(4 intermediate revisions by the same user not shown) | |||
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*Increased the range of the attack. | *Increased the range of the attack. | ||
}} | }} | ||
|- | |||
| class="bg-red" | | |||
| {{Plainlist| | |||
*3~4,1 | |||
*3~4,3 | |||
*3~4,4 | |||
}} | |||
| Fixed an issue in which the damage of the 2nd hit was increased from 10 to 12 when the command for the 3rd hit was input. | |||
|} | |} | ||
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! !! Command !! Change | ! !! Command !! Change | ||
|- | |- | ||
| class="bg-blue" | | |||
| VTS 1+2 when landing | |||
| Fixed an issue in which the move could be parried using Jin's b+1+3 (or b+2+4). | |||
|- | |||
| class="bg-blue" | | |||
| f,F+3 | |||
| Increased the range of the attack to prevent it from missing when performed directly next to the opponent. | |||
|} | |} | ||
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! !! Command !! Change | ! !! Command !! Change | ||
|- | |- | ||
| class="bg-blue" | | |||
| uf+1 | |||
| Decreased the distance between the character and opponent when the move hits. | |||
|- | |||
| class="bg-grey-03" | | |||
| f,f,f+3 (or uf+3+4) | |||
| Decreased the recovery animation when thrown by 11 frames. | |||
|- | |||
| class="bg-blue" | | |||
| f,f,f+1+2 | |||
| {{Plainlist| | |||
*Changed the frame advantage on guard from ±0 to +4 frames. | |||
*Decreased the distance between the character and opponent when the move is guarded. | |||
}} | |||
|} | |} | ||
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! !! Command !! Change | ! !! Command !! Change | ||
|- | |- | ||
| class="bg-blue" | | |||
| {{Plainlist| | |||
*1 | |||
*1,2 | |||
*1,2,3 | |||
*2,3 | |||
*3 | |||
}} | |||
| Decreased the distance between the character and opponent when the move hits. | |||
|- | |||
| class="bg-blue" | | |||
| WS 1 | |||
| Increased the lower range of the attack. | |||
|} | |} | ||
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! !! Command !! Change | ! !! Command !! Change | ||
|- | |- | ||
| class="bg-grey-03" | | |||
| KIN f+2 | |||
| Increased the distance between the character and opponent when the move is guarded. | |||
|- | |||
| class="bg-blue" | | |||
| {{Plainlist| | |||
*b+2,1 | |||
*CD1 | |||
}} | |||
| Increased the lower range of the attack. | |||
|- | |||
| class="bg-blue" | | |||
| CD1,1+2 | |||
| Fixed an issue in which the damage was reduced from 22 to 20 when switching into Kincho. | |||
|} | |} |
Latest revision as of 20:03, 27 April 2021
Version 2.20 | |
---|---|
Released | 28 Feb 2019 |
Official notes | [1] |
Chronology (view all) | |
← Version 2.11 | Version 2.30 → |
Negan and Julia were released during this patch.
General Changes
- Rage Drives (mid-air slams)
- Fixed an issue in which an airborne opponent getting slammed against the ground or wall would be facing a different direction than when they were hit.[1]
- ↑ Characters affected: Anna, Bob, Bryan, Dragunov, King and Lei.
Character Changes
Buff | |
Unclear | |
Nerf |
Alisa
Command | Change | |
---|---|---|
4 | Increased the lower range of the attack. | |
f+2,1 |
| |
WS 1,2 |
| |
WS 1,2,3 |
|
Anna
Command | Change | |
---|---|---|
f+2+3 | Increased the damage from 25 to 30. | |
CJM 2+3 | Increased the damage from 25 to 30. | |
QCF 3,2 |
|
Armor King
Command | Change | |
---|---|---|
|
| |
f+1+2 | Changed the opponent's behaviour when hit. | |
f+1+4 | Fixed an issue in which 1~1+4 could be used to perform the move. | |
db+1+2 | Reduced the frequency with which the character would switch places with the opponent when hit during wall stun. | |
Opponent FUFA db+1+3 | Shortened the recovery animation by 7 frames. |
Geese
Command | Change | |
---|---|---|
|
Fixed an issue in which the move's damage differed from that of d+4 |
Gigas
Command | Change | |
---|---|---|
|
Decreased the distance between the character and opponent when the move hits. | |
GOL 1+2 | Increased the duration of the attack registering as a hit by 1 frame. | |
d+2 | Increased the duration of the attack registering as a hit by 1 frame. |
Josie
Command | Change | |
---|---|---|
SWB 1 | Reduced the strength of the pushback, making it harder to miss. | |
CD 1+2 |
|
King
Command | Change | |
---|---|---|
f,f,n+1+2 | Reduced the strength of the pushback, making it harder to miss. | |
QCF 1 1+2,1+2 | Shortened the recovery animation by 7 frames. |
Lee
Command | Change | |
---|---|---|
f,F+3+4 | Fixed an issue in which the move could not be input in advance. |
Lei
Command | Change | |
---|---|---|
|
| |
|
| |
db+4 | Increased the damage from 8 to 10. | |
f,n+3,2 | Fixed an issue in which the damage was reduced from 12 to 5 when the 1st hit would land as a counter hit. | |
f,f,f+1 | Increased the lower range of the attack. |
Master Raven
Command | Change | |
---|---|---|
R.db+3+4 |
| |
|
Fixed an issue in which the damage of the 2nd hit was increased from 10 to 12 when the command for the 3rd hit was input. |
Marduk
Command | Change | |
---|---|---|
VTS 1+2 when landing | Fixed an issue in which the move could be parried using Jin's b+1+3 (or b+2+4). | |
f,F+3 | Increased the range of the attack to prevent it from missing when performed directly next to the opponent. |
Nina
Command | Change | |
---|---|---|
uf+1 | Decreased the distance between the character and opponent when the move hits. | |
f,f,f+3 (or uf+3+4) | Decreased the recovery animation when thrown by 11 frames. | |
f,f,f+1+2 |
|
Shaheen
Command | Change | |
---|---|---|
|
Decreased the distance between the character and opponent when the move hits. | |
WS 1 | Increased the lower range of the attack. |
Yoshimitsu
Command | Change | |
---|---|---|
KIN f+2 | Increased the distance between the character and opponent when the move is guarded. | |
|
Increased the lower range of the attack. | |
CD1,1+2 | Fixed an issue in which the damage was reduced from 22 to 20 when switching into Kincho. |