Alisa changelog (Tekken 7)

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5.01, 04 Oct 2022

Main article: Version 5.01

wr2
Fixed issue where after a wall crush the opponent could recover back turned.

5.00, 17 Aug 2022

Main article: Version 5.00

f+1+2
Knockdown on hit added. Combos into DBT.2,1, SBT.4, or df+1+2.
Damage decreased from 25 to 21.
df+1+2
Hitbox expanded downward.
wr2
Wall crush on block +16g.
SBT.4
Damage increased from 22 to 25
Startup reduced from i18~19 to i17~19
Hits grounded with a pancake flip.
Recovery improved by 1 frame.
DBT.2
Range increased.

4.00, 10 Nov 2020

Main article: Version 4.00

SBT.1+2
New move. i27 mid. Transitions into DES. Crushes lows.
R.f+2+3
Frame advantage on block improved from +0 to +1.
Recovery time on hit improved by 1 frame.
SBT.3
DBT.3
Motion adjusted to be more likely to be hit by jumping mid attacks.
df+1+2
DES.df+1+2
Power crush state nerfed from frames 6~18 to 8~18.
db+1~4
Pushback strength reduced.
Made the move easier to land.
uf+3
Lower range increased.
DES.f+1
Frame advantage on block increased from +2 to +3.
DES.f+1+2
Frame advantage on block increased from +7 to +8.
DES.d+2
Damage changed from 5,5,5,5 to 3,3,3,20.
DES.d+2*
Damage of last hit increased from 5 to 20.
Damage of each hit except last reduced from 5 to 3.

3.10, 10 Dec 2019

Main article: Version 3.10

Command Change
R.b+1+2 Fixed an issue in which the opponent's attack would be counted as a counter hit if it landed before the Rage Art start-up animation began.
R.f+2+3 Fixed an issue in which the second half of the move could not be performed while rising.

3.00, 05 Sep 2019

Main article: Version 3.00

b+1+2
Fixed an issue in which advance input was unavailable after missing or being blocked.
f+2+3
Fixed an issue in which the move could not be input while running.
2,3,4
Changed the frame advantage when blocked from -19 frames to -13 frames.
Shortened the recovery time after the move hits by 3 frames.
3
Changed the attack startup from frame 14 to frame 13.
3,2
Changed the frame advantage of the 6th hit when blocked from -9 frames to -12 frames.
Changed the frame advantage of the 6th hit upon hit from +1 frame to +5 frames.
f+3,2
Changed the damage from 13, 20 to 10, 17.
f+3,1+2
Changed the opponent’s behavior when hit.
Changed the move to send the opponent spinning when it hits them midair.
SBT 1,2,1,3+4
Changed the damage from 12, 13, 7, 5, 28 to 12, 13, 10, 10, 30.
SBT 3
The move can now also be performed with DBT 3.
SBT 4
The move can now also be performed with DBT 4.
df+1+2
DES df+1+2
Changed the frame advantage on guard from -14 frames to -13 frames.
Shortened the recovery animation by 1 frame when the move hits.
Changed the opponent’s behavior when hit.
Changed the move to send the opponent spinning when it hits them midair.
Increased the range of the attack.
db+2,2,1+2
Fixed an issue in which the opponent’s behavior would differ when they were hit in midair from when “db+2,2” was used.
db+1~2
Sped up the timing at which the right hand is restored by 5 frames.
b+4
Delayed the timing at which the opponent is counted as being midair after a counter hit by 1 frame.
b+4,4
b+4,4,3+4
b+4,4,f+3+4
New move.
uf+3
Changed the attack startup from frame 20 to frame 17.
u+4
Decreased the move’s forward movement.
Decreased the distance between the character and the opponent when the move hits or is blocked.
u+4,4
Decreased the move’s forward movement.
DES 1+2
Changed the opponent’s behavior when hit.
DES f+1
Changed the frame advantage when blocked from ±0 frames to +2 frames.
DES d+2
Changed the attack startup from frame 30 to frame 26.
Changed the frame advantage when blocked from -14 frames to -12 frames.
Changed the frame advantage upon hit from +2 frames to +4 frames.
DES u+3+4,1 (or d+3+4,1)
Changed the frame advantage when blocked from -10 frames to -13 frames.
Decreased the distance between the character and the opponent when the move is blocked.
Enabled the move to cause a wall bound if it hits.
Changed the opponent’s behavior when hit in midair.