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{{Asuka}} | |||
==Key tools== | ==Key tools== | ||
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Counter hit launchers: | Counter hit launchers: | ||
;4 | ;4 | ||
:i11 high, | :i11 high, combo can require execution. | ||
;d+3+4 | ;d+3+4 | ||
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;b+4 | ;b+4 | ||
:i15 mid knee with string follow-ups. | :i15 mid knee with string follow-ups and weak-side tracking. | ||
;d+2 | ;d+2 | ||
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;u/f+3 | ;u/f+3 | ||
:i20 mid that's extremely hard to whiff punish, -3 on block, low crush. | :i20 mid that's extremely hard to whiff punish, -3 on block, strong range, low crush. | ||
;f,f+1 | ;f,f+1 | ||
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===Pokes=== | ===Pokes=== | ||
;d/b+3 | ;d/b+3 | ||
:long range +4 on hit -11 low poke. Linear to R like most of her novelist. Foothold stun on CH. | |||
;d/f+2 | ;d/f+2 | ||
;d/b+4 | ;d/b+4 | ||
:high crushing low poke, -11, +0 with CH launching string follow-ups. | |||
;2,1 | ;2,1 | ||
:long-range high-high with string follow-ups. | |||
; | ; | ||
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===Whiff Punishers=== | ===Whiff Punishers=== | ||
;f+2 | ;f+2 | ||
: | : i17 mid launcher, death on block. | ||
;f+1+2 | ;f+1+2 | ||
: | : high armoured elbow wallbounce. | ||
;WS 3 | ;WS 3 | ||
: | : slow pushback mid launcher. | ||
===Keepout=== | ===Keepout=== | ||
;b+3 | ;b+3 | ||
:Infamous fast retreating launcher, hard to punish. String F2 that can be cancelled as normal. Early low crush frames, minor high crush frames. | |||
;f,f+3 | ;f,f+3 | ||
:long range safe homing mid CH launcher. Ballerina stun on hit, Asuka in FC. | |||
;f+4 | ;f+4 | ||
:+3 on block homing high. 40+ damage KND on hit, but slow at i19. | |||
;SS 2 | ;SS 2 | ||
:evasive safe mid KND. Built-in sidestep extension. | |||
; | ; | ||
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===Jab strings=== | ===Jab strings=== | ||
1-3. | |||
+0 -11 Jab to low, comes out quickly, can be fuzzy guarded. Mostly used for tracking purposes. | |||
1-1. | |||
Jab mid with multiple CH launcher string follow-ups, which also combo on CH. Canned 50/50 with 1-4 that cannot be interrupted or stepped. | |||
1-4 String DB4 out of jab with all the same properties. |
Latest revision as of 01:02, 28 January 2021
Asuka (Tekken 7) |
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Key tools
Counter-hits
Counter hit launchers:
- 4
- i11 high, combo can require execution.
- d+3+4
- i14 low-mid string. Launch on block.
- b+4
- i15 mid knee with string follow-ups and weak-side tracking.
- d+2
- i18 mid with strong range that forces FC.
- u/f+3
- i20 mid that's extremely hard to whiff punish, -3 on block, strong range, low crush.
- f,f+1
- i23 mid, (+4) on block, wallsplat KND on normal hit.
- WS 1+2
- i21 mid, long range, low profile, (-2) on block, (+5) on normal hit, can follow up with f+2 on CH for big damage
Pokes
- d/b+3
- long range +4 on hit -11 low poke. Linear to R like most of her novelist. Foothold stun on CH.
- d/f+2
- d/b+4
- high crushing low poke, -11, +0 with CH launching string follow-ups.
- 2,1
- long-range high-high with string follow-ups.
Whiff Punishers
- f+2
- i17 mid launcher, death on block.
- f+1+2
- high armoured elbow wallbounce.
- WS 3
- slow pushback mid launcher.
Keepout
- b+3
- Infamous fast retreating launcher, hard to punish. String F2 that can be cancelled as normal. Early low crush frames, minor high crush frames.
- f,f+3
- long range safe homing mid CH launcher. Ballerina stun on hit, Asuka in FC.
- f+4
- +3 on block homing high. 40+ damage KND on hit, but slow at i19.
- SS 2
- evasive safe mid KND. Built-in sidestep extension.
Animation Cancels
Moves that can be cancelled with the corresponding input:
- 3~4 | d/b
- f+2 | d
- f+3 | b
- b+1 | d
- b+2,1+2 | d
- WS 1+2 | d
Jab strings
1-3. +0 -11 Jab to low, comes out quickly, can be fuzzy guarded. Mostly used for tracking purposes.
1-1. Jab mid with multiple CH launcher string follow-ups, which also combo on CH. Canned 50/50 with 1-4 that cannot be interrupted or stepped.
1-4 String DB4 out of jab with all the same properties.