Gigas changelog: Difference between revisions

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{{Gigas}}
{{Gigas}}


{{#invoke:Patch|log|Gigas}}
{{#invoke:Changelog|main|Gigas}}

Latest revision as of 02:49, 29 June 2022

5.00, 17 Aug 2022

Main article: Version 5.00

3
Frame advantage on block improved from -9 to -7.
Frame advantage on hit improved from +2 to +4.
4
Frame advantage on block improved from -9 to -7.
Frame advantage on hit improved from +4 to +6.
f,F+3
Wall crush on hit +20g.
Frame advantage on block improved from -9 to -4.
Frame advantage on hit improved from +3 to +8.
ws1
Counter hit behavior added, now +29g.

4.20, 27 May 2021

Main article: Version 4.20

b+1+2
d/f+3,1+2
Pushback increased to prevent phasing.

4.00, 10 Nov 2020

Main article: Version 4.00

SG.4,1
New move.
R.f+3+4*,1
Damage increased from 25 to 30.
R.f+3+4*<1
Damage increased from 40 to 45.
1,2
Damage increased from 24 to 28.
4
Frame advantage on hit improved from +2 to +4.
f+1+2
Frame advantage on block improved from -9 to -5.
Spacing on block increased.
GOL.1
Damage increased from 20 to 25.
GOL.<1
Damage increased from 35 to 40.
df+4,1+2
Counter hit launcher added.
Can now shift to SG from df+4,1+2,3+4
df+1+2,1+2
Damage reduced from 20 to 17.
d+1+2
Tracking reduced.
Lower range increased.
d+3+4
Can now be performed using slide input d+3_4~3+4
db+2
Damage increased from 20 to 23.
db+1+2
Pushback strength reduced and attack lands easier.
db+3+4
Can now be performed using slide input db+3_4~3+4
b+1+2
Counter hit launcher added.
Can now shift to SG from b+1+2,3+4
uf+3
Lower range increased.
f,F+2
Unintended behavior on grounded face-down opponent fixed.
FDFA.2
Easier for opponent to land a jumping mid attack.
Pushback strength reduced and attack lands easier.
SG.1+2
1+3
f+1+3
2+4
f+2+4
hcb,f+1+2
Throw range increased.

3.31, 21 Apr 2020

Main article: Version 3.31

d/f+4
Frame advantage on counter hit increased from +8 to +9.
Pushback on counter hit reduced.
d/f+4,1+2
Now combos from 1st counter hit.
SG.2
Frame advantage on block improved from -8 to +0.
Pushback on block decreased.
Recovery on hit shortened by 3 frames.
f,F+2
Damage increased from 20 to 25.
ws2,3
ws2,4
Input window for the 2nd hit increased from 16 frames to 25.
SS.2
Frame advantage on block improved from -12 to -9.

3.10, 10 Dec 2019

Main article: Version 3.10

Command Change
db+3,2 Increased the lower range of the attack.

3.00, 05 Sep 2019

Main article: Version 3.00

2,1
Changed the frame advantage when blocked from -7 frames to -6 frames.
Changed the frame advantage upon hit from +4 frames to +5 frames.
df+1,4
d4,4
Fixed an issue in which it was not possible to perform an attack reversal.
df+2,1
Shortened the recovery time after the move hits by 3 frames.
db+3
Changed the frame advantage when blocked from -28 frames to -20 frames.
Changed the frame advantage upon hit from +6 frames to -4 frames.
db+3,2
New move.
SG 2
Enabled the move to cause a wall bound if it hits.
b+1+2
Changed the frame advantage when blocked from +1 frame to +4 frames.
WS 1
Changed the frame advantage upon hit from +3 frames to +5 frames.
SS 2
Decreased the move’s forward movement after it lands.
f,df,d,db,b,f+1+2
The move can now also be performed with SG 1+2.