(Created page with "{{Uses Cargo|Special:CargoTables/Move}} {{Lua|Module:Move|Module:Move/functions|Module:Move/game}} {{Hatnote|This page is for ''Tekken 8''. For ''Tekken 7'', see Template:Wh...") |
RogerDodger (talk | contribs) (rewrite) |
||
Line 1: | Line 1: | ||
{{Uses Cargo|Special:CargoTables/Move}} | {{Uses Cargo|Special:CargoTables/Move}} | ||
{{Lua|Module:Move|Module: | {{Lua|Module:Move|Module:Game}} | ||
{{Hatnote| | {{Navbox Cargo}} | ||
{{Hatnote|{{tl|WhiffPunisherTable7}} is the same as {{tl|WhiffPunisherTable}} but reads from [[Special:CargoTables/Move7]] instead.}} | |||
This template displays whiff punishers in a table format, fetching move data (e.g. startup, damage) from the database. | |||
== Usage == | == Usage == | ||
Line 32: | Line 31: | ||
== Parameters == | == Parameters == | ||
Each punisher is an unnamed {{tl|o}} with the following parameters: | |||
Each punisher is an {{tl|o}} with following parameters: | |||
{| class="wikitable" | {| class="wikitable" | ||
Line 45: | Line 42: | ||
| <code>mini</code> | | <code>mini</code> | ||
| | | | ||
| Max damage of a mini combo, if any. See | | Max damage of a mini combo, if any. See {{tl|PunisherTable#Subparameters|PunisherTable § Subparameters}}. | ||
|- | |- | ||
| <code>staple</code> | | <code>staple</code> | ||
| | | | ||
| Max damage of a staple combo, if any. See | | Max damage of a staple combo, if any. See {{tl|PunisherTable#Subparameters|PunisherTable § Subparameters}}. | ||
|- | |- | ||
| <code>wall</code> | | <code>wall</code> | ||
| | | | ||
| Max damage of a wall combo, if any. See | | Max damage of a wall combo, if any. See {{tl|PunisherTable#Subparameters|PunisherTable § Subparameters}}. | ||
|- | |- | ||
| <code>rage</code> | | <code>rage</code> | ||
| | | | ||
| Max damage of a rage combo, if any. See | | Max damage of a rage combo, if any. See {{tl|PunisherTable#Subparameters|PunisherTable § Subparameters}}. | ||
|- | |- | ||
| <code>${column}</code> | | <code>${column}</code> | ||
| | | | ||
| Overrides value of any column: | | Overrides value of any column: | ||
* <code>move</code> - Overrides move input. See | * <code>move</code> - Overrides move input. See {{tl|PunisherTable#Subparameters|PunisherTable § Subparameters}}. | ||
* <code>speed</code> - Overrides startup of the move which by default is the 1st active frame. Useful when move is done using motion input or has multiple active frames. | * <code>speed</code> - Overrides startup of the move which by default is the 1st active frame. Useful when move is done using motion input or has multiple active frames. | ||
** Example: Bryan's f,F+4 is i16~19. At range range often connects on 2nd active frame, which makes it i17 at the fastest, and if you count motion input it becomes i17(~20). | ** Example: Bryan's f,F+4 is i16~19. At range range often connects on 2nd active frame, which makes it i17 at the fastest, and if you count motion input it becomes i17(~20). | ||
* <code>range</code> - Overrides move range. | * <code>range</code> - Overrides move range. | ||
* <code>damage</code> - Overrides move damage. See | * <code>damage</code> - Overrides move damage. See {{tl|PunisherTable#Subparameters|PunisherTable § Subparameters}}. | ||
* <code>risk</code> - Overrides move risk. | * <code>risk</code> - Overrides move risk. | ||
** Example: moves with stance transitions have different advantage with and without a transition. | ** Example: moves with stance transitions have different advantage with and without a transition. |
Latest revision as of 09:01, 6 March 2024
This template uses Cargo: | |
This template uses Lua: | |
Movelist templates |
---|
|
Punishment templates |
|
{{WhiffPunisherTable7}} is the same as {{WhiffPunisherTable}} but reads from Special:CargoTables/Move7 instead.
This template displays whiff punishers in a table format, fetching move data (e.g. startup, damage) from the database.
Usage
{{WhiffPunisherTable
|{{o| moveId = Bryan-1,4 }}
|{{o| moveId = Bryan-4,3
| riskNote = <ref>4,3 is unsafe but can threaten extensions.</ref> }}
|{{o| moveId = Bryan-df+2,1
| riskNote = <ref>2nd hit is a duckable high at -22.</ref> }}
|{{o| moveId = Bryan-ws3 | speed = i12(~14) }}
|{{o| moveId = Bryan-f,F+2 | speed = i13(~16) }}
|{{o| moveId = Bryan-ws1 | speed = i15(~17) | staple = 77 }}
|{{o| moveId = Bryan-b+4 | mini = 50 | wall = 80 }}
|{{o| moveId = Bryan-f,n,b+2 | speed = i14(~16) | staple = 77 }}
|{{o| moveId = Bryan-Sway.2,4 | speed = i15(~17) | mini = 59
| riskNote = <ref>qcb+2 on its own is safe at -9 and hard to challenge given the extension CH launches, and qcb+2,4 is delayable enough to [[hit confirm]] off of random whiffs, but not the hit itself.</ref><ref>2nd hit is a duckable high at -32.</ref> }}
|{{o| moveId = Bryan-f+4,1 | staple = 72 }}
|{{o| moveId = Bryan-f,F+4 | staple = 82
| speed = i17(~20) | speedNote = <ref>f,F+4 more often connects on its second active frame (i17) when used at range.</ref> }}
|{{o| moveId = Bryan-ss1 | speed = i17(~26) | staple = 75 }}
}}
Parameters
Each punisher is an unnamed {{o}} with the following parameters:
Parameter | Required | Description |
---|---|---|
moveId
|
✔︎ | Unique id of the move. |
mini
|
Max damage of a mini combo, if any. See {{PunisherTable § Subparameters}}. | |
staple
|
Max damage of a staple combo, if any. See {{PunisherTable § Subparameters}}. | |
wall
|
Max damage of a wall combo, if any. See {{PunisherTable § Subparameters}}. | |
rage
|
Max damage of a rage combo, if any. See {{PunisherTable § Subparameters}}. | |
${column}
|
Overrides value of any column:
| |
${column}Note
|
Add a note to any of the columns. Notes should be in ref tag.
|
Example
Whiff punishers | |||||
Move | Speed | Range | Damage | Risk | Hitbox |
---|---|---|---|---|---|
1,4 | i10 | 2.30 | 21 | -7 | High |
4,3 | i12 | 2.24 | 27 | -10[1] | High |
df+2,1 | i13 | 2.23 | 23 | -4[2] | Mid |
ws3 | i12(~14) | 2.32 | 18 | -10 | Mid |
f,F+2 | i13(~16) | ~3.05 | 32 | -9 | High |
ws1 | i15(~17) | 2.24 | 20 (77) | -16 | Mid |
b+4 | i16 | 2.18 | 18 (50/79) | -10 | Mid |
f,n,b+2 | i14(~16) | 2.43 | 20 (77) | -7 | High |
qcb+2,4 | i15(~17) | 2.72 | 41 (59) | -9[3][4] | Mid |
f+4,1 | i18 | 2.71 | 20 (72) | -13c | Mid |
f,F+4 | i17(~20)[5] | ~2.9 | 32 (50) | -9c | High |
ss1 | i17(~26) | ~3.1 | 23 (75) | -5 | High |
- ↑ 4,3 is unsafe but can threaten extensions.
- ↑ 2nd hit is a duckable high at -22.
- ↑ qcb+2 on its own is safe at -9 and hard to challenge given the extension CH launches, and qcb+2,4 is delayable enough to hit confirm off of random whiffs (but not the hit itself).
- ↑ 2nd hit is a duckable high at -32.
- ↑ f,F+4 more often connects on its second active frame when used at range.