.
- QCB+2,4
- Decreased the distance between the character and the opponent when the move hits.
- QCB+4
- Changed the damage from 21 to 23.
- FC df+2,1
- New move.
Claudio
- df+3,1
- The 2nd hit will now always chain together with the 1st, even when delaying its input.
- d+1,2
- Increased the moveās reach.
- d+2,2
- Changed the frame advantage upon hit from -1 frame to Ā±0 frames.
- Decreased the distance between the character and the opponent when the move hits or is blocked.
- db+2,1
- Changed the frame advantage upon hit from -2 frames to +3 frames.
- db+3
- Changed the frame advantage upon hit from +1 frame to +3 frames.
- Changed the frame advantage when blocked from -17 frames to -15 frames.
- Decreased the distance between the character and the opponent when the move is blocked.
- db+4,3
- Changed the frame advantage when blocked from -13 frames to -11 frames.
- Changed the frame advantage upon hit from -2 frames to Ā±0 frames.
- b+1
- Changed the damage from 20 to 25.
- Changed the frame advantage when blocked from -9 frames to -5 frames.
- Changed the opponentās behavior when hit.
- Shortened the recovery time after the move hits by 4 frames.
- b+3,3
- New move.
- b+4,3,2
- Increased the moveās reach.
- b+3+4
- Enabled the move to cause a wall bound if it hits.
- uf+4
- Increased the moveās reach.
- Increased the distance between the character and the opponent when the move hits.
- WS 1
- Decreased the distance between the character and the opponent when the move hits.
- WS 1,1
- Changed the damage from 12 to 15.
- WS 3
- Changed the frame advantage when blocked from -9 frames to -8 frames.
- Shortened the recovery time after the move hits by 1 frame.
- SS 4
- Changed the frame advantage upon hit from +3 frames to +6 frames.
- Changed the opponentās behavior when the move lands as a counter hit.
- STB.d+1,2
- Increased the moveās reach.
- STB.d+2,2
- Decreased the distance between the character and the opponent when the move is blocked.
- STB.b+4,3,2
- Increased the moveās reach.
Devil Jin
- 1,2,3
- Decreased the distance between the character and the opponent when the move hits.
- 2
- Changed the damage from 10 to 9.
- f+1+2
- The 2nd hit can now be canceled with āf+1+2~bā.
- b+2,1
- b+2,1+uf (must hit)
- New move.
- uf+4
- Increased the distance between the character and the opponent when the move hits.
- Increased the lower range of the attack.
- b,f+2,1,df+2
- Increased the strength of the pushback to reduce the frequency at which the character would switch places with the opponent.
- f,N,d,df+2
- Changed the damage from 23 to 20.
- WS 2
- Decreased the distance between the character and the opponent when the move hits.
- f,f,N,2
- Changed the damage from 10 to 9.
Dragunov
- 1,3,2,1+2
- f,f+2,1+2
- Increased the range of the attack.
- 2,1,4
- Changed the attack startup from frame 23 to frame 22.
- 3,1
- It is now possible to shift to Sneak with ā3,1~dfā.
- f+4,d+4
- New move.
- db+3
- Changed the attack startup from frame 26 to frame 25.
- Increased the range of the attack.
- d+2
- Changed the frame advantage upon hit from -1 frame to Ā±0 frames.
- d+3
- Changed the frame advantage when blocked from -16 frames to -14 frames.
- Changed the frame advantage upon hit from -4 frames to -3 frames.
- Decreased the distance between the character and the opponent when the move is blocked.
- d+3,4
- Changed the attack startup from frame 28 to frame 27.
- b+2,1,3
- Decreased the distance between the character and the opponent when the move is blocked.
- b+4,3
- Increased the range of the attack.
- QCF+4
- Changed the damage from 25 to 23.
- Changed the opponentās behavior when hit in midair.
- f,f,f+2
- Changed the frame advantage when blocked from +5 frames to +6 frames.
- Shortened the recovery time after the move hits by 1 frame.
- WS 1,3
- Enabled the move to cause a wall bound if it hits.
- Changed the frame advantage when blocked from -12 frames to -13 frames.
- Decreased the distance between the character and the opponent when the move is blocked.
- WS 1+2
- Changed the frame advantage when blocked from -15 frames to -14 frames.
- Shortened the recovery time after the move hits by 1 frame.
- Decreased the distance between the character and the opponent when the move is blocked.
Eddy
- 3~4
- Decreased the distance between the character and the opponent when the move hits.
- f+2,3
- New move.
- f+4,3,3+4
- Decreased the distance between the character and the opponent when the 3rd hit is blocked.
- db+1+2
- Changed the damage from 12 to 15.
- b+1+2
- The move can now also be performed with a slide input (b+1~1+2, b+2~1+2).
- uf+3,3+4
- Decreased the distance between the character and the opponent when the move hits.
- f,f+2,3
- Changed the frame advantage when blocked from -15 frames to -14 frames.
- Decreased the distance between the character and the opponent when the move is blocked.
- Changed the frame advantage upon hit from +4 frames to +5 frames.
- f,f,f+3
- Changed the damage from 18 to 20.
- SS 2
- Changed the frame advantage when blocked from Ā±0 frames to +3 frames.
- Changed the frame advantage upon hit from +5 frames to +8 frames.
- Changed the opponentās behavior when hit.
- HSP 3+4
- Changed the attack startup from frame 28 to frame 26.
- HSP d+3+4
- The character is now counted as crouching from frames 1 to 15.
- HSP b+3
- Changed the opponentās behavior when the move lands as a counter hit.
- 3~4
- HSP 3~3+4
- Decreased the distance between the character and the opponent when the 1st hit lands.
- f+3,3+4
- HSP 4,3+4
- Decreased the distance between the character and the opponent when the 2nd hit lands.
- 1,3
- df+3
- RLX 1,3
- Changed the opponentās behavior when the move lands as a counter hit.
Eliza
- QCF+1 (or 2), f+3+4
- QCF+1+2
- f,f+4,2,QCF+1 (or 2), f+3+4
- f,f+4,2,QCF+1+2
- f+4
- f+3+4
- It is now possible to shift to a crouching stance with ā+dā.
- QCF+1+2
- Fixed an issue in which MG 1 could not be crouched under after the 2nd hit is blocked.
- f,d,df+1
- Decreased the distance between the character and the opponent when the move hits.
- f,d,df+1+2
- Increased the duration of the 5th hitās hitbox by 2 frames.
- QCB+2
- Changed the frame advantage upon hit from -2 frames to +2 frames.
- Increased the lower range of the attack.
- QCB+3
- Changed the frame advantage when blocked from -19 frames to -13 frames.
- Shortened the recovery time after the move hits by 6 frames.
- Changed the opponentās behavior when the move lands in midair or lands as a counter hit.
- Jump QCB+3
- Changed the frame advantage when blocked from -20 frames to -14 frames.
- Shortened the recovery time after the move hits by 6 frames.
- Changed the opponentās behavior when the move lands in midair or lands as a counter hit.
- QCB+4
- Jump QCB+4
- Changed the damage from 14 to 15.
- QCB+1+2
- Changed the damage of the 1st hit from 10 to 5.
- Changed the frame advantage on guard from -14 frames to -13 frames.
- Shortened the recovery animation by 1 frame when the move hits.
- QCB+3+4
- Jump QCB+3+4
- Changed the frame advantage when blocked from -13 frames to -9 frames.
- Shortened the recovery time after the move hits by 4 frames.
- 1,2,3
- Shortened the recovery time after the move hits by 3 frames.
- 1,2,4
- Changed the opponentās behavior when the move lands as a counter hit.
- f+3
- Changed the attack startup from frame 18 to frame 16.
- MG 1
- Decreased the range of the attack.
- f,f+3
- MG 3
- Shortened the recovery time after the move hits by 4 frames.
- Shortened the recovery time for both the character and the opponent by 4 frames upon guard to speed up the interaction.
- f,f+3,4
- MG 3,4
- The 2nd hit can now be ducked under if the 1st hit is blocked.
- f,f+3,3
- MG 3,3
- New move.
- f+3+4
- New move.
- EX.MG 1+2
- Changed the attack startup from frame 51 to frame 41.
- df+1,2
- Changed the opponentās behavior when the move lands as a counter hit.
- df+3
- Changed the frame advantage when blocked from -8 frames to -6 frames.
- Shortened the recovery time after the move hits by 2 frames.
- Enabled the move to cause a wall bound if it hits.
- b+1,2,4
- Changed the attack startup from frame 25 to frame 24.
- f,f+1+2
- Changed the opponentās behavior when hit by the 3rd hit in midair.
- f,f,f+1
- Changed the frame advantage when blocked from +2 frames to +6 frames.
- Shortened the recovery time after the move hits by 2 frames.
- Increased the moveās tracking.
Feng
- 1,2,2
- Changed the frame advantage upon hit from +1 frame to +3 frames.
- 1,2,2~b
- Changed the frame advantage upon hit from +1 frame to +3 frames.
- Decreased the distance between the character and the opponent when the move hits or is blocked.
- 3,3,4~b
- Decreased the distance between the character and the opponent when the move hits or is blocked.
- 2~1
- Changed the frame advantage upon hit from +5 frames to +8 frames.
- Decreased the distance between the character and the opponent when the move hits or is blocked.
- The move can now also be performed with SS 2~1.
- 2~1,1
- Changed the frame advantage when blocked from -12 frames to -13 frames.
- Shortened the recovery time after the move hits by 2 frames.
- Changed the opponentās behavior when hit from the side.
- Increased the distance between the character and the opponent when the move is blocked.
- Decreased the distance between the character and the opponent when the move hits.
- 3~4
- Changed the frame advantage when blocked from -12 frames to -7 frames.
- Shortened the recovery time after the move hits by 5 frames.
- The move can now also be performed with SS 3~4.
- 3~4~b
- Changed the frame advantage when blocked from -7 frames to -2 frames.
- Shortened the recovery time after the move hits by 5 frames.
- f+4,3
- Changed the attack startup from frame 21 to frame 22.
- Decreased the distance between the character and the opponent when the move is blocked.
- f+4,4
- Changed the attack startup from frame 31 to frame 32.
- Decreased the distance between the character and the opponent when the move is blocked.
- Changed the startup of the characterās crouching status from frame 24 to frame 10.
- STC 1
- Shortened the recovery time after the move hits by 2 frames.
- STC 3
- Increased the distance between the character and the opponent when the move is blocked.
- df+4
- Changed the damage from 15 to 14.
- Decreased the distance between the character and the opponent when the move hits.
- df+4,2,1+2
- New move.
- db+1,2
- Changed the frame advantage upon hit from +5 frames to +7 frames.
- db+2,2~b
- Changed the frame advantage when blocked from -17 frames to -15 frames.
- Changed the frame advantage upon hit from -6 frames to -4 frames.
- db+2,2,2
- Changed the damage from 5, 10, 30 to 10, 10, 25.
- Decreased the distance between the character and the opponent when the 2nd hit is blocked.
- db+3
- Changed the damage from 12 to 14.
- b+2,3,4,2
- Changed the damage from 15, 8, 12, 21 to 15, 10, 13, 22.
- Increased the range of the 1st and 4th hits of the attack.
- Changed the input window for the 4th hit from 27 frames to 37 frames.
- BT 1
- Changed the frame advantage when blocked from -1 frame to -3 frames.
- Increased the recovery time for both the character and the opponent by 2 frames upon hit to slow down the interaction.
- Increased the lower range of the attack.
- KNP 4,3+4
- Changed the frame advantage when blocked from -5 frames to -3 frames.
- Shortened the recovery time after the move hits by 2 frames.
- Decreased the distance between the character and the opponent when the move hits.
- Increased the moveās reach.
- uf+3+4
- The character is now counted as crouching from frames 6 to 23 of the 1st hit.
- f,f+2
- Changed the frame advantage when blocked from -10 frames to -9 frames.
- f,f+1+2*
- Changed the damage from 28 to 25.
- Changed the frame advantage when blocked from +1 frame to +3 frames.
- Changed the frame advantage upon hit from +23 frames to +14 frames.
- Decreased the distance between the character and the opponent when the move hits or is blocked.
- QCF+1
- Increased the strength of the pushback to reduce the frequency at which the character would switch places with the opponent.
- QCF+1+2
- Changed the damage from 23 to 21.
- Changed the frame advantage when blocked from +5 frames to +4 frames.
- Changed the frame advantage upon hit from +9 frames to +8 frames.
- Decreased the distance between the character and the opponent when the move is blocked.
- WS 1,2
- Changed the damage from 11, 12 to 13, 13.
- WS 4
- Changed the frame advantage upon hit from +4 frames to +7 frames.
- WS 1+2
- Changed the damage from 25 to 20.
- Changed the frame advantage when blocked from -10 frames to -9 frames.
- Shortened the recovery animation by 1 frame when the move hits.
- Changed the opponentās behavior when hit.
- Decreased the distance between the character and the opponent when the move is blocked.
- WS 1+2 upon successful punch parry
- Changed the damage from 25 to 20.
- Changed the frame advantage upon hit from +30 frames to +16 frames.
- Decreased the distance between the character and the opponent when the move hits.
- FC df+1
- Changed the damage from 18 to 19.
- Changed the frame advantage when blocked from -13 frames to -12 frames.
- Changed the frame advantage upon hit from -2 frames to -1 frame.
- SS 2
- Changed the frame advantage when blocked from +1 frame to +3 frames.
- SS 4
- Changed the startup of the characterās crouching status from frame 13 to frame 10.
- While down (facing up) 3+4
- Changed the frame advantage when blocked from -5 frames to -3 frames.
- Shortened the recovery time after the move hits by 2 frames.
- Decreased the distance between the character and the opponent when the move hits.
- Increased the moveās reach.
Geese
- R.HCF+3+4 during hit 1,2,4,1,4,1,3,2,1+2
- Changed the damage of the 10th hit from 15 to 25.
- f,d,df+1
- f,d,df+2
- MAX.f,d,df+1+2
- New move.
- 4
- Changed the frame advantage when blocked from -3 frames to -8 frames.
- Increased the recovery time after the move misses by 5 frames.
- f+2
- Changed the attack startup from frame 20 to frame 17.
- df+1
- Changed the frame advantage when blocked from -1 frame to -3 frames.
- Changed the frame advantage upon hit from +7 frames to +5 frames.
- df+1,1
- Changed the frame advantage when blocked from -2 frames to -4 frames.
- Increased the recovery time for both the character and the opponent by 2 frames upon hit to slow down the interaction.
- df+2
- Changed the frame advantage when blocked from -5 frames to -9 frames.
- Increased the recovery time after the move misses by 4 frames.
- Decreased the distance between the character and the opponent when the move is blocked.
- d+1
- FC 1
- āf+1ā can no longer be chained together this move after landing it as a counter hit.
- d+3
- FC 3
- Changed the frame advantage when blocked from -12 frames to -15 frames.
- Changed the frame advantage upon hit from -2 frames to -5 frames.
Gigas
- db+3,2
- New move.
Heihachi
- WS+3,1+2
- New move.
Hwoarang
- df+1,3
- New move.
Jack-7
- f+1,2,1
- New move.
Jin
- ZEN 1,3
- New move.
Josie
- f+2,3,3
- New move.
Julia
- SS4
- f+3,1+2
- f+3,1+2 (opponent airborne)
- New move.
Katarina
- HAR df+2,3
- New move.
Kazumi
- RSS 3+4
- New move.
Kazuya
- b+2,1
- New move.
King
- b+2,1
- New move.
Kuma & Panda
Lars
- SEN 4
- New move.
Law
- ff+4,3
- Replaced with a new move.
Lee
- f+4,2
- New move.
Lei
- u+1+2,1+2
- DRU 3,1+2
- DRU 3,1+2,d
- New move.
Leo
- KNK 1+2
- New move.
Lili
- d+1+2
- New move.
Lucky Chloe
- BT 2
- f,f,f+3+4
- New move.
Marduk
- df+3,df+3,1,2
- df+3,df+3,1,2*
- New move.
Master Raven
- QCF+1,2
- New move.
Miguel
- b,df+4
- b,df+4,F
- New move.
Negan
- INT d+2
- New move.
Nina
- f,f,f+3+4
- New move.
Noctis
- uf+3,U (must hit)
- New move.
Paul
- QCB+3,2,3
- Replaced with a new move.
Shaheen
- SNK 4,1
- New move.
Steve
- QCF+2
- QCF+2,F
- New move.
Xiaoyu
- WS 1,4
- New move.
Yoshimitsu
- KIN b+2,1
- New move.