Alisa changelog (Tekken 7): Difference between revisions

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m (RogerDodger moved page Alisa changelog to Alisa changelog (Tekken 7) without leaving a redirect: the great Tekken 8 migration)
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{{Alisa}}
{{Alisa}}


{{#invoke:Patch|log|Alisa}}
{{#invoke:Changelog|main|Alisa}}

Latest revision as of 15:52, 25 January 2024

5.01, 04 Oct 2022

Main article: Version 5.01

wr2
Fixed issue where after a wall crush the opponent could recover back turned.

5.00, 17 Aug 2022

Main article: Version 5.00

f+1+2
Knockdown on hit added. Combos into DBT.2,1, SBT.4, or df+1+2.
Damage decreased from 25 to 21.
df+1+2
Hitbox expanded downward.
wr2
Wall crush on block +16g.
SBT.4
Damage increased from 22 to 25
Startup reduced from i18~19 to i17~19
Hits grounded with a pancake flip.
Recovery improved by 1 frame.
DBT.2
Range increased.

4.00, 10 Nov 2020

Main article: Version 4.00

SBT.1+2
New move. i27 mid. Transitions into DES. Crushes lows.
R.f+2+3
Frame advantage on block improved from +0 to +1.
Recovery time on hit improved by 1 frame.
SBT.3
DBT.3
Motion adjusted to be more likely to be hit by jumping mid attacks.
df+1+2
DES.df+1+2
Power crush state nerfed from frames 6~18 to 8~18.
db+1~4
Pushback strength reduced.
Made the move easier to land.
uf+3
Lower range increased.
DES.f+1
Frame advantage on block increased from +2 to +3.
DES.f+1+2
Frame advantage on block increased from +7 to +8.
DES.d+2
Damage changed from 5,5,5,5 to 3,3,3,20.
DES.d+2*
Damage of last hit increased from 5 to 20.
Damage of each hit except last reduced from 5 to 3.

3.10, 10 Dec 2019

Main article: Version 3.10

Command Change
R.b+1+2 Fixed an issue in which the opponent's attack would be counted as a counter hit if it landed before the Rage Art start-up animation began.
R.f+2+3 Fixed an issue in which the second half of the move could not be performed while rising.

3.00, 05 Sep 2019

Main article: Version 3.00

b+1+2
Fixed an issue in which advance input was unavailable after missing or being blocked.
f+2+3
Fixed an issue in which the move could not be input while running.
2,3,4
Changed the frame advantage when blocked from -19 frames to -13 frames.
Shortened the recovery time after the move hits by 3 frames.
3
Changed the attack startup from frame 14 to frame 13.
3,2
Changed the frame advantage of the 6th hit when blocked from -9 frames to -12 frames.
Changed the frame advantage of the 6th hit upon hit from +1 frame to +5 frames.
f+3,2
Changed the damage from 13, 20 to 10, 17.
f+3,1+2
Changed the opponentā€™s behavior when hit.
Changed the move to send the opponent spinning when it hits them midair.
SBT 1,2,1,3+4
Changed the damage from 12, 13, 7, 5, 28 to 12, 13, 10, 10, 30.
SBT 3
The move can now also be performed with DBT 3.
SBT 4
The move can now also be performed with DBT 4.
df+1+2
DES df+1+2
Changed the frame advantage on guard from -14 frames to -13 frames.
Shortened the recovery animation by 1 frame when the move hits.
Changed the opponentā€™s behavior when hit.
Changed the move to send the opponent spinning when it hits them midair.
Increased the range of the attack.
db+2,2,1+2
Fixed an issue in which the opponentā€™s behavior would differ when they were hit in midair from when ā€œdb+2,2ā€ was used.
db+1~2
Sped up the timing at which the right hand is restored by 5 frames.
b+4
Delayed the timing at which the opponent is counted as being midair after a counter hit by 1 frame.
b+4,4
b+4,4,3+4
b+4,4,f+3+4
New move.
uf+3
Changed the attack startup from frame 20 to frame 17.
u+4
Decreased the moveā€™s forward movement.
Decreased the distance between the character and the opponent when the move hits or is blocked.
u+4,4
Decreased the moveā€™s forward movement.
DES 1+2
Changed the opponentā€™s behavior when hit.
DES f+1
Changed the frame advantage when blocked from Ā±0 frames to +2 frames.
DES d+2
Changed the attack startup from frame 30 to frame 26.
Changed the frame advantage when blocked from -14 frames to -12 frames.
Changed the frame advantage upon hit from +2 frames to +4 frames.
DES u+3+4,1 (or d+3+4,1)
Changed the frame advantage when blocked from -10 frames to -13 frames.
Decreased the distance between the character and the opponent when the move is blocked.
Enabled the move to cause a wall bound if it hits.
Changed the opponentā€™s behavior when hit in midair.