Asuka neutral: Difference between revisions

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{{Asuka}}
==Key tools==
==Key tools==


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Counter hit launchers:
Counter hit launchers:
;4
;4
:i11 high,  
:i11 high, combo can require execution.


;d+3+4
;d+3+4
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;b+4
;b+4
:i15 mid knee with string follow-ups.
:i15 mid knee with string follow-ups and weak-side tracking.


;d+2
;d+2
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;u/f+3
;u/f+3
:i20 mid that's extremely hard to whiff punish, -3 on block, low crush.
:i20 mid that's extremely hard to whiff punish, -3 on block, strong range, low crush.


;f,f+1
;f,f+1
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===Pokes===
===Pokes===


;d/b+3
;d/b+3  
:long range +4 on hit -11 low poke. Linear to R like most of her novelist. Foothold stun on CH.


;d/f+2
;d/f+2  


;d/b+4
;d/b+4  
:high crushing low poke, -11, +0 with CH launching string follow-ups.


;2,1
;2,1  
:long-range high-high with string follow-ups.


;
;
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===Whiff Punishers===
===Whiff Punishers===


;f+2
;f+2  
:
: i17 mid launcher, death on block.


;f+1+2
;f+1+2
:
: high armoured elbow wallbounce.


;WS 3
;WS 3
:
: slow pushback mid launcher.


===Keepout===
===Keepout===


;b+3
;b+3  
:Infamous fast retreating launcher, hard to punish. String F2 that can be cancelled as normal. Early low crush frames, minor high crush frames.


;f,f+3
;f,f+3  
:long range safe homing mid CH launcher. Ballerina stun on hit, Asuka in FC.


;f+4
;f+4  
:+3 on block homing high. 40+ damage KND on hit, but slow at i19.


;SS 2
;SS 2  
:evasive safe mid KND. Built-in sidestep extension.


;
;
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===Jab strings===
===Jab strings===
1-3.
+0 -11 Jab to low, comes out quickly, can be fuzzy guarded. Mostly used for tracking purposes.
1-1.
Jab mid with multiple CH launcher string follow-ups, which also combo on CH. Canned 50/50 with 1-4 that cannot be interrupted or stepped.
1-4 String DB4 out of jab with all the same properties.

Latest revision as of 01:02, 28 January 2021

Key tools

Counter-hits

Counter hit launchers:

4
i11 high, combo can require execution.
d+3+4
i14 low-mid string. Launch on block.
b+4
i15 mid knee with string follow-ups and weak-side tracking.
d+2
i18 mid with strong range that forces FC.
u/f+3
i20 mid that's extremely hard to whiff punish, -3 on block, strong range, low crush.
f,f+1
i23 mid, (+4) on block, wallsplat KND on normal hit.
WS 1+2
i21 mid, long range, low profile, (-2) on block, (+5) on normal hit, can follow up with f+2 on CH for big damage

Pokes

d/b+3
long range +4 on hit -11 low poke. Linear to R like most of her novelist. Foothold stun on CH.
d/f+2
d/b+4
high crushing low poke, -11, +0 with CH launching string follow-ups.
2,1
long-range high-high with string follow-ups.

Whiff Punishers

f+2
i17 mid launcher, death on block.
f+1+2
high armoured elbow wallbounce.
WS 3
slow pushback mid launcher.

Keepout

b+3
Infamous fast retreating launcher, hard to punish. String F2 that can be cancelled as normal. Early low crush frames, minor high crush frames.
f,f+3
long range safe homing mid CH launcher. Ballerina stun on hit, Asuka in FC.
f+4
+3 on block homing high. 40+ damage KND on hit, but slow at i19.
SS 2
evasive safe mid KND. Built-in sidestep extension.

Animation Cancels

Moves that can be cancelled with the corresponding input:

  • 3~4 | d/b
  • f+2 | d
  • f+3 | b
  • b+1 | d
  • b+2,1+2 | d
  • WS 1+2 | d

Jab strings

1-3. +0 -11 Jab to low, comes out quickly, can be fuzzy guarded. Mostly used for tracking purposes.

1-1. Jab mid with multiple CH launcher string follow-ups, which also combo on CH. Canned 50/50 with 1-4 that cannot be interrupted or stepped.

1-4 String DB4 out of jab with all the same properties.