Documentation for this module may be created at Module:Fighter/doc
local p = {};
p.fighters = {
"Akuma", "Alisa", "Anna", "Armor King", "Asuka",
"Bob", "Bryan", "Claudio", "Devil Jin", "Dragunov",
"Eddy", "Eliza", "Fahkumram", "Feng", "Ganryu",
"Geese", "Gigas", "Heihachi", "Hwoarang", "Jack-7",
"Jin", "Josie", "Julia", "Katarina", "Kazumi",
"Kazuya", "King", "Kuma", "Kunimitsu", "Lars",
"Law", "Lee", "Lei", "Leo", "Leroy",
"Lidia", "Lili", "Lucky Chloe", "Marduk", "Master Raven",
"Miguel", "Negan", "Nina", "Noctis", "Paul",
"Shaheen", "Steve", "Xiaoyu", "Yoshimitsu", "Zafina"
}
p.list = function()
local r = ''
for _, f in ipairs(p.fighters) do
r = r .. "* [[" .. f .. "]]\n"
end
return r
end
p.class = function(frame)
local name = frame.args[1]
return p._class(name)
end
p._class = function(name)
local r = name:lower():gsub("%s+","-")
return r
end
p.punishers = function(frame)
local name = frame.args[1]
return p._punishers(name)
end
p._punishers = function(name)
data = mw.loadData('Module:Fighter/punishers')
local block = data.block[name]
if (block == nil) then
error("Punishers not defined in [[Module:Fighter/punishers]] for " .. name)
end
local span = 80
for _,t_group in pairs(block) do
for _,t_startup in pairs(t_group) do
for n,_ in pairs(t_startup) do
if n > span then
span = n
end
end
end
end
if span % 5 ~= 0 then
span = span + 5 - (span % 5)
end
local scale = mw.html.create('div'):addClass('punishers-scale')
for i = 0,span,5 do
local pip = mw.html.create('div'):addClass('punishers-scalepip')
:css("width", string.format("%.2f%%", 100 * i / span))
if i % 50 == 0 then
pip:addClass('major')
elseif i % 25 == 0 then
pip:addClass('minor')
end
scale:node(pip)
end
local root = mw.html.create('div'):addClass('punishers')
for pos,punishers in pairs(block) do
local group = mw.html.create('div'):addClass('punishers-group')
root:node(group)
group:node(mw.html.create("div"):addClass('punishers-label')
:wikitext(pos:gsub("^%l", string.upper) .. "ing")
)
group:node(mw.clone(scale))
local grid = mw.html.create('div'):addClass('punishers-grid')
group:node(grid)
best = {}
for i = 1,50 do
if punishers[i] ~= nil then
for k,v in pairs(punishers[i]) do
if best[v] == nil or best[v] < k then
best[v] = k
end
end
if best[true] then
for k,v in pairs(best) do
if k ~= true and best[k] <= best[true] then
best[k] = nil
end
end
end
end
if punishers[i] ~= nil or (i >= 10 and i <= 15) then
bestSortedKeys = {}
for k,_ in pairs(best) do
table.insert(bestSortedKeys, k)
end
table.sort(bestSortedKeys, function (a, b)
-- Larger bars first so that smaller bars are actually visible
return best[a] > best[b]
end)
local row = mw.html.create('div'):addClass('punishers-row')
:node(mw.html.create('div'):addClass('punishers-startup')
:wikitext("-" .. i)
)
grid:node(row)
local bars = mw.html.create('div'):addClass('punishers-bars')
row:node(bars)
for i,k in ipairs(bestSortedKeys) do
local class = k
if class == true then class = 'bg-blue' end
bars:node(
mw.html.create('div'):addClass('punishers-bar')
:addClass(class):addClass('pattern')
:css("width", string.format("%.2f%%", 100 * best[k] / span))
:wikitext(best[k])
)
end
local median = data.median[pos][i]
if median ~= nil then
bars:node(
mw.html.create('div'):addClass('punishers-median')
:css('width', string.format("%.2f%%", 100 * median / span))
)
end
end
end
end
return root
end
return p