Alisa (Tekken 7) |
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5.01, 04 Oct 2022
Main article: Version 5.01
- wr2
- Fixed issue where after a wall crush the opponent could recover back turned.
5.00, 17 Aug 2022
Main article: Version 5.00
- f+1+2
- Knockdown on hit added. Combos into DBT.2,1, SBT.4, or df+1+2.
- Damage decreased from 25 to 21.
- df+1+2
- Hitbox expanded downward.
- wr2
- Wall crush on block +16g.
- SBT.4
- Damage increased from 22 to 25
- Startup reduced from i18~19 to i17~19
- Hits grounded with a pancake flip.
- Recovery improved by 1 frame.
- DBT.2
- Range increased.
4.00, 10 Nov 2020
Main article: Version 4.00
- SBT.1+2
- New move. i27 mid. Transitions into DES. Crushes lows.
- R.f+2+3
- Frame advantage on block improved from +0 to +1.
- Recovery time on hit improved by 1 frame.
- SBT.3
- DBT.3
- Motion adjusted to be more likely to be hit by jumping mid attacks.
- df+1+2
- DES.df+1+2
- Power crush state nerfed from frames 6~18 to 8~18.
- db+1~4
- Pushback strength reduced.
- Made the move easier to land.
- uf+3
- Lower range increased.
- DES.f+1
- Frame advantage on block increased from +2 to +3.
- DES.f+1+2
- Frame advantage on block increased from +7 to +8.
- DES.d+2
- Damage changed from 5,5,5,5 to 3,3,3,20.
- DES.d+2*
- Damage of last hit increased from 5 to 20.
- Damage of each hit except last reduced from 5 to 3.
3.10, 10 Dec 2019
Main article: Version 3.10
Command | Change | |
---|---|---|
R.b+1+2 | Fixed an issue in which the opponent's attack would be counted as a counter hit if it landed before the Rage Art start-up animation began. | |
R.f+2+3 | Fixed an issue in which the second half of the move could not be performed while rising. |
3.00, 05 Sep 2019
Main article: Version 3.00
- b+1+2
- Fixed an issue in which advance input was unavailable after missing or being blocked.
- f+2+3
- Fixed an issue in which the move could not be input while running.
- 2,3,4
- Changed the frame advantage when blocked from -19 frames to -13 frames.
- Shortened the recovery time after the move hits by 3 frames.
- 3
- Changed the attack startup from frame 14 to frame 13.
- 3,2
- Changed the frame advantage of the 6th hit when blocked from -9 frames to -12 frames.
- Changed the frame advantage of the 6th hit upon hit from +1 frame to +5 frames.
- f+3,2
- Changed the damage from 13, 20 to 10, 17.
- f+3,1+2
- Changed the opponentâs behavior when hit.
- Changed the move to send the opponent spinning when it hits them midair.
- SBT 1,2,1,3+4
- Changed the damage from 12, 13, 7, 5, 28 to 12, 13, 10, 10, 30.
- SBT 3
- The move can now also be performed with DBT 3.
- SBT 4
- The move can now also be performed with DBT 4.
- df+1+2
- DES df+1+2
- Changed the frame advantage on guard from -14 frames to -13 frames.
- Shortened the recovery animation by 1 frame when the move hits.
- Changed the opponentâs behavior when hit.
- Changed the move to send the opponent spinning when it hits them midair.
- Increased the range of the attack.
- db+2,2,1+2
- Fixed an issue in which the opponentâs behavior would differ when they were hit in midair from when âdb+2,2â was used.
- db+1~2
- Sped up the timing at which the right hand is restored by 5 frames.
- b+4
- Delayed the timing at which the opponent is counted as being midair after a counter hit by 1 frame.
- b+4,4
- b+4,4,3+4
- b+4,4,f+3+4
- New move.
- uf+3
- Changed the attack startup from frame 20 to frame 17.
- u+4
- Decreased the moveâs forward movement.
- Decreased the distance between the character and the opponent when the move hits or is blocked.
- u+4,4
- Decreased the moveâs forward movement.
- DES 1+2
- Changed the opponentâs behavior when hit.
- DES f+1
- Changed the frame advantage when blocked from ±0 frames to +2 frames.
- DES d+2
- Changed the attack startup from frame 30 to frame 26.
- Changed the frame advantage when blocked from -14 frames to -12 frames.
- Changed the frame advantage upon hit from +2 frames to +4 frames.
- DES u+3+4,1 (or d+3+4,1)
- Changed the frame advantage when blocked from -10 frames to -13 frames.
- Decreased the distance between the character and the opponent when the move is blocked.
- Enabled the move to cause a wall bound if it hits.
- Changed the opponentâs behavior when hit in midair.