Eliza combos: Difference between revisions

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{{BNB}}
{{BNB}}
{{Combolist|columns=1|
; Regular launch (e.g. df+2)
: combo here
; Crouching recovery (e.g. CH FUFT.3)
: combo here
}}


== Mini-combos ==
== Mini-combos ==


{{Combolist|columns=9em|<!-- see https://wavu.wiki/t/Template:Combolist for usage -->}}
{{Combolist|columns=9em|
; MG.3,3<ref group="m">MG notation is f+4</ref>
: [41] 1+2<ref group="m">Close range only</ref>
 
; MG.4
: [32] qcb+2
: [31] idk+3<ref group="m">"idk+3" is short for Instant Divekick+3 (qcb,uf+3)</ref>
 
; f+1+2
: [33] MG.4
 
; CH (df+1),2
: [40] f,F+2
: [40] f,f 1+2
 
; qcb+4
: [46] 1,dp+2
 
; ws2
: [31] d+4
: [34] idk+3
}}
 
<references group="m" />


== Staples ==
== Staples ==
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{{Staple}}
{{Staple}}


{{Combolist|<!-- see https://wavu.wiki/t/Template:Combolist for usage -->}}
{{Combolist|
; df+2
: combo for df+2 here
}}
 
=== Rage ===
 
{{Combolist|
; df+2
: combo for df+2 with rage here
}}


== Wall ==
== Wall ==


{{Wall}}
{{Combolist|
; Regular carry (30% scaling)
: combo here
}}


{{Combolist|<!-- see https://wavu.wiki/t/Template:Combolist for usage -->}}
== Float ==
 
{{Combolist|
; 1
: combo when you anti-air with jab here
}}
 
== Back-turned opponent ==
 
{{Combolist|
; df+2
: combo when you hit df+2 in the back
}}
 
== Stage break ==
 
{{Combolist|columns=1|
; Howard Estate
: big boy break all the walls combo here
}}


== Extras ==
== Extras ==
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{{Combolist|<!-- see https://wavu.wiki/t/Template:Combolist for usage -->}}
{{Combolist|<!-- see https://wavu.wiki/t/Template:Combolist for usage -->}}
== External links ==
* [https://www.youtube.com/watch?v=pMMcRBMpQ3Q Eliza Combo Guide (Season 4) by Ryzing Sol]

Latest revision as of 14:57, 25 June 2023

Bread n' butter

Bread n' butter combos are juggles that:

  • Work on as many different launchers as possible
  • Work on all body sizes

Launchers that require unique combos go straight to § Staples.

Regular launch (e.g. df+2)
combo here
Crouching recovery (e.g. CH FUFT.3)
combo here

Mini-combos

MG.3,3[m 1]
[41] 1+2[m 2]
MG.4
[32] qcb+2
[31] idk+3[m 3]
f+1+2
[33] MG.4
CH (df+1),2
[40] f,F+2
[40] f,f 1+2
qcb+4
[46] 1,dp+2
ws2
[31] d+4
[34] idk+3
  1. MG notation is f+4
  2. Close range only
  3. "idk+3" is short for Instant Divekick+3 (qcb,uf+3)

Staples

Staple combos are juggles that:

  • Can be done consistently by a skilled player
  • Either work on all body sizes, or the characters it does work on are comprehensively listed
  • Are not strictly worse than another combo listed in terms of difficulty, damage, wall carry, and oki
df+2
combo for df+2 here

Rage

df+2
combo for df+2 with rage here

Wall

Regular carry (30% scaling)
combo here

Float

1
combo when you anti-air with jab here

Back-turned opponent

df+2
combo when you hit df+2 in the back

Stage break

Howard Estate
big boy break all the walls combo here

Extras

Extra combos are juggles that are:

  • Strictly worse than one of the § Staples; or
  • Too inconsistent to be a staple; or
  • Joke combos for style points.

External links