Eliza (Tekken 7) |
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5.00, 17 Aug 2022
Main article: Version 5.00
- EX.f+3+4~2
- Wall crush on block +21g.
- Frame advantage on block improved from -9 to +7.
4.20, 27 May 2021
Main article: Version 4.20
- f,d,d/f+1+2
- Hit vs downed opponent changed to prevent chance of passing through the opponent and doing nothing.
- Blood Gauge increase on hit removed.
4.00, 10 Nov 2020
Main article: Version 4.00
- MG.1,4
- New move.
- EX.MG.2 (hit)
- MG.2
- f,F+2
- Startup of Blood Gauge gain shortened by 60 frames.
- f,d,df+1+2
- Hit level on front hit changed from s,s,s,s,s to s,t.
- MG.1,2
- Input window for 2nd hit increased from 14 frames to 22 frames.
- df+1,2
- Frame advantage on block improved from -13 to -12.
- Frame advantage on hit improved from -2 to +2.
- Spacing on counter hit reduced.
- d+1
- FC.d+1
- Counter hit behavior changed to the same as regular hit.
- d+3
- FC.d+3
- d+4
- FC.d+4
- Easier for opponent to land a jumping mid attack.
- d1+2
- FUFT.1+2
- FUFA.1+2
- FC.D (1 second)
- Startup of Blood Gauge gain shortened by 30 frames.
- b+1,2,4
- Damage reduced from 23 to 17.
- Startup of 3rd hit shortened by 2 frames.
- f,F+1+2
- Can now cancel 3rd hit with f,F+1+2,D
3.31, 21 Apr 2020
Main article: Version 3.31
- f+4,3,3
- Recovery on hit shortened by 4 frames.
- f+4,4
- Damage reduced from 20 to 15.
- Behavior on hit changed to enable a juggle.
- b+1,2
- Tracking increased.
3.01, 03 Oct 2019
Main article: Version 3.01
Command | Change | |
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Fixed an issue where the range of the attack was not as intended. |
3.00, 05 Sep 2019
Main article: Version 3.00
- QCF+1 (or 2), f+3+4
- QCF+1+2
- f,f+4,2,QCF+1 (or 2), f+3+4
- f,f+4,2,QCF+1+2
- f+4
- f+3+4
- It is now possible to shift to a crouching stance with â+dâ.
- QCF+1+2
- Fixed an issue in which MG 1 could not be crouched under after the 2nd hit is blocked.
- f,d,df+1
- Decreased the distance between the character and the opponent when the move hits.
- f,d,df+1+2
- Increased the duration of the 5th hitâs hitbox by 2 frames.
- QCB+2
- Changed the frame advantage upon hit from -2 frames to +2 frames.
- Increased the lower range of the attack.
- QCB+3
- Changed the frame advantage when blocked from -19 frames to -13 frames.
- Shortened the recovery time after the move hits by 6 frames.
- Changed the opponentâs behavior when the move lands in midair or lands as a counter hit.
- Jump QCB+3
- Changed the frame advantage when blocked from -20 frames to -14 frames.
- Shortened the recovery time after the move hits by 6 frames.
- Changed the opponentâs behavior when the move lands in midair or lands as a counter hit.
- QCB+4
- Jump QCB+4
- Changed the damage from 14 to 15.
- QCB+1+2
- Changed the damage of the 1st hit from 10 to 5.
- Changed the frame advantage on guard from -14 frames to -13 frames.
- Shortened the recovery animation by 1 frame when the move hits.
- QCB+3+4
- Jump QCB+3+4
- Changed the frame advantage when blocked from -13 frames to -9 frames.
- Shortened the recovery time after the move hits by 4 frames.
- 1,2,3
- Shortened the recovery time after the move hits by 3 frames.
- 1,2,4
- Changed the opponentâs behavior when the move lands as a counter hit.
- f+3
- Changed the attack startup from frame 18 to frame 16.
- MG 1
- Decreased the range of the attack.
- f,f+3
- MG 3
- Shortened the recovery time after the move hits by 4 frames.
- Shortened the recovery time for both the character and the opponent by 4 frames upon guard to speed up the interaction.
- f,f+3,4
- MG 3,4
- The 2nd hit can now be ducked under if the 1st hit is blocked.
- f,f+3,3
- MG 3,3
- New move.
- f+3+4
- New move.
- EX.MG 1+2
- Changed the attack startup from frame 51 to frame 41.
- df+1,2
- Changed the opponentâs behavior when the move lands as a counter hit.
- df+3
- Changed the frame advantage when blocked from -8 frames to -6 frames.
- Shortened the recovery time after the move hits by 2 frames.
- Enabled the move to cause a wall bound if it hits.
- b+1,2,4
- Changed the attack startup from frame 25 to frame 24.
- f,f+1+2
- Changed the opponentâs behavior when hit by the 3rd hit in midair.
- f,f,f+1
- Changed the frame advantage when blocked from +2 frames to +6 frames.
- Shortened the recovery time after the move hits by 2 frames.
- Increased the moveâs tracking.