Kazuya combos (Tekken 7): Difference between revisions

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m (RogerDodger moved page Kazuya combos to Kazuya combos (Tekken 7) without leaving a redirect: the great Tekken 8 migration)
Tag: Script
 
(2 intermediate revisions by one other user not shown)
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: [+46] df+3 EWGF b+2,1 S! b+3,1 f,f b+2,1 <!-- f~n~f~f+3=50 df+3=45 f~n~d~df+2=36 b+2,1=60 f~n~f*=22 b~b+3,1=38 f~n~f=10 b+2,1 -->
: [+46] df+3 EWGF b+2,1 S! b+3,1 f,f b+2,1 <!-- f~n~f~f+3=50 df+3=45 f~n~d~df+2=36 b+2,1=60 f~n~f*=22 b~b+3,1=38 f~n~f=10 b+2,1 -->
: [+46] df+3 EWGF b+2,1 S! b+3,1 f,F+2
: [+46] df+3 EWGF b+2,1 S! b+3,1 f,F+2
: [+46] EWGF b+2,1 S! b+3,1 f,f b+2,1
: [+43] EWGF b+2,1 S! df+3,2,1
: [+42] EWGF b+2,1 S! df+3 df+1,f+2
: [+39] df+3 EWGF b+2,1 S! df+1,f+2
: [+38] df+3 df+1,4 S! b+3,1 f,f b+2,1
: [+35] df+3 df+1,4 S! df+3,2,1
: [+34] df+3 df+1,4 S! df+3 df+1,f+2


; [26] CH df+2
; [26] CH df+2
Line 89: Line 82:
: [68] df+3 df+1,4 S! b+3,1 f,f b+2,1
: [68] df+3 df+1,4 S! b+3,1 f,f b+2,1
: [65] df+3 df+1,4 S! df+3,2,1
: [65] df+3 df+1,4 S! df+3,2,1
; ssr3
: [57] f,f df+1,2 f,F+4
: [56] f,f df+1,4 S! f,n,d,df+3
}}
}}


Line 149: Line 146:
: [62] UF,4 df+3 df+1,4 S! df+1,f+2
: [62] UF,4 df+3 df+1,4 S! df+1,f+2
: [61] UF,4 df+4 b+2,1 S! df+1,f+2
: [61] UF,4 df+4 b+2,1 S! df+1,f+2
; [26] CH f,F+4
; [25] f,F+3
; [22] ws1,2
: [+46] EWGF b+2,1 S! b+3,1 f,f b+2,1
: [+43] EWGF b+2,1 S! df+3,2,1
: [+42] EWGF b+2,1 S! df+3 df+1,f+2
: [+39] df+3 EWGF b+2,1 S! df+1,f+2
: [+38] df+3 df+1,4 S! b+3,1 f,f b+2,1
: [+35] df+3 df+1,4 S! df+3,2,1
: [+34] df+3 df+1,4 S! df+3 df+1,f+2
}}
}}



Latest revision as of 15:57, 25 January 2024

Bread n' butter

Bread n' butter combos are juggles that:

  • Work on as many different launchers as possible
  • Work on all body sizes

Launchers that require unique combos go straight to § Staples.

Regular launch (e.g. ws1,2)
3,1,4 b+2,1 S! df+1,f+2
Crouching recovery (e.g. CH FUFT.3)
ws4 b+2,1 S! df+3,2,1

Mini-combos

[20] db+2
[+20] cc OTG.d+3+4
[+17] f,F+4
[31] df+1,2
[25] ss1+2
[24] CH f+4
[24] FC.df+3+4
[+17] f,F+4

Staples

Staple combos are juggles that:

  • Can be done consistently by a skilled player
  • Either work on all body sizes, or the characters it does work on are comprehensively listed
  • Are not strictly worse than another combo listed in terms of difficulty, damage, wall carry, and oki
  • EWGF - f,n,df#2 or f,n,d,df#2.
  • DEWGF (dash EWGF) - f,f,n,d,df#2.
  • PEWGF (perfect EWGF) - frame perfect f,n,df#2.
EWGF
[76] EWGF DEWGF b+2,1 S! b+3,1 f,f df+1,f+2
[76] EWGF DEWGF b+2,1 S! b+3,1 f,f b+2,1
[76] EWGF DEWGF b+2,1 S! b+3,1 f,F+2
[75] ws1+2 b+2,4 f,f b+2,1 S! b+3,1 f,F+2
[73] EWGF DEWGF b+2,1 S! b+3,1 DEWGF
[73] EWGF DEWGF b+2,1 S! b+3,1 f+3
[26] CH df+2
[+76] PEWGF[1] (...EWGF combo)
[+49] EWGF b+2,1 S! (1,2),4,3 f+3[2]
[+46] EWGF b+2,1 S! b+3,1 f,f df+1,f+2
[+46] EWGF b+2,1 S! b+3,1 f,F+2
[+43] EWGF b+2,1 S! df+3,2,1
[25] ws2
[24] CH d+1+2[3]
low parry
[+49] ws1+2 b+2,4 f,f b+2,1 S! b+3,1 DEWGF
[+49] ws1+2 b+2,1 S! (1,2),4,3 f+3[2]
[+47] ws1+2 b+2,1 S! b+3,1 f,f df+1,f+2
[+44] ws1+2 b+2,1 S! df+3,2,1
[+43] ws1+2 b+2,1 S! df+3 df+1,f+2
CH 4
[68] ws1+2 b+2,1 S! b+3,1 f,f df+1,4
[64] ws1+2 b+2,1 S! df+3 df+1,f+2
[26] CH f,F+4
[25] f,F+3
[22] ws1,2
[+46] df+3 EWGF b+2,1 S! b+3,1 f,f b+2,1
[+46] df+3 EWGF b+2,1 S! b+3,1 f,F+2
[26] CH df+2
[25] ws2
[25] f,F+3
[22] ws1,2
[+41] 3,1,4 b+2,1 S! f,n,d,df+4,1
[+40] 3,1,4 f,f 1 f,f b+2,1 S! df+1,f+2
[+38] 3,1,4 b+2,1 S! df+1,f+2
CH ws1+2 (wall to the left)
[76] df+3 EWGF b+2,1 S! b+3,1 f,F+2
[68] df+3 df+1,4 S! b+3,1 f,f b+2,1
[65] df+3 df+1,4 S! df+3,2,1
ssr3
[57] f,f df+1,2 f,F+4
[56] f,f df+1,4 S! f,n,d,df+3
  1. Opponent is standing for first 13 frames of CH df+2 hitstun. A perfect f,n,df#2 follow up gets 100% scaling and leads to a normal EWGF combo.
  2. 2.0 2.1 Doesn't work vs Kunimitsu. Whiffs unless slightly off-axis to the right. Correct alignment happens automatically from ws2 and CH df+2.
  3. CH d+1+2 ws1+2 doesn't work vs Kuma/Panda. Replace with ws4.

Rage

EWGF
combo for EWGF with rage here
[20] DVK.f+4 (on crouching opponent)
EWGF ...
df+1,2 ...

Wall

Regular carry (30% scaling)
combo here

Float

1
combo when you anti-air with jab here

Back-turned opponent

EWGF
combo when you hit EWGF in the back

Stage break

Howard Estate
big boy break all the walls combo here

Extras

Extra combos are juggles that are:

  • Strictly worse than one of the § Staples; or
  • Too inconsistent to be a staple; or
  • Joke combos for style points.
EWGF
[72] EWGF DEWGF b+2,1 S! f,n,d,df+4,1
[72] EWGF DEWGF b+2,1 S! f,n,d,df+3
[69] EWGF DEWGF b+2,1 S! df+1,f+2
[69] EWGF DEWGF b+2,1 S! df+1,4
[67] EWGF f,f b+2,4 f,f b+2,1 S! df+1,f+2
[67] UF,4 b+2,1 S! b+3,1 f,f b+2,1
[65] UF,4 b+2,4 f,f b+2,1 S! df+1,f+2
[64] EWGF f,f~1(x3) f,f b+2,1 S! df+1,f+2
[63] f,f 3,1,4 1 f,f b+2,1 S! df+1,f+2
[62] UF,4 df+3 df+1,4 S! df+1,f+2
[61] UF,4 df+4 b+2,1 S! df+1,f+2


[26] CH f,F+4
[25] f,F+3
[22] ws1,2
[+46] EWGF b+2,1 S! b+3,1 f,f b+2,1
[+43] EWGF b+2,1 S! df+3,2,1
[+42] EWGF b+2,1 S! df+3 df+1,f+2
[+39] df+3 EWGF b+2,1 S! df+1,f+2
[+38] df+3 df+1,4 S! b+3,1 f,f b+2,1
[+35] df+3 df+1,4 S! df+3,2,1
[+34] df+3 df+1,4 S! df+3 df+1,f+2

External links