Talk:Kazuya movelist: Difference between revisions

Discussion page of Kazuya movelist
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The Punishers page lists f,n,d,df:2 as an i13 punish but pewgf punish is not possible with that input; to link with the Movelist page correctly the Movelist page needs to distinguish pewgf (f,n,df#2 or f,d,df#2) from regular ewgf.
The Punishers page lists f,n,d,df:2 as an i13 punish but pewgf punish is not possible with that input; to link with the Movelist page correctly the Movelist page needs to distinguish pewgf (f,n,df#2 or f,d,df#2) from regular ewgf.


Do we list the ''possible'' +/- for a given move? E.g. normally ewgf is +5 but can be +6 and we typically write +5~+6 for that range. Is documenting the range preferred or is there a particular precedent for listing the common frame data (preferring writing +5 for ewgf for example)?
Do we list the ''possible'' +/- for a given move? E.g. normally ewgf is +5 but can be +6 and we typically write +5~+6 for that range. Is documenting the range preferred or is there a particular precedent for listing the common frame data (preferring writing +5 for ewgf for example)? [[User:Aglimagli|Aglimagli]]


: Hit/block/ch frames are better off not showing the variable amounts unless the meaty situation is common. It's already implied by the multiple active frames. See [[Notation#Frame_advantage]]. For punishers, can use some overrides for EWGF as it's an unusual case. Separate movelist entry isn't required for that. For movelist, I'd probably list EWGF in the movelist once as f,n,df#2 with f,n,d,df#2 noted as an alternate input. [[User:RogerDodger|RogerDodger]] ([[User talk:RogerDodger|talk]]) 00:04, 30 January 2024 (UTC)
: Hit/block/ch frames are better off not showing the variable amounts unless the meaty situation is common. It's already implied by the multiple active frames. See [[Notation#Frame_advantage]]. For punishers, can use some overrides for EWGF as it's an unusual case. Separate movelist entry isn't required for that. For movelist, I'd probably list EWGF as f,n,df#2 with f,n,d,df#2 noted as an alternate input (or maybe vice versa?). [[User:RogerDodger|RogerDodger]] ([[User talk:RogerDodger|talk]]) 00:04, 30 January 2024 (UTC)
 
From my testing, [[Kazuya_movelist#Kazuya-df+3,2,1|df+3,2,1]] is -14 on block, not -18. I am hesitant to change this as I'm still relatively new to the game, but I could not replicate a -18 on block for this move. ([[User:Aldrenean|Aldrenean]]) 2024-08-15

Latest revision as of 20:32, 15 August 2024

f,n,d,df:2 should be changed to f,n,d,df#2 for correct input notation of Electric Wind God Fist's just frame. The Punishers page lists f,n,d,df:2 as an i13 punish but pewgf punish is not possible with that input; to link with the Movelist page correctly the Movelist page needs to distinguish pewgf (f,n,df#2 or f,d,df#2) from regular ewgf.

Do we list the possible +/- for a given move? E.g. normally ewgf is +5 but can be +6 and we typically write +5~+6 for that range. Is documenting the range preferred or is there a particular precedent for listing the common frame data (preferring writing +5 for ewgf for example)? Aglimagli

Hit/block/ch frames are better off not showing the variable amounts unless the meaty situation is common. It's already implied by the multiple active frames. See Notation#Frame_advantage. For punishers, can use some overrides for EWGF as it's an unusual case. Separate movelist entry isn't required for that. For movelist, I'd probably list EWGF as f,n,df#2 with f,n,d,df#2 noted as an alternate input (or maybe vice versa?). RogerDodger (talk) 00:04, 30 January 2024 (UTC)

From my testing, df+3,2,1 is -14 on block, not -18. I am hesitant to change this as I'm still relatively new to the game, but I could not replicate a -18 on block for this move. (Aldrenean) 2024-08-15