Bryan tech (Tekken 7): Difference between revisions

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{{Tech}}
{{Tech}}
UF3 is 0 on block
 
if Opp mashes can contest with 1,2,4 or iws1
* uf+3 is 0 on block
You can use uf+3 as unorthodox pressure, and then move to make your opponent whiff and want to mash slow things after uf+3, so you can then interrupt with with a fast CH (ex: 1,2,1 1,2,4 4)
 
== Crouch Dash Cancel ==
 
Basically crouch cancel with a sidestep out of Crouch Dash. For example, b+3,f~u,n. Primary use - CH 4 combo.
 
== Instant Snake Rampage ==
 
'''Instant Snake Rampage''' ('''iSR''') - instant FC.df+2,1. Mainly useful in advanced combos. Input is d,df,d,db,d,df+2,1
 
Same input could be used to do '''Instant Northern Cross''' (FC.df+4). Niche, but high crushes from frame 1, so maybe has its use?

Latest revision as of 15:52, 25 January 2024

Tech broadly covers anything that doesn't fit elsewhere, such as:

  • Notable tricks or niche uses for a string/move
  • Execution tips for a particular technique

If a section gets too long, it might be sensible to move it to its own page.

  • uf+3 is 0 on block

You can use uf+3 as unorthodox pressure, and then move to make your opponent whiff and want to mash slow things after uf+3, so you can then interrupt with with a fast CH (ex: 1,2,1 1,2,4 4)

Crouch Dash Cancel

Basically crouch cancel with a sidestep out of Crouch Dash. For example, b+3,f~u,n. Primary use - CH 4 combo.

Instant Snake Rampage

Instant Snake Rampage (iSR) - instant FC.df+2,1. Mainly useful in advanced combos. Input is d,df,d,db,d,df+2,1

Same input could be used to do Instant Northern Cross (FC.df+4). Niche, but high crushes from frame 1, so maybe has its use?