Version 3.31: Difference between revisions

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== Character Changes ==  
== Devil Jin ==
{| class="wikitable"
! !!
|-
| class="bg-blue" |
| Buff
|-
| class="bg-grey-03" |
| Unclear
|-
| class="bg-red" |
| Nerf
|}


=== Devil Jin ===
{{Changelist|columns=1|
; f,n,d,d/f+4
: {{Nerf}} Tracking buff from previous patch reverted.
}}


{| class="wikitable"
== Eliza ==
! !! Command !! Change
|-
| class="bg-red" |
| f,n,d,d/f+4
| Reverted the moves tracking to Ver. 3.21. (reduced tracking)
|}


=== Eliza ===
{{Changelist|columns=1|
; f+4,3,3
: {{Unclear}} Recovery on hit shortened by 4 frames.


{| class="wikitable"
; f+4,4
! !! Command !! Change
: {{Nerf}} Damage reduced from 20 to 15.
|-
: {{Buff}} Behavior on hit changed to enable a [[juggle]].
| class="bg-blue" |
| F+4,3,4 || Shortened the recovery time by 4 frames upon hit.
|-
| class="bg-grey-03" |
| f+4,4 || Changed the damage from 20 to 15.
Changed the opponent's behaviour when hit.
|-
| class="bg-blue" |
| b+1,2 || Increased the move's tracking.
|}


=== Fahkumram ===
; b+1,2
: {{Buff}} Tracking increased.
}}


{| class="wikitable"
== Fahkumram ==  
! !! Command !! Change
|-
| class="bg-red" |
| R! d/f+3+4
| Changed the frame advantage upon hit from ±0 frames to -3 frames.
|-
| class="bg-grey-03" |
| R! u/f+3+4
| Fixed an issue in which damage upon hit differed from the intended damage, under certain conditions.
|-
| class="bg-red" |
| d/f+1+2
| Fixed an issue in which the input window for escaping throws was different than other characters. (escape window increased)
|}


=== Geese ===
{{Changelist|columns=1|
; R.d/f+3+4
: {{Nerf}} Frame advantage on hit reduced from +0 to -3.


{| class="wikitable"
; R.u/f+3+4
! !! Command !! Change
: {{Unclear}} Fixed an issue in which damage upon hit differed from the intended damage, under certain conditions.
|-
| class="bg-grey-03" |
| R! hfcb,f+3+4 > 1,2,4,1,3,2,1+2
| Fixed an issue in which the opponent's behaviour when hit in mid-air was different than on ground.
|}


=== Gigas ===
; d/f+1+2
: {{Nerf}} Throw break window increased from 12 frames to 20. Previously, was not in line with most other throws.
}}


{| class="wikitable"
== Geese ==
! !! Command !! Change
|-
| class="bg-blue" |
| d/f+4 || Changed the frame advantage from +8 frames to +9 frames when the move lands as a counter hit.
Decreased the distance between the character and the opponent when the move lands as a counter hit.
|-
| class="bg-blue" |
| d/f+4,1+2 || The move will now chain together when the 1st hit lands as a counter hit.
|-
| class="bg-blue" |
| During Golem 2 || Changed the frame advantage when guarded from -8 frames to ±0 frames.
Decreased the distance between the character and the opponent when the move is guarded.
Shortened the recovery time by 3 frames upon hit.
|-
| class="bg-blue" |
| f,F+2 || Changed the damage from 20 to 25.
|-
| class="bg-blue" |
| WS 2,3 || Changed the input window for the 2nd hit from 16 frames to 25 frames.
|-
| class="bg-blue" |
| WS 2,4 || Changed the input window for the 2nd hit from 16 frames to 25 frames.
|-
| class="bg-blue" |
| SS 2 || Changed the frame advantage when guarded from -12 frames to -9 frames.
|}


=== Hwoarang ===
{{Changelist|columns=1|
; R.hcb,f+3+4,(During hit).1,2,4,1,4,1,3,2,1+2
: {{Unclear}} Fixed an issue in which the opponent's behavior when hit in mid-air was different than on ground.
}}


{| class="wikitable"
== Gigas ==
! !! Command !! Change
|-
| class="bg-grey-03" |
| u/f+3+4 || Decreased the distance between the character and the opponent when the 2nd hit lands.
|}


=== Katarina ===
{{Changelist|
; d/f+4
: {{Buff}} Frame advantage on counter hit increased from +8 to +9.
: {{Buff}} Pushback on counter hit reduced.


{| class="wikitable"
; d/f+4,1+2
! !! Command !! Change
: {{Buff}} Now combos from 1st counter hit.
|-
| class="bg-blue" |
| 3,3,3,3,3 || Changed the frame advantage upon hit from +1 frame to +4 frames.
|-
| class="bg-blue" |
| HAR 2 || Changed the opponent's behaviour when the move lands as a counter hit.
Reduced the strength of the pushback, and made the move easier to land.
|-
| class="bg-blue" |
| d/f+4 || Changed the frame advantage upon hit from +2 frames to +4 frames.
|-
| class="bg-blue" |
| d/f+3+4 || Changed the frame advantage upon hit from -1 frame to +1 frame.
|-
| class="bg-blue" |
| WR 3 || Changed the frame advantage when guarded from +1 frame to +5 frames.
|-
| class="bg-blue" |
| FC d/f+4 || Changed the frame advantage upon hit from ±0 frames to +1 frame.
|}


=== Kazuya ===
; SG.2
: {{Buff}} Frame advantage on block improved from -8 to +0.
: {{Unclear}} Pushback on block decreased.
: {{Unclear}} Recovery on hit shortened by 3 frames.


{| class="wikitable"
; f,F+2
! !! Command !! Change
: {{Buff}} Damage increased from 20 to 25.
|-
| class="bg-red" |
| f,n,d,d/f+4 || Reverted the moves tracking to Ver. 3.21. (reduced tracking)
|}


=== Leroy ===
; ws2,3
; ws2,4
: {{Buff}} Input window for the 2nd hit increased from 16 frames to 25.


{| class="wikitable"
; SS.2
! !! Command !! Change
: {{Buff}} Frame advantage on block improved from -12 to -9.
|-
}}
| class="bg-red" |
| HRM 4,1+2 || Decreased the distance between the character and the opponent when the move is guarded.
|-
| class="bg-red" |
| d/f+1 || Changed the frame advantage when guarded from -1 frames to -3 frames.
|-
| class="bg-red" |
| d/f+1,4 || Changed the frame advantage upon hit from +5 frames to +3 frames.
|-
| class="bg-red" |
| d/f+4 || Changed the frame advantage when guarded from -6 frames to -9 frames.
|-
| class="bg-red" |
| d/f+4,3 || Changed the frame advantage upon hit from +6 frames to +3 frames.
|-
| class="bg-red" |
| d+2 || Changed the damage from 16 to 14.
|-
| class="bg-red" |
| u/f+3+4 || Changed the damage from 17 to 14.
|}


=== Lucky Chloe ===
== Hwoarang ==


{| class="wikitable"
{{Changelist|columns=1|
! !! Command !! Change
; u/f+3+4
|-
: {{Unclear}} Pushback of 2nd hit reduced.
| class="bg-blue" |
}}
| 2:2 || Changed the damage from 20 to 23.
Increased the input window for just frame by 2 frames.
|-
| class="bg-blue" |
| d+3+4 || Changed the damage from 10, 5, 5 to 5, 5, 5.
1st to 3rd hit will now chain together.
|-
| class="bg-grey-03" |
| b+1 || Changed the opponent's behaviour when the move lands as a counter hit.
|}


[[Category:Patch|3.31]]
== Katarina ==
 
{{Changelist|
; 3,3,3,3,3
: {{Buff}} Frame advantage on hit improved from +1 to +4.
 
; HAR.1
: {{Unclear}} Behavior on counter hit changed.
: {{Unclear}} “Reduced the strength of the pushback, and made the move easier to land.”
 
; d/f+4
: {{Buff}} Frame advantage on hit improved from +2 to +4.
 
; d/f+3+4
: {{Buff}} Frame advantage on hit improved from -1 to +1.
 
; wr3
: {{Buff}} Frame advantage on block improved from +1 to +5.
 
; FC.d/f+4
: {{Buff}} Frame advantage on hit improved from +0 to +1.
}}
 
== Kazuya ==
 
{{Changelist|columns=1|
; f,n,d,d/f+4
: {{Nerf}} Tracking buff from previous patch reverted.
}}
 
== Leroy ==
 
{{Changelist|
; HMT.4,1+2
: {{Nerf}} Pushback on block reduced.
 
; d/f+1
: {{Nerf}} Frame advantage on hit reduced from +5 to +3.
: {{Nerf}} Frame advantage on block nerfed from -1 to -3.
 
; d/f+1,4
: {{Nerf}} Frame advantage on hit reduced from +6 to +3.
: {{Nerf}} Frame advantage on block nerfed from -6 to -9.
 
; d/f+4
: {{Nerf}} Damage reduced from 16 to 14.
 
; d/f+4,3
: {{Nerf}} Damage reduced from 17 to 14.
 
; d+2
: {{Nerf}} Frame advantage on hit nerfed from -1 to -4.
: {{Nerf}} Frame advantage on block nerfed from -12 to -15.
 
; u/f+3+4
: {{Nerf}} Frame advantage on block nerfed from --10 to -14.
: {{Nerf}} Recovery on hit lengthened by 2 frames.
}}
 
== Lucky Chloe ==
 
{{Changelist|columns=1|
; 2{{colon}}2
: {{Buff}} Damage increased from 20 to 23.
: {{Buff}} Input window for timed input increased by 2 frames.
 
; d+3+4
: {{Nerf}} Damage reduced from 10,5,5 to 5,5,5.
: {{Buff}} 3rd hit now combos from 2nd hit.
 
; b+1
: {{Buff}} Behavior on counter hit changed to enable a [[juggle]].
}}

Latest revision as of 08:36, 16 December 2021

Version 3.31
Released 21 Apr 2020
Official notes [1]
Chronology (view all)
Version 3.30 Version 3.32

Devil Jin

f,n,d,d/f+4
Tracking buff from previous patch reverted.

Eliza

f+4,3,3
Recovery on hit shortened by 4 frames.
f+4,4
Damage reduced from 20 to 15.
Behavior on hit changed to enable a juggle.
b+1,2
Tracking increased.

Fahkumram

R.d/f+3+4
Frame advantage on hit reduced from +0 to -3.
R.u/f+3+4
Fixed an issue in which damage upon hit differed from the intended damage, under certain conditions.
d/f+1+2
Throw break window increased from 12 frames to 20. Previously, was not in line with most other throws.

Geese

R.hcb,f+3+4,(During hit).1,2,4,1,4,1,3,2,1+2
Fixed an issue in which the opponent's behavior when hit in mid-air was different than on ground.

Gigas

d/f+4
Frame advantage on counter hit increased from +8 to +9.
Pushback on counter hit reduced.
d/f+4,1+2
Now combos from 1st counter hit.
SG.2
Frame advantage on block improved from -8 to +0.
Pushback on block decreased.
Recovery on hit shortened by 3 frames.
f,F+2
Damage increased from 20 to 25.
ws2,3
ws2,4
Input window for the 2nd hit increased from 16 frames to 25.
SS.2
Frame advantage on block improved from -12 to -9.

Hwoarang

u/f+3+4
Pushback of 2nd hit reduced.

Katarina

3,3,3,3,3
Frame advantage on hit improved from +1 to +4.
HAR.1
Behavior on counter hit changed.
“Reduced the strength of the pushback, and made the move easier to land.”
d/f+4
Frame advantage on hit improved from +2 to +4.
d/f+3+4
Frame advantage on hit improved from -1 to +1.
wr3
Frame advantage on block improved from +1 to +5.
FC.d/f+4
Frame advantage on hit improved from +0 to +1.

Kazuya

f,n,d,d/f+4
Tracking buff from previous patch reverted.

Leroy

HMT.4,1+2
Pushback on block reduced.
d/f+1
Frame advantage on hit reduced from +5 to +3.
Frame advantage on block nerfed from -1 to -3.
d/f+1,4
Frame advantage on hit reduced from +6 to +3.
Frame advantage on block nerfed from -6 to -9.
d/f+4
Damage reduced from 16 to 14.
d/f+4,3
Damage reduced from 17 to 14.
d+2
Frame advantage on hit nerfed from -1 to -4.
Frame advantage on block nerfed from -12 to -15.
u/f+3+4
Frame advantage on block nerfed from --10 to -14.
Recovery on hit lengthened by 2 frames.

Lucky Chloe

2:2
Damage increased from 20 to 23.
Input window for timed input increased by 2 frames.
d+3+4
Damage reduced from 10,5,5 to 5,5,5.
3rd hit now combos from 2nd hit.
b+1
Behavior on counter hit changed to enable a juggle.