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{{BNB}} | {{BNB}} | ||
{{Combolist|columns=1| | |||
; Regular launch (e.g. df+2) | |||
: combo here | |||
; Crouching recovery (e.g. CH FUFT.3) | |||
: combo here | |||
}} | |||
== Mini-combos == | == Mini-combos == | ||
{{Combolist|columns=9em|< | {{Combolist|columns=9em| | ||
; MG.3,3<ref group="m">MG notation is f+4</ref> | |||
: [41] 1+2<ref group="m">Close range only</ref> | |||
; MG.4 | |||
: [32] qcb+2 | |||
: [31] idk+3<ref group="m">"idk+3" is short for Instant Divekick+3 (qcb,uf+3)</ref> | |||
; f+1+2 | |||
: [33] MG.4 | |||
; CH (df+1),2 | |||
: [40] f,F+2 | |||
: [40] f,f 1+2 | |||
; qcb+4 | |||
: [46] 1,dp+2 | |||
; ws2 | |||
: [31] d+4 | |||
: [34] idk+3 | |||
}} | |||
<references group="m" /> | |||
== Staples == | == Staples == | ||
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{{Staple}} | {{Staple}} | ||
{{Combolist| | {{Combolist| | ||
; df+2 | |||
: combo for df+2 here | |||
}} | |||
=== Rage === | |||
{{Combolist| | |||
; df+2 | |||
: combo for df+2 with rage here | |||
}} | |||
== Wall == | == Wall == | ||
{{ | {{Combolist| | ||
; Regular carry (30% scaling) | |||
: combo here | |||
}} | |||
{{Combolist| | == Float == | ||
{{Combolist| | |||
; 1 | |||
: combo when you anti-air with jab here | |||
}} | |||
== Back-turned opponent == | |||
{{Combolist| | |||
; df+2 | |||
: combo when you hit df+2 in the back | |||
}} | |||
== Stage break == | |||
{{Combolist|columns=1| | |||
; Howard Estate | |||
: big boy break all the walls combo here | |||
}} | |||
== Extras == | == Extras == | ||
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{{Combolist|<!-- see https://wavu.wiki/t/Template:Combolist for usage -->}} | {{Combolist|<!-- see https://wavu.wiki/t/Template:Combolist for usage -->}} | ||
== External links == | |||
* [https://www.youtube.com/watch?v=pMMcRBMpQ3Q Eliza Combo Guide (Season 4) by Ryzing Sol] |
Latest revision as of 14:57, 25 June 2023
Eliza (Tekken 7) |
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Bread n' butter
Bread n' butter combos are juggles that:
- Work on as many different launchers as possible
- Work on all body sizes
Launchers that require unique combos go straight to § Staples.
- Regular launch (e.g. df+2)
- combo here
- Crouching recovery (e.g. CH FUFT.3)
- combo here
Mini-combos
- MG.4
- [32] qcb+2
- [31] idk+3[m 3]
- f+1+2
- [33] MG.4
- CH (df+1),2
- [40] f,F+2
- [40] f,f 1+2
- qcb+4
- [46] 1,dp+2
- ws2
- [31] d+4
- [34] idk+3
Staples
Staple combos are juggles that:
- Can be done consistently by a skilled player
- Either work on all body sizes, or the characters it does work on are comprehensively listed
- Are not strictly worse than another combo listed in terms of difficulty, damage, wall carry, and oki
- df+2
- combo for df+2 here
Rage
- df+2
- combo for df+2 with rage here
Wall
- Regular carry (30% scaling)
- combo here
Float
- 1
- combo when you anti-air with jab here
Back-turned opponent
- df+2
- combo when you hit df+2 in the back
Stage break
- Howard Estate
- big boy break all the walls combo here
Extras
Extra combos are juggles that are:
- Strictly worse than one of the § Staples; or
- Too inconsistent to be a staple; or
- Joke combos for style points.