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== | == Devil Jin == | ||
= | {{Changelist|columns=1| | ||
; f,n,d,d/f+4 | |||
: {{Nerf}} Tracking buff from previous patch reverted. | |||
}} | |||
== Eliza == | |||
= | {{Changelist|columns=1| | ||
; f+4,3,3 | |||
: {{Unclear}} Recovery on hit shortened by 4 frames. | |||
; f+4,4 | |||
: {{Nerf}} Damage reduced from 20 to 15. | |||
: {{Buff}} Behavior on hit changed to enable a [[juggle]]. | |||
; b+1,2 | |||
: {{Buff}} Tracking increased. | |||
}} | |||
== Fahkumram == | |||
= | {{Changelist|columns=1| | ||
; R.d/f+3+4 | |||
: {{Nerf}} Frame advantage on hit reduced from +0 to -3. | |||
; R.u/f+3+4 | |||
: {{Unclear}} Fixed an issue in which damage upon hit differed from the intended damage, under certain conditions. | |||
; d/f+1+2 | |||
: {{Nerf}} Throw break window increased from 12 frames to 20. Previously, was not in line with most other throws. | |||
}} | |||
== Geese == | |||
= | {{Changelist|columns=1| | ||
; R.hcb,f+3+4,(During hit).1,2,4,1,4,1,3,2,1+2 | |||
: {{Unclear}} Fixed an issue in which the opponent's behavior when hit in mid-air was different than on ground. | |||
}} | |||
== Gigas == | |||
{{Changelist| | |||
; d/f+4 | |||
: {{Buff}} Frame advantage on counter hit increased from +8 to +9. | |||
: {{Buff}} Pushback on counter hit reduced. | |||
; d/f+4,1+2 | |||
: {{Buff}} Now combos from 1st counter hit. | |||
; SG.2 | |||
: {{Buff}} Frame advantage on block improved from -8 to +0. | |||
: {{Unclear}} Pushback on block decreased. | |||
: {{Unclear}} Recovery on hit shortened by 3 frames. | |||
; f,F+2 | |||
: {{Buff}} Damage increased from 20 to 25. | |||
; ws2,3 | |||
; ws2,4 | |||
: {{Buff}} Input window for the 2nd hit increased from 16 frames to 25. | |||
; SS.2 | |||
: {{Buff}} Frame advantage on block improved from -12 to -9. | |||
}} | |||
== | == Hwoarang == | ||
{| | {{Changelist|columns=1| | ||
; u/f+3+4 | |||
| | : {{Unclear}} Pushback of 2nd hit reduced. | ||
}} | |||
== Katarina == | |||
{{Changelist| | |||
; 3,3,3,3,3 | |||
: {{Buff}} Frame advantage on hit improved from +1 to +4. | |||
; HAR.1 | |||
: {{Unclear}} Behavior on counter hit changed. | |||
: {{Unclear}} “Reduced the strength of the pushback, and made the move easier to land.” | |||
; d/f+4 | |||
: {{Buff}} Frame advantage on hit improved from +2 to +4. | |||
; d/f+3+4 | |||
: {{Buff}} Frame advantage on hit improved from -1 to +1. | |||
; wr3 | |||
: {{Buff}} Frame advantage on block improved from +1 to +5. | |||
; FC.d/f+4 | |||
: {{Buff}} Frame advantage on hit improved from +0 to +1. | |||
}} | |||
== Kazuya == | |||
{{Changelist|columns=1| | |||
; f,n,d,d/f+4 | |||
: {{Nerf}} Tracking buff from previous patch reverted. | |||
}} | |||
== Leroy == | |||
{{Changelist| | |||
; HMT.4,1+2 | |||
: {{Nerf}} Pushback on block reduced. | |||
; d/f+1 | |||
: {{Nerf}} Frame advantage on hit reduced from +5 to +3. | |||
: {{Nerf}} Frame advantage on block nerfed from -1 to -3. | |||
; d/f+1,4 | |||
: {{Nerf}} Frame advantage on hit reduced from +6 to +3. | |||
: {{Nerf}} Frame advantage on block nerfed from -6 to -9. | |||
; d/f+4 | |||
: {{Nerf}} Damage reduced from 16 to 14. | |||
; d/f+4,3 | |||
: {{Nerf}} Damage reduced from 17 to 14. | |||
; d+2 | |||
: {{Nerf}} Frame advantage on hit nerfed from -1 to -4. | |||
: {{Nerf}} Frame advantage on block nerfed from -12 to -15. | |||
; u/f+3+4 | |||
: {{Nerf}} Frame advantage on block nerfed from --10 to -14. | |||
: {{Nerf}} Recovery on hit lengthened by 2 frames. | |||
}} | |||
== Lucky Chloe == | |||
{{Changelist|columns=1| | |||
; 2{{colon}}2 | |||
: {{Buff}} Damage increased from 20 to 23. | |||
: {{Buff}} Input window for timed input increased by 2 frames. | |||
; d+3+4 | |||
: {{Nerf}} Damage reduced from 10,5,5 to 5,5,5. | |||
: {{Buff}} 3rd hit now combos from 2nd hit. | |||
; b+1 | |||
: {{Buff}} Behavior on counter hit changed to enable a [[juggle]]. | |||
}} |
Latest revision as of 08:36, 16 December 2021
Version 3.31 | |
---|---|
Released | 21 Apr 2020 |
Official notes | [1] |
Chronology (view all) | |
← Version 3.30 | Version 3.32 → |
Devil Jin
- f,n,d,d/f+4
- Tracking buff from previous patch reverted.
Eliza
- f+4,3,3
- Recovery on hit shortened by 4 frames.
- f+4,4
- Damage reduced from 20 to 15.
- Behavior on hit changed to enable a juggle.
- b+1,2
- Tracking increased.
Fahkumram
- R.d/f+3+4
- Frame advantage on hit reduced from +0 to -3.
- R.u/f+3+4
- Fixed an issue in which damage upon hit differed from the intended damage, under certain conditions.
- d/f+1+2
- Throw break window increased from 12 frames to 20. Previously, was not in line with most other throws.
Geese
- R.hcb,f+3+4,(During hit).1,2,4,1,4,1,3,2,1+2
- Fixed an issue in which the opponent's behavior when hit in mid-air was different than on ground.
Gigas
- d/f+4
- Frame advantage on counter hit increased from +8 to +9.
- Pushback on counter hit reduced.
- d/f+4,1+2
- Now combos from 1st counter hit.
- SG.2
- Frame advantage on block improved from -8 to +0.
- Pushback on block decreased.
- Recovery on hit shortened by 3 frames.
- f,F+2
- Damage increased from 20 to 25.
- ws2,3
- ws2,4
- Input window for the 2nd hit increased from 16 frames to 25.
- SS.2
- Frame advantage on block improved from -12 to -9.
Hwoarang
- u/f+3+4
- Pushback of 2nd hit reduced.
Katarina
- 3,3,3,3,3
- Frame advantage on hit improved from +1 to +4.
- HAR.1
- Behavior on counter hit changed.
- “Reduced the strength of the pushback, and made the move easier to land.”
- d/f+4
- Frame advantage on hit improved from +2 to +4.
- d/f+3+4
- Frame advantage on hit improved from -1 to +1.
- wr3
- Frame advantage on block improved from +1 to +5.
- FC.d/f+4
- Frame advantage on hit improved from +0 to +1.
Kazuya
- f,n,d,d/f+4
- Tracking buff from previous patch reverted.
Leroy
- HMT.4,1+2
- Pushback on block reduced.
- d/f+1
- Frame advantage on hit reduced from +5 to +3.
- Frame advantage on block nerfed from -1 to -3.
- d/f+1,4
- Frame advantage on hit reduced from +6 to +3.
- Frame advantage on block nerfed from -6 to -9.
- d/f+4
- Damage reduced from 16 to 14.
- d/f+4,3
- Damage reduced from 17 to 14.
- d+2
- Frame advantage on hit nerfed from -1 to -4.
- Frame advantage on block nerfed from -12 to -15.
- u/f+3+4
- Frame advantage on block nerfed from --10 to -14.
- Recovery on hit lengthened by 2 frames.
Lucky Chloe
- 2:2
- Damage increased from 20 to 23.
- Input window for timed input increased by 2 frames.
- d+3+4
- Damage reduced from 10,5,5 to 5,5,5.
- 3rd hit now combos from 2nd hit.
- b+1
- Behavior on counter hit changed to enable a juggle.