Kazuya (Tekken 7) |
---|
Rage
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Rage Art
R.df+1+2
m
55–82
-22
-15d
i20
pc8~19
r46
Damage increases with lower health
Rage Drive
R.CD.df+1+4,UF
m,t
41,12
+0d
i18(21~)
cs1~
DVK
- Available only as combo from 1st hit
Rage Drive
R.ub+1+2
m
0
-6~+4
+4a~+14a
i20~30
pc5~
r36 DVK
- Same properties as the Rage Art power crush
n
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
1,2
h,h
7,8
-1
+7
i10
t40 r20
- Jail from 1st attack with 4f delay
- Combo from 1st hit with 4f delay
1,2,2
h,h,h
7,8,12
-12
+4
i10
r31
- Jail from 2nd attack
- Combo from 2nd hit
- Move can be delayed 2f
3,1,4
h,h,m
14,7,17
- Combo from 2nd CH with 6f delay
- Move can be delayed 14f
f
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
df
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
df+3,2,1
m,m,m
13,15,21
- Combo from 2nd CH
- Move can be delayed 16f
d
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
db
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
b
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
b+1,2
h,m
13,20
-14
+9a (+0)
i11~12
- Combo from 1st hit with 10f delay
- Move can be delayed 14f
b+2,1
m,m
12,20
-14
+23a (+14)
i14~15
i31~32
- Combo from 1st CH
- Move can be delayed 10f
b+2,4
m,h
12,12
-3
+8
i14~15
- Combo from 1st hit with 5f delay
- Move can be delayed 10f
u
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Motion input
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Crouch
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
WS
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
SS
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Other
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
MS
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
f,n
MS
- Direction differs on number of frames f was held:
- Odd number of frames - left
- Even number of frames - right
CD
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
DVK
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
DVK.1+2
h!
40
+14d (-44)
i40~63
- Hits on i43 point blank
- Jack and Alisa can recover 20 health with 2 input
DVK.u+1+2
h!
26
i18~35
- Fires laser diagonally upward
- Cannot hit opponent on the ground (tested on Fahkumram and Kuma)
- Alternate input uf+1+2
DVK.CD.df+4,1,f,n,d,df+1
L,m,m
15,27,20
-17
+28a (+18)
i16
i26~28
js22~
DVK.CD.df+4,1,f,n,d,df+1,UF
L,m,t
15,27,20,15
-4d
i16
Available only as combo from 3rd hit
DVK.OTG.d+1+2
L
20
-16
+5d
i22~30
+5d on waking up opponent hit, -5d (-15) on OTG hit
Throws
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
f,F+1+2
t
35
+0
+26d (+8)
i12
- Throw break 1+2
- Side switch on break
- 15 additional damage on wall hit
Ultimate Tackle
db+1+2
t
40
-5
+3d
i26
Tackle
- Alternate input:
- df+1+2
- FC.1+2
- Throw break:
- 2 in first 4f
- 1+2 before takedown
- Recovers in BT on break
Ultimate Punch
Tackle.1,2,1,2
5,5,5,15
+0
+0d
- Alternate input Tackle.2,1,2,1
- Throw break 1 or 2