Kazuya combos (Tekken 7): Difference between revisions

From Wavu Wiki, the 🌊 wavy Tekken wiki
m (RogerDodger moved page Kazuya combos to Kazuya combos (Tekken 7) without leaving a redirect: the great Tekken 8 migration)
Tag: Script
 
(17 intermediate revisions by 3 users not shown)
Line 15: Line 15:
== Mini-combos ==
== Mini-combos ==


{{Combolist|columns=9em|<!-- see https://wavu.wiki/t/Template:Combolist for usage -->}}
{{Combolist|columns=10em|<!-- see https://wavu.wiki/t/Template:Combolist for usage -->
; [20] db+2
: [+20] cc OTG.d+3+4
: [+17] f,F+4
 
; [31] df+1,2
; [25] ss1+2
; [24] CH f+4
; [24] FC.df+3+4
: [+17] f,F+4
}}


== Staples ==
== Staples ==
Line 21: Line 31:
{{Staple}}
{{Staple}}


[[EWGF]] means f,n,df#2 (or f,n,d,df#2) and DEWGF (dashed EWGF) means f,f,n,d,df#2.
* [[EWGF]] - f,n,df#2 or f,n,d,df#2.
* DEWGF (dash EWGF) - f,f,n,d,df#2.
* PEWGF (perfect EWGF) - frame perfect f,n,df#2.


{{Combolist|
{{Combolist|
; [23] EWGF
; EWGF
: [+53] EWGF DEWGF b+2,1 S! b+3,1 f,f df+1,f+2 <!-- f~n~df+2=36 f~n~df+2=36 f~n~f*=12~n~d~df+2=36 b+2,1=60 f~n~f*=20 b~b+3,1=38 f~n~f=10 df+1,f+2 -->
: [76] EWGF DEWGF b+2,1 S! b+3,1 f,f df+1,f+2 <!-- f~n~df+2=36 f~n~df+2=36 f~n~f*=12~n~d~df+2=36 b+2,1=60 f~n~f*=20 b~b+3,1=38 f~n~f=10 df+1,f+2 -->
: [+53] EWGF DEWGF b+2,1 S! b+3,1 f,F+2
: [76] EWGF DEWGF b+2,1 S! b+3,1 f,f b+2,1
: [+50] EWGF DEWGF b+2,1 S! b+3,1 DEWGF
: [76] EWGF DEWGF b+2,1 S! b+3,1 f,F+2
: [+50] EWGF DEWGF b+2,1 S! b+3,1 f+3
: [75] ws1+2 b+2,4 f,f b+2,1 S! b+3,1 f,F+2 <!-- f~n~df+2=36 df*=6,1+2 b+2,4=48 f~n~f=7 b+2,1=60 f~n~f*=22 b~b+3,1=38 f~n~f*=3~f+2 -->
: [+49] EWGF DEWGF b+2,1 S! f,n,d,df+4,1
: [73] EWGF DEWGF b+2,1 S! b+3,1 DEWGF
: [+49] EWGF DEWGF b+2,1 S! f,n,d,df+3
: [73] EWGF DEWGF b+2,1 S! b+3,1 f+3
: [+46] EWGF DEWGF b+2,1 S! df+1,f+2
 
: [+46] EWGF DEWGF b+2,1 S! df+1,4
; [26] CH df+2
: [+52] ws1+2 b+2,4 f,f b+2,1 S! b+3,1 f,F+2 <!-- f~n~df+2=36 df*=6,1+2 b+2,4=48 f~n~f=7 b+2,1=60 f~n~f*=22 b~b+3,1=38 f~n~f*=3~f+2 -->
: [+76] PEWGF<ref>Opponent is standing for first 13 frames of CH df+2 hitstun. A perfect f,n,df#2 follow up gets 100% scaling and leads to a normal EWGF combo.</ref> (...EWGF combo)
: [+49] EWGF b+2,1 S! (1,2),4,3 f+3<ref name="1243-f3-ender"/>
: [+46] EWGF b+2,1 S! b+3,1 f,f df+1,f+2
: [+46] EWGF b+2,1 S! b+3,1 f,F+2
: [+43] EWGF b+2,1 S! df+3,2,1
 
; [25] ws2
; [24] CH d+1+2<ref>CH d+1+2 ws1+2 doesn't work vs Kuma/Panda. Replace with ws4.</ref>
; low parry
: [+49] ws1+2 b+2,4 f,f b+2,1 S! b+3,1 DEWGF
: [+49] ws1+2 b+2,1 S! (1,2),4,3 f+3<ref name="1243-f3-ender">Doesn't work vs Kunimitsu. Whiffs unless slightly off-axis to the right. Correct alignment happens automatically from ws2 and CH df+2.</ref>
: [+47] ws1+2 b+2,1 S! b+3,1 f,f df+1,f+2
: [+47] ws1+2 b+2,1 S! b+3,1 f,f df+1,f+2
: [+44] EWGF f,f b+2,4 f,f b+2,1 S! df+1,f+2
: [+44] ws1+2 b+2,1 S! df+3,2,1
: [+43] UF,4 df+1,4 S! b+3,1 f,f b+2,1
: [+43] ws1+2 b+2,1 S! df+3 df+1,f+2
: [+42] UF,4 b+2,4 f,f b+2,1 S! df+1,f+2
 
: [+41] EWGF f,f~1(x3) f,f b+2,1 S! df+1,f+2
; CH 4
: [+40] f,f 3,1,4 1 f,f b+2,1 S! df+1,f+2
: [68] ws1+2 b+2,1 S! b+3,1 f,f df+1,4
: [+39] UF,4 df+3 df+1,4 S! df+1,f+2
: [64] ws1+2 b+2,1 S! df+3 df+1,f+2
: [+38] UF,4 df+4 b+2,1 S! df+1,f+2


; [26] CH f,F+4
; [26] CH f,F+4
Line 48: Line 69:
: [+46] df+3 EWGF b+2,1 S! b+3,1 f,f b+2,1 <!-- f~n~f~f+3=50 df+3=45 f~n~d~df+2=36 b+2,1=60 f~n~f*=22 b~b+3,1=38 f~n~f=10 b+2,1 -->
: [+46] df+3 EWGF b+2,1 S! b+3,1 f,f b+2,1 <!-- f~n~f~f+3=50 df+3=45 f~n~d~df+2=36 b+2,1=60 f~n~f*=22 b~b+3,1=38 f~n~f=10 b+2,1 -->
: [+46] df+3 EWGF b+2,1 S! b+3,1 f,F+2
: [+46] df+3 EWGF b+2,1 S! b+3,1 f,F+2
: [+39] df+3 EWGF b+2,1 S! df+1,f+2
: [+38] df+3 df+1,4 S! b+3,1 f,f b+2,1


; [26] CH df+2
; [25] ws2
; [25] f,F+3
; [25] f,F+3
; [22] ws1,2
; [22] ws1,2
: [+41] 3,1,4 b+2,1 S! f,n,d,df+4,1
: [+40] 3,1,4 f,f 1 f,f b+2,1 S! df+1,f+2
: [+40] 3,1,4 f,f 1 f,f b+2,1 S! df+1,f+2
: [+38] 3,1,4 b+2,1 S! df+1,f+2
: [+38] 3,1,4 b+2,1 S! df+1,f+2
; CH ws1+2 (wall to the left)
: [76] df+3 EWGF b+2,1 S! b+3,1 f,F+2
: [68] df+3 df+1,4 S! b+3,1 f,f b+2,1
: [65] df+3 df+1,4 S! df+3,2,1
; ssr3
: [57] f,f df+1,2 f,F+4
: [56] f,f df+1,4 S! f,n,d,df+3
}}
}}
<references/>


=== Rage ===
=== Rage ===
Line 62: Line 95:
; EWGF
; EWGF
: combo for EWGF with rage here
: combo for EWGF with rage here
; [20] DVK.f+4 (on crouching opponent)
: EWGF ...
: df+1,2 ...
}}
}}


Line 96: Line 133:
{{Extra}}
{{Extra}}


{{Combolist|<!-- see https://wavu.wiki/t/Template:Combolist for usage -->}}
{{Combolist|<!-- see https://wavu.wiki/t/Template:Combolist for usage -->
; EWGF
: [72] EWGF DEWGF b+2,1 S! f,n,d,df+4,1
: [72] EWGF DEWGF b+2,1 S! f,n,d,df+3
: [69] EWGF DEWGF b+2,1 S! df+1,f+2
: [69] EWGF DEWGF b+2,1 S! df+1,4
: [67] EWGF f,f b+2,4 f,f b+2,1 S! df+1,f+2
: [67] UF,4 b+2,1 S! b+3,1 f,f b+2,1
: [65] UF,4 b+2,4 f,f b+2,1 S! df+1,f+2
: [64] EWGF f,f~1(x3) f,f b+2,1 S! df+1,f+2
: [63] f,f 3,1,4 1 f,f b+2,1 S! df+1,f+2
: [62] UF,4 df+3 df+1,4 S! df+1,f+2
: [61] UF,4 df+4 b+2,1 S! df+1,f+2
 
 
; [26] CH f,F+4
; [25] f,F+3
; [22] ws1,2
: [+46] EWGF b+2,1 S! b+3,1 f,f b+2,1
: [+43] EWGF b+2,1 S! df+3,2,1
: [+42] EWGF b+2,1 S! df+3 df+1,f+2
: [+39] df+3 EWGF b+2,1 S! df+1,f+2
: [+38] df+3 df+1,4 S! b+3,1 f,f b+2,1
: [+35] df+3 df+1,4 S! df+3,2,1
: [+34] df+3 df+1,4 S! df+3 df+1,f+2
}}


== External links ==
== External links ==


* [https://www.youtube.com/watch?v=OtNSLyntpNU Kazuya Combo Guide (Season 4) by Ryzing Sol]
* [https://www.youtube.com/watch?v=BxFI5DXl5jg Kazuya Combo Guide (Season 4) by RyzingSol]

Latest revision as of 15:57, 25 January 2024

Bread n' butter

Bread n' butter combos are juggles that:

  • Work on as many different launchers as possible
  • Work on all body sizes

Launchers that require unique combos go straight to § Staples.

Regular launch (e.g. ws1,2)
3,1,4 b+2,1 S! df+1,f+2
Crouching recovery (e.g. CH FUFT.3)
ws4 b+2,1 S! df+3,2,1

Mini-combos

[20] db+2
[+20] cc OTG.d+3+4
[+17] f,F+4
[31] df+1,2
[25] ss1+2
[24] CH f+4
[24] FC.df+3+4
[+17] f,F+4

Staples

Staple combos are juggles that:

  • Can be done consistently by a skilled player
  • Either work on all body sizes, or the characters it does work on are comprehensively listed
  • Are not strictly worse than another combo listed in terms of difficulty, damage, wall carry, and oki
  • EWGF - f,n,df#2 or f,n,d,df#2.
  • DEWGF (dash EWGF) - f,f,n,d,df#2.
  • PEWGF (perfect EWGF) - frame perfect f,n,df#2.
EWGF
[76] EWGF DEWGF b+2,1 S! b+3,1 f,f df+1,f+2
[76] EWGF DEWGF b+2,1 S! b+3,1 f,f b+2,1
[76] EWGF DEWGF b+2,1 S! b+3,1 f,F+2
[75] ws1+2 b+2,4 f,f b+2,1 S! b+3,1 f,F+2
[73] EWGF DEWGF b+2,1 S! b+3,1 DEWGF
[73] EWGF DEWGF b+2,1 S! b+3,1 f+3
[26] CH df+2
[+76] PEWGF[1] (...EWGF combo)
[+49] EWGF b+2,1 S! (1,2),4,3 f+3[2]
[+46] EWGF b+2,1 S! b+3,1 f,f df+1,f+2
[+46] EWGF b+2,1 S! b+3,1 f,F+2
[+43] EWGF b+2,1 S! df+3,2,1
[25] ws2
[24] CH d+1+2[3]
low parry
[+49] ws1+2 b+2,4 f,f b+2,1 S! b+3,1 DEWGF
[+49] ws1+2 b+2,1 S! (1,2),4,3 f+3[2]
[+47] ws1+2 b+2,1 S! b+3,1 f,f df+1,f+2
[+44] ws1+2 b+2,1 S! df+3,2,1
[+43] ws1+2 b+2,1 S! df+3 df+1,f+2
CH 4
[68] ws1+2 b+2,1 S! b+3,1 f,f df+1,4
[64] ws1+2 b+2,1 S! df+3 df+1,f+2
[26] CH f,F+4
[25] f,F+3
[22] ws1,2
[+46] df+3 EWGF b+2,1 S! b+3,1 f,f b+2,1
[+46] df+3 EWGF b+2,1 S! b+3,1 f,F+2
[26] CH df+2
[25] ws2
[25] f,F+3
[22] ws1,2
[+41] 3,1,4 b+2,1 S! f,n,d,df+4,1
[+40] 3,1,4 f,f 1 f,f b+2,1 S! df+1,f+2
[+38] 3,1,4 b+2,1 S! df+1,f+2
CH ws1+2 (wall to the left)
[76] df+3 EWGF b+2,1 S! b+3,1 f,F+2
[68] df+3 df+1,4 S! b+3,1 f,f b+2,1
[65] df+3 df+1,4 S! df+3,2,1
ssr3
[57] f,f df+1,2 f,F+4
[56] f,f df+1,4 S! f,n,d,df+3
  1. Opponent is standing for first 13 frames of CH df+2 hitstun. A perfect f,n,df#2 follow up gets 100% scaling and leads to a normal EWGF combo.
  2. 2.0 2.1 Doesn't work vs Kunimitsu. Whiffs unless slightly off-axis to the right. Correct alignment happens automatically from ws2 and CH df+2.
  3. CH d+1+2 ws1+2 doesn't work vs Kuma/Panda. Replace with ws4.

Rage

EWGF
combo for EWGF with rage here
[20] DVK.f+4 (on crouching opponent)
EWGF ...
df+1,2 ...

Wall

Regular carry (30% scaling)
combo here

Float

1
combo when you anti-air with jab here

Back-turned opponent

EWGF
combo when you hit EWGF in the back

Stage break

Howard Estate
big boy break all the walls combo here

Extras

Extra combos are juggles that are:

  • Strictly worse than one of the § Staples; or
  • Too inconsistent to be a staple; or
  • Joke combos for style points.
EWGF
[72] EWGF DEWGF b+2,1 S! f,n,d,df+4,1
[72] EWGF DEWGF b+2,1 S! f,n,d,df+3
[69] EWGF DEWGF b+2,1 S! df+1,f+2
[69] EWGF DEWGF b+2,1 S! df+1,4
[67] EWGF f,f b+2,4 f,f b+2,1 S! df+1,f+2
[67] UF,4 b+2,1 S! b+3,1 f,f b+2,1
[65] UF,4 b+2,4 f,f b+2,1 S! df+1,f+2
[64] EWGF f,f~1(x3) f,f b+2,1 S! df+1,f+2
[63] f,f 3,1,4 1 f,f b+2,1 S! df+1,f+2
[62] UF,4 df+3 df+1,4 S! df+1,f+2
[61] UF,4 df+4 b+2,1 S! df+1,f+2


[26] CH f,F+4
[25] f,F+3
[22] ws1,2
[+46] EWGF b+2,1 S! b+3,1 f,f b+2,1
[+43] EWGF b+2,1 S! df+3,2,1
[+42] EWGF b+2,1 S! df+3 df+1,f+2
[+39] df+3 EWGF b+2,1 S! df+1,f+2
[+38] df+3 df+1,4 S! b+3,1 f,f b+2,1
[+35] df+3 df+1,4 S! df+3,2,1
[+34] df+3 df+1,4 S! df+3 df+1,f+2

External links