RogerDodger (talk | contribs) (Automated character changelog via Module:Patch) Tag: Script  |
RogerDodger (talk | contribs) (use Module:Changelog instead of Module:Patch) Tag: Script  |
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{{Lei}} | {{Lei}} | ||
{{#invoke: | {{#invoke:Changelog|main|Lei}} |
Latest revision as of 02:49, 29 June 2022
Lei (Tekken 7) |
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5.00, 17 Aug 2022
Main article: Version 5.00
- SNA.4,1
- Frame advantage on hit improved from +1 to +3
- SNA.4,1,F
- Frame advantage on hit improved from +4 to +6
- DRU.3,1+2
- Now combos from 1st hit.
- Behavior on hit changed.
- DRU.b+1+2
- Wall crush on block +16g.
- Startup reduced from i33 to i29.
- Recovery reduced by 6f.
- Range increased.
- SLD.3+4
- Frame advantage on block improved from -20 to -15.
- Range increased.
- KND.4
- Frame advantage on block improved from -13 to -8.
4.20, 27 May 2021
Main article: Version 4.20
- d/f+3
- Downwards range expanded.
- CRA
- When auto parrying a low, changed the attack to be done after the low to prevent situations where it could be interrupted. Downwards range expanded.
- BT.d+4,U
- Damage changed to be the same at all angles. (Previously was different hitting on the right side.)
4.00, 10 Nov 2020
Main article: Version 4.00
- f+2,4
- New move.
- SNA.4,1
- SNA.4,1,F
- New move.
- 1,1
- Range increased.
- 4~3
- FCD.4~3
- Issue where Lei was not airborne when hit later during move now fixed.
- f+3
- Spacing on hit reduced.
- b+4
- Startup improved from i23 to i20.
- u+1+2
- Recovery shortened by 3 frames.
- f,n+3
- Frame advantage on block improved from +3 to +5.
- Recovery after hit shortened by 2 frames.
- f,n+4,1,2,2,2,F
- SNA.2,2,2,F
- CRA.u
- Input buffering issue after shifting to PAN now fixed.
- f,F+3,4
- Pushback strength reduced and attack lands easier.
- f,F+3+4
- Behavior on midair hit changed.
- ws2
- Damage increased from 12 to 15.
- ws2,1
- Spacing on hit reduced.
- ws3
- Lower range increased.
- ws4
- Spacing on hit reduced.
- ws3+4
- Damage increased from 14 to 20.
- SS.4
- Damage increased from 14 to 16.
- Range increased.
- SNA.2,2
- Spacing on hit reduced.
- SNA.4
- Damage reduced from 15 to 11.
- SNA.1+2
- Frame advantage on block improved from -10 to -9.
- Spacing on block reduced.
- PAN.4
- Spacing on block reduced.
- TGR.F
- Input buffering issue when parrying opponent's attack now fixed.
- TGR.u
- CRA.d
- Input buffering issue after shifting to SNA now fixed.
- DRU.3+4
- Issue of not performing low parry later in move now fixed.
- BT.4,1
- Frame advantage on block improved from -8 to -6.
- Recovery after hit shortened by 2 frames.
- BT.4,3
- Frame advantage on block improved from -15 to -12.
- Spacing on block reduced.
- FCD.3~4
- Issue of not performing low parry now fixed.
- SLD.d+3+4
- Range increased.
- PLD.3+4
- Pushback strength increased to reduce chance of phasing.
3.33, 19 Aug 2020
Main article: Version 3.33
- PLD.f,F+3
- Hitbox improved. Previously, could whiff at close range unexpectedly.
3.30, 20 Mar 2020
Main article: Version 3.30
Command | Change | |
---|---|---|
1,1 | Decreased the distance between the character and the opponent when the first hit is blocked. | |
Changed the damage on the second hit from 12 to 15. | ||
d/b+3,F | Sped up the timing at which the opponent's attack can be blocked by 5 frames. | |
SNK 4 | Changed the damage from 13 to 15. | |
DRG 3 | Changed the damage from 11 to 14. | |
Changed the frame advantage when blocked from -15 frames to -13 frames. | ||
Changed the frame advantage upon hit from +2 frames to +4 frames. |
3.20, 28 Jan 2020
Main article: Version 3.20
Command | Change | |
---|---|---|
PLD 4 | Fixed an issue in which you could screw the opponent multiple times when hitting them in midair. |
3.10, 10 Dec 2019
Main article: Version 3.10
Command | Change | |
---|---|---|
|
Fixed an issue in which Rage would be consumed before the move was performed if the command was input in advance while still shifting stances. | |
R.PAN 1+4 |
| |
3 | Fixed an issue in which the move's properties differed when performing the move with b+3+4,3 than when performing the move normally. | |
f,n,1,2,1,2 | Fixed an issue in which the length of stun inflicted by the 4th hit differed when the 1st hit was a normal hit than when it would land as a counter hit. |
3.00, 05 Sep 2019
Main article: Version 3.00
- u+1+2,1+2
- DRU 3,1+2
- DRU 3,1+2,d
- New move.