Asuka changelog (Tekken 7)

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5.00, 17 Aug 2022

Main article: Version 5.00

1,3
Now combos from 1st hit.
1+4,2,4
Damage increased from 23 to 26.
2+3
Counter hit crumple launch on parry added.
f+1,d+4
b+2,1,d+4
Damage increased from 22 to 26.
df+3
Damage increased from 22 to 23.
db+3
Startup reduced from i21 to i20.
uf+4
Recovery on hit improved by 2 frames.
ws1+2
Wall crush on hit +25g.
Frame advantage on hit changed from +5 to +13g.

4.20, 27 May 2021

Main article: Version 4.20

ws1+2
“Pushback was decreased to make it easier to hit.”

4.00, 10 Nov 2020

Main article: Version 4.00

b+2+3
New move. i23 m. Sabaki: Autoparries mid and high kicks. Launches on parry.
2,1,1+2
Fixed issue where opponent could shorten recovery of 2nd hit via crouch on hit.
Frame advantage of 4th hit on block improved from -10 to -7.
Recovery of 4th hit on hit shortened by 3 frames.
3~4
Easier for opponent to land a jumping mid attack.
2+3
Startup changed from i28~29 to i23~24.
df+2+3
Damage increased from 10,13,20 to 10,13,25.
d+3+4
Pushback strength reduced and attack lands easier.
db+1
Frame advantage on hit improved from +4 to +7.
db+1,2
Input window increased from 20 frames to 23 frames.
db+2
Startup changed from i23~24 to i20~21.
b+1
Can now shift to crouch by cancelling move with b+1,D
b+2,1+2,4
Range increased.
b+4
Frame advantage on block improved from -8 to -7.
uf+2
Damage increased from 20,20 to 20,25.
wr3
Lower range increased.
ws1,4
Frame advantage on block improved from -12 to -8.
Recovery on hit shortened by 1 frame.
Input window of 2nd hit increased from 15 frames to 21 frames.
ws2,1,2,1,2,1+4,1,3+4
Spacing after 8th/9th hit on hit reduced.
b+1+3_2+4
Recovery shortened by 5 frames.

3.30, 20 Mar 2020

Main article: Version 3.30

Command Change
3~4

f+1,d+4

Decreased the distance between the character and the opponent when the move hits.
Shortened the recovery time when cancelling the move with D/B by 2 frames
2+3 Changed the time of the punch parry's effect from 7-15 frames to 4-15 frames.
d+3+4 Fixed an issue where mid-air damage differed from damage on ground.
Reduced the strength of the pushback, and made the move easier to land.
Changed time of crouching status from 15-39 frames to 10-39 frames.
WS 1 Reduced the strength of the pushback, and made the move easier to land.

3.00, 05 Sep 2019

Main article: Version 3.00

2,1,d+1+2
New move.
f+1+2
Enabled the move to cause a wall bound if it hits.
db+1
Decreased the distance between the character and the opponent when the move hits.
db+1,2
Replaced with a new move.
db+2
Changed the frame advantage when blocked from -13 frames to -11 frames.
Shortened the recovery time after the move hits by 2 frames.
db+3
Decreased the distance between the character and the opponent when the move is blocked.
f,f+3
Changed the opponent’s behavior when hit.
Fixed the animation before the attack startup to reduce instances in which an opponent’s high attack would occasionally not land.