RogerDodger (talk | contribs) |
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{{Staple}} | {{Staple}} | ||
[[EWGF]] means f,n,df#2 | [[EWGF]] means f,n,df#2 or f,n,d,df#2. DEWGF (dashed EWGF) means f,f,n,d,df#2. PEWGF (perfect EWGF) means frame perfect f,n,df#2. | ||
{{Combolist| | {{Combolist| | ||
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: [+53] EWGF DEWGF b+2,1 S! b+3,1 f,f df+1,f+2 <!-- f~n~df+2=36 f~n~df+2=36 f~n~f*=12~n~d~df+2=36 b+2,1=60 f~n~f*=20 b~b+3,1=38 f~n~f=10 df+1,f+2 --> | : [+53] EWGF DEWGF b+2,1 S! b+3,1 f,f df+1,f+2 <!-- f~n~df+2=36 f~n~df+2=36 f~n~f*=12~n~d~df+2=36 b+2,1=60 f~n~f*=20 b~b+3,1=38 f~n~f=10 df+1,f+2 --> | ||
: [+53] EWGF DEWGF b+2,1 S! b+3,1 f,F+2 | : [+53] EWGF DEWGF b+2,1 S! b+3,1 f,F+2 | ||
: [+52] ws1+2 b+2,4 f,f b+2,1 S! b+3,1 f,F+2 <!-- f~n~df+2=36 df*=6,1+2 b+2,4=48 f~n~f=7 b+2,1=60 f~n~f*=22 b~b+3,1=38 f~n~f*=3~f+2 --> | |||
: [+50] EWGF DEWGF b+2,1 S! b+3,1 DEWGF | : [+50] EWGF DEWGF b+2,1 S! b+3,1 DEWGF | ||
: [+50] EWGF DEWGF b+2,1 S! b+3,1 f+3 | : [+50] EWGF DEWGF b+2,1 S! b+3,1 f+3 | ||
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: [+46] EWGF DEWGF b+2,1 S! df+1,4 | : [+46] EWGF DEWGF b+2,1 S! df+1,4 | ||
: [+44] EWGF f,f b+2,4 f,f b+2,1 S! df+1,f+2 | : [+44] EWGF f,f b+2,4 f,f b+2,1 S! df+1,f+2 | ||
: [+44] UF,4 b+2,1 S! b+3,1 f,f b+2,1 | : [+44] UF,4 b+2,1 S! b+3,1 f,f b+2,1 | ||
: [+42] UF,4 b+2,4 f,f b+2,1 S! df+1,f+2 | : [+42] UF,4 b+2,4 f,f b+2,1 S! df+1,f+2 | ||
: [+41] EWGF f,f~1(x3) f,f b+2,1 S! df+1,f+2 | : [+41] EWGF f,f~1(x3) f,f b+2,1 S! df+1,f+2 | ||
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: [+39] UF,4 df+3 df+1,4 S! df+1,f+2 | : [+39] UF,4 df+3 df+1,4 S! df+1,f+2 | ||
: [+38] UF,4 df+4 b+2,1 S! df+1,f+2 | : [+38] UF,4 df+4 b+2,1 S! df+1,f+2 | ||
; [26] CH df+2 | |||
: [+''!!!''] PEWGF<ref>Opponent is standing for first 13 frames of CH df+2 hitstun. A perfect f,n,df#2 follow up gets 100% scaling and leads to a normal EWGF combo.</ref> (...EWGF combo) | |||
: [+49] EWGF b+2,1 S! (1,2),4,3 f+3<ref name="1243-f3-ender"/> | |||
: [+46] EWGF b+2,1 S! b+3,1 f,f df+1,f+2 | |||
: [+46] EWGF b+2,1 S! b+3,1 f,F+2 | |||
: [+43] EWGF b+2,1 S! df+3,2,1 | |||
; [25] ws2 | |||
; [24] CH d+1+2<ref>CH d+1+2 ws1+2 doesn't work vs Kuma/Panda. Replace with ws4.</ref> | |||
; low parry | |||
: [+49] ws1+2 b+2,4 f,f b+2,1 S! b+3,1 DEWGF | |||
: [+49] ws1+2 b+2,1 S! (1,2),4,3 f+3<ref name="1243-f3-ender">Doesn't work vs Kunimitsu. Whiffs unless slightly off-axis to the right. Correct alignment happens automatically from ws2 and CH df+2.</ref> | |||
: [+47] ws1+2 b+2,1 S! b+3,1 f,f df+1,f+2 | |||
: [+44] ws1+2 b+2,1 S! df+3,2,1 | |||
: [+43] ws1+2 b+2,1 S! df+3 df+1,f+2 | |||
; [21] CH 4 | |||
: [+47] ws1+2 b+2,1 S! b+3,1 f,f df+1,4 | |||
: [+43] ws1+2 b+2,1 S! df+3 df+1,f+2 | |||
; [26] CH f,F+4 | ; [26] CH f,F+4 | ||
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: [+46] df+3 EWGF b+2,1 S! b+3,1 f,f b+2,1 <!-- f~n~f~f+3=50 df+3=45 f~n~d~df+2=36 b+2,1=60 f~n~f*=22 b~b+3,1=38 f~n~f=10 b+2,1 --> | : [+46] df+3 EWGF b+2,1 S! b+3,1 f,f b+2,1 <!-- f~n~f~f+3=50 df+3=45 f~n~d~df+2=36 b+2,1=60 f~n~f*=22 b~b+3,1=38 f~n~f=10 b+2,1 --> | ||
: [+46] df+3 EWGF b+2,1 S! b+3,1 f,F+2 | : [+46] df+3 EWGF b+2,1 S! b+3,1 f,F+2 | ||
: [+46] EWGF b+2,1 S! b+3,1 f,f b+2,1 | |||
: [+43] EWGF b+2,1 S! df+3,2,1 | |||
: [+42] EWGF b+2,1 S! df+3 df+1,f+2 | |||
: [+39] df+3 EWGF b+2,1 S! df+1,f+2 | : [+39] df+3 EWGF b+2,1 S! df+1,f+2 | ||
: [+38] df+3 df+1,4 S! b+3,1 f,f b+2,1 | : [+38] df+3 df+1,4 S! b+3,1 f,f b+2,1 | ||
: [+35] df+3 df+1,4 S! df+3,2,1 | |||
: [+34] df+3 df+1,4 S! df+3 df+1,f+2 | |||
; [26] CH df+2 | |||
; [25] ws2 | |||
; [25] f,F+3 | ; [25] f,F+3 | ||
; [22] ws1,2 | ; [22] ws1,2 | ||
: [+41] 3,1,4 b+2,1 S! f,n,d,df+4,1 | |||
: [+40] 3,1,4 f,f 1 f,f b+2,1 S! df+1,f+2 | : [+40] 3,1,4 f,f 1 f,f b+2,1 S! df+1,f+2 | ||
: [+38] 3,1,4 b+2,1 S! df+1,f+2 | : [+38] 3,1,4 b+2,1 S! df+1,f+2 | ||
; [30] CH ws1+2 (wall to the left) | |||
: [+46] df+3 EWGF b+2,1 S! b+3,1 f,F+2 | |||
: [+38] df+3 df+1,4 S! b+3,1 f,f b+2,1 | |||
: [+35] df+3 df+1,4 S! df+3,2,1 | |||
}} | }} | ||
<references/> | |||
=== Rage === | === Rage === |
Revision as of 18:31, 3 February 2022
Kazuya (Tekken 7) |
---|
Bread n' butter
Bread n' butter combos are juggles that:
- Work on as many different launchers as possible
- Work on all body sizes
Launchers that require unique combos go straight to § Staples.
- Regular launch (e.g. ws1,2)
- 3,1,4 b+2,1 S! df+1,f+2
- Crouching recovery (e.g. CH FUFT.3)
- ws4 b+2,1 S! df+3,2,1
Mini-combos
Staples
Staple combos are juggles that:
- Can be done consistently by a skilled player
- Either work on all body sizes, or the characters it does work on are comprehensively listed
- Are not strictly worse than another combo listed in terms of difficulty, damage, wall carry, and oki
EWGF means f,n,df#2 or f,n,d,df#2. DEWGF (dashed EWGF) means f,f,n,d,df#2. PEWGF (perfect EWGF) means frame perfect f,n,df#2.
- [23] EWGF
- [+53] EWGF DEWGF b+2,1 S! b+3,1 f,f df+1,f+2
- [+53] EWGF DEWGF b+2,1 S! b+3,1 f,F+2
- [+52] ws1+2 b+2,4 f,f b+2,1 S! b+3,1 f,F+2
- [+50] EWGF DEWGF b+2,1 S! b+3,1 DEWGF
- [+50] EWGF DEWGF b+2,1 S! b+3,1 f+3
- [+49] EWGF DEWGF b+2,1 S! f,n,d,df+4,1
- [+49] EWGF DEWGF b+2,1 S! f,n,d,df+3
- [+46] EWGF DEWGF b+2,1 S! df+1,f+2
- [+46] EWGF DEWGF b+2,1 S! df+1,4
- [+44] EWGF f,f b+2,4 f,f b+2,1 S! df+1,f+2
- [+44] UF,4 b+2,1 S! b+3,1 f,f b+2,1
- [+42] UF,4 b+2,4 f,f b+2,1 S! df+1,f+2
- [+41] EWGF f,f~1(x3) f,f b+2,1 S! df+1,f+2
- [+40] f,f 3,1,4 1 f,f b+2,1 S! df+1,f+2
- [+39] UF,4 df+3 df+1,4 S! df+1,f+2
- [+38] UF,4 df+4 b+2,1 S! df+1,f+2
- [26] CH df+2
- [+!!!] PEWGF[1] (...EWGF combo)
- [+49] EWGF b+2,1 S! (1,2),4,3 f+3[2]
- [+46] EWGF b+2,1 S! b+3,1 f,f df+1,f+2
- [+46] EWGF b+2,1 S! b+3,1 f,F+2
- [+43] EWGF b+2,1 S! df+3,2,1
- [25] ws2
- [24] CH d+1+2[3]
- low parry
- [+49] ws1+2 b+2,4 f,f b+2,1 S! b+3,1 DEWGF
- [+49] ws1+2 b+2,1 S! (1,2),4,3 f+3[2]
- [+47] ws1+2 b+2,1 S! b+3,1 f,f df+1,f+2
- [+44] ws1+2 b+2,1 S! df+3,2,1
- [+43] ws1+2 b+2,1 S! df+3 df+1,f+2
- [21] CH 4
- [+47] ws1+2 b+2,1 S! b+3,1 f,f df+1,4
- [+43] ws1+2 b+2,1 S! df+3 df+1,f+2
- [26] CH f,F+4
- [25] f,F+3
- [22] ws1,2
- [+46] df+3 EWGF b+2,1 S! b+3,1 f,f b+2,1
- [+46] df+3 EWGF b+2,1 S! b+3,1 f,F+2
- [+46] EWGF b+2,1 S! b+3,1 f,f b+2,1
- [+43] EWGF b+2,1 S! df+3,2,1
- [+42] EWGF b+2,1 S! df+3 df+1,f+2
- [+39] df+3 EWGF b+2,1 S! df+1,f+2
- [+38] df+3 df+1,4 S! b+3,1 f,f b+2,1
- [+35] df+3 df+1,4 S! df+3,2,1
- [+34] df+3 df+1,4 S! df+3 df+1,f+2
- [26] CH df+2
- [25] ws2
- [25] f,F+3
- [22] ws1,2
- [+41] 3,1,4 b+2,1 S! f,n,d,df+4,1
- [+40] 3,1,4 f,f 1 f,f b+2,1 S! df+1,f+2
- [+38] 3,1,4 b+2,1 S! df+1,f+2
- [30] CH ws1+2 (wall to the left)
- [+46] df+3 EWGF b+2,1 S! b+3,1 f,F+2
- [+38] df+3 df+1,4 S! b+3,1 f,f b+2,1
- [+35] df+3 df+1,4 S! df+3,2,1
- ↑ Opponent is standing for first 13 frames of CH df+2 hitstun. A perfect f,n,df#2 follow up gets 100% scaling and leads to a normal EWGF combo.
- ↑ 2.0 2.1 Doesn't work vs Kunimitsu. Whiffs unless slightly off-axis to the right. Correct alignment happens automatically from ws2 and CH df+2.
- ↑ CH d+1+2 ws1+2 doesn't work vs Kuma/Panda. Replace with ws4.
Rage
- EWGF
- combo for EWGF with rage here
Wall
- Regular carry (30% scaling)
- combo here
Float
- 1
- combo when you anti-air with jab here
Back-turned opponent
- EWGF
- combo when you hit EWGF in the back
Stage break
- Howard Estate
- big boy break all the walls combo here
Extras
Extra combos are juggles that are:
- Strictly worse than one of the § Staples; or
- Too inconsistent to be a staple; or
- Joke combos for style points.