Asuka (Tekken 7) |
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5.00, 17 Aug 2022
Main article: Version 5.00
- 1,3
- Now combos from 1st hit.
- 1+4,2,4
- Damage increased from 23 to 26.
- 2+3
- Counter hit crumple launch on parry added.
- f+1,d+4
- b+2,1,d+4
- Damage increased from 22 to 26.
- df+3
- Damage increased from 22 to 23.
- db+3
- Startup reduced from i21 to i20.
- uf+4
- Recovery on hit improved by 2 frames.
- ws1+2
- Wall crush on hit +25g.
- Frame advantage on hit changed from +5 to +13g.
4.20, 27 May 2021
Main article: Version 4.20
- ws1+2
- “Pushback was decreased to make it easier to hit.”
4.00, 10 Nov 2020
Main article: Version 4.00
- b+2+3
- New move. i23 m. Sabaki: Autoparries mid and high kicks. Launches on parry.
- 2,1,1+2
- Fixed issue where opponent could shorten recovery of 2nd hit via crouch on hit.
- Frame advantage of 4th hit on block improved from -10 to -7.
- Recovery of 4th hit on hit shortened by 3 frames.
- 3~4
- Easier for opponent to land a jumping mid attack.
- 2+3
- Startup changed from i28~29 to i23~24.
- df+2+3
- Damage increased from 10,13,20 to 10,13,25.
- d+3+4
- Pushback strength reduced and attack lands easier.
- db+1
- Frame advantage on hit improved from +4 to +7.
- db+1,2
- Input window increased from 20 frames to 23 frames.
- db+2
- Startup changed from i23~24 to i20~21.
- b+1
- Can now shift to crouch by cancelling move with b+1,D
- b+2,1+2,4
- Range increased.
- b+4
- Frame advantage on block improved from -8 to -7.
- uf+2
- Damage increased from 20,20 to 20,25.
- wr3
- Lower range increased.
- ws1,4
- Frame advantage on block improved from -12 to -8.
- Recovery on hit shortened by 1 frame.
- Input window of 2nd hit increased from 15 frames to 21 frames.
- ws2,1,2,1,2,1+4,1,3+4
- Spacing after 8th/9th hit on hit reduced.
- b+1+3_2+4
- Recovery shortened by 5 frames.
3.30, 20 Mar 2020
Main article: Version 3.30
Command | Change | |
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3~4
f+1,d+4 |
Decreased the distance between the character and the opponent when the move hits. | |
Shortened the recovery time when cancelling the move with D/B by 2 frames | ||
2+3 | Changed the time of the punch parry's effect from 7-15 frames to 4-15 frames. | |
d+3+4 | Fixed an issue where mid-air damage differed from damage on ground. | |
Reduced the strength of the pushback, and made the move easier to land. | ||
Changed time of crouching status from 15-39 frames to 10-39 frames. | ||
WS 1 | Reduced the strength of the pushback, and made the move easier to land. |
3.00, 05 Sep 2019
Main article: Version 3.00
- 2,1,d+1+2
- New move.
- f+1+2
- Enabled the move to cause a wall bound if it hits.
- db+1
- Decreased the distance between the character and the opponent when the move hits.
- db+1,2
- Replaced with a new move.
- db+2
- Changed the frame advantage when blocked from -13 frames to -11 frames.
- Shortened the recovery time after the move hits by 2 frames.
- db+3
- Decreased the distance between the character and the opponent when the move is blocked.
- f,f+3
- Changed the opponent’s behavior when hit.
- Fixed the animation before the attack startup to reduce instances in which an opponent’s high attack would occasionally not land.