Bryan (Tekken 7) |
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5.00, 17 Aug 2022
Main article: Version 5.00
- f,F+3*
- Wall crush on block +13g.
- Frame advantage on block improved from +8 to +11g.
4.00, 10 Nov 2020
Main article: Version 4.00
Command | Change | |
---|---|---|
1+2,1 | New move. | |
1,4,3,3 | Changed opponent's behaviour on CH. | |
Increased the range of attack. | ||
1+2 | Changed opponent's behaviour on CH. | |
Increased range of the attack. | ||
f+3 | Increased frame advantage on hit from +1 to +4. | |
df+2,1 | Increased frame advantage on hit from +4 to +8. | |
d+1,3 | Increased range of the attack. | |
d+1+2,B | Can now sidestep from During Swaying u. | |
d+1+2,3 | Changed opponent's behaviour on CH. | |
d+1+2~2 | Increased frame advantage on block from +2 to +7. | |
d+3+4 | Increased damage from 15 to 16. | |
d+3+4,2 | Increased damage from 23 to 25. | |
Changed opponent's behaviour when hit mid-air. | ||
ub+1+2,1,2,1,2,1,2,1,2,1 | Reduced strength of pushback, and made move easier to land. | |
f,F+4 | Increased frame advantage on block from -10 to -9. | |
qcb+2,4 | Increased frame advantage on block from -10 to -9. | |
qcb+3 | Changed opponent's behaviour on CH. | |
qcb+4 | Increased range of the attack. | |
WR 3,4 | Decreased the distance between the player and the opponent
on CH. |
3.30, 20 Mar 2020
Main article: Version 3.30
Command | Change | |
---|---|---|
qcb+3 | Changed the damage from 21 to 23. | |
Changed the frame advantage upon hit from +4 frames to +5 frames. |
3.10, 10 Dec 2019
Main article: Version 3.10
Command | Change | |
---|---|---|
d+2 | Increased the distance between the character and the opponent when the move hits the opponent while they're down. |
3.00, 05 Sep 2019
Main article: Version 3.00
- R.b+1+2
- Fixed an issue in which the move could not be performed when input as “R.f,N,b+1+2” or while running.
- 1,4,2,1,u (or d)
- b+2,1,u (or d)
- QCF+4,1,u (or d)
- Fixed an issue in which the timing at which “During sidestep 1+2” and “During sidestep 3+4” could be performed was faster.
- 2
- Decreased the distance between the character and the opponent when the move hits.
- Increased the lower range of the attack.
- 2,3
- Decreased the distance between the character and the opponent when the move hits.
- 4,3
- The move will now chain together.
- Changed the frame advantage upon hit from +4 frames to +2 frames.
- 4,3,4
- Shortened the recovery time after the move hits by 3 frames.
- d+2
- Changed the damage from 14 to 17.
- Changed the frame advantage upon hit from +1 frame to +8 frames.
- Decreased the distance between the character and the opponent when the move hits.
- d+4
- Changed the damage from 11 to 13.
- d+1+2
- Increased the move’s reach.
- d+1+2~2
- Increased the move’s reach.
- b+1
- Changed the frame advantage when blocked from +3 frames to +4 frames.
- f,f+2
- Changed the frame advantage when blocked from -10 frames to -9 frames.
- Shortened the recovery animation by 1 frame when the move hits.
- f,f+4
- Decreased the distance between the character and the opponent when the move hits.
- b,df+4+b
- Shortened the recovery time by 4 frames.
- QCB+2,4
- Decreased the distance between the character and the opponent when the move hits.
- QCB+4
- Changed the damage from 21 to 23.
- FC df+2,1
- New move.