RogerDodger (talk | contribs) (Automated character changelog via Module:Patch) Tag: Script  |
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{{Gigas}} | {{Gigas}} | ||
{{#invoke: | {{#invoke:Changelog|main|Gigas}} |
Latest revision as of 02:49, 29 June 2022
Gigas (Tekken 7) |
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5.00, 17 Aug 2022
Main article: Version 5.00
- 3
- Frame advantage on block improved from -9 to -7.
- Frame advantage on hit improved from +2 to +4.
- 4
- Frame advantage on block improved from -9 to -7.
- Frame advantage on hit improved from +4 to +6.
- f,F+3
- Wall crush on hit +20g.
- Frame advantage on block improved from -9 to -4.
- Frame advantage on hit improved from +3 to +8.
- ws1
- Counter hit behavior added, now +29g.
4.20, 27 May 2021
Main article: Version 4.20
- b+1+2
- d/f+3,1+2
- Pushback increased to prevent phasing.
4.00, 10 Nov 2020
Main article: Version 4.00
- SG.4,1
- New move.
- R.f+3+4*,1
- Damage increased from 25 to 30.
- R.f+3+4*<1
- Damage increased from 40 to 45.
- 1,2
- Damage increased from 24 to 28.
- 4
- Frame advantage on hit improved from +2 to +4.
- f+1+2
- Frame advantage on block improved from -9 to -5.
- Spacing on block increased.
- GOL.1
- Damage increased from 20 to 25.
- GOL.<1
- Damage increased from 35 to 40.
- df+4,1+2
- Counter hit launcher added.
- Can now shift to SG from df+4,1+2,3+4
- df+1+2,1+2
- Damage reduced from 20 to 17.
- d+1+2
- Tracking reduced.
- Lower range increased.
- d+3+4
- Can now be performed using slide input d+3_4~3+4
- db+2
- Damage increased from 20 to 23.
- db+1+2
- Pushback strength reduced and attack lands easier.
- db+3+4
- Can now be performed using slide input db+3_4~3+4
- b+1+2
- Counter hit launcher added.
- Can now shift to SG from b+1+2,3+4
- uf+3
- Lower range increased.
- f,F+2
- Unintended behavior on grounded face-down opponent fixed.
- FDFA.2
- Easier for opponent to land a jumping mid attack.
- Pushback strength reduced and attack lands easier.
- SG.1+2
- 1+3
- f+1+3
- 2+4
- f+2+4
- hcb,f+1+2
- Throw range increased.
3.31, 21 Apr 2020
Main article: Version 3.31
- d/f+4
- Frame advantage on counter hit increased from +8 to +9.
- Pushback on counter hit reduced.
- d/f+4,1+2
- Now combos from 1st counter hit.
- SG.2
- Frame advantage on block improved from -8 to +0.
- Pushback on block decreased.
- Recovery on hit shortened by 3 frames.
- f,F+2
- Damage increased from 20 to 25.
- ws2,3
- ws2,4
- Input window for the 2nd hit increased from 16 frames to 25.
- SS.2
- Frame advantage on block improved from -12 to -9.
3.10, 10 Dec 2019
Main article: Version 3.10
Command | Change | |
---|---|---|
db+3,2 | Increased the lower range of the attack. |
3.00, 05 Sep 2019
Main article: Version 3.00
- 2,1
- Changed the frame advantage when blocked from -7 frames to -6 frames.
- Changed the frame advantage upon hit from +4 frames to +5 frames.
- df+1,4
- d4,4
- Fixed an issue in which it was not possible to perform an attack reversal.
- df+2,1
- Shortened the recovery time after the move hits by 3 frames.
- db+3
- Changed the frame advantage when blocked from -28 frames to -20 frames.
- Changed the frame advantage upon hit from +6 frames to -4 frames.
- db+3,2
- New move.
- SG 2
- Enabled the move to cause a wall bound if it hits.
- b+1+2
- Changed the frame advantage when blocked from +1 frame to +4 frames.
- WS 1
- Changed the frame advantage upon hit from +3 frames to +5 frames.
- SS 2
- Decreased the move’s forward movement after it lands.
- f,df,d,db,b,f+1+2
- The move can now also be performed with SG 1+2.