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RogerDodger (talk | contribs) No edit summary |
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; df+2 | ; df+2 | ||
: combo for df+2 here | : combo for df+2 here | ||
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=== Rage === | |||
{{Combolist| | |||
; df+2 | |||
: combo for df+2 with rage here | |||
}} | }} | ||
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: 2,1,2 | : 2,1,2 | ||
: b+2,1 ws4 | : b+2,1 ws4 | ||
}} | |||
== Float == | |||
{{Combolist| | |||
; 1 | |||
: combo when you anti-air with jab here | |||
}} | |||
== Back-turned opponent == | |||
{{Combolist| | |||
; df+2 | |||
: combo when you hit df+2 in the back | |||
}} | |||
== Stage break == | |||
{{Combolist|columns=1| | |||
; Howard Estate | |||
: big boy break all the walls combo here | |||
}} | }} | ||
Revision as of 01:42, 12 March 2022
Ganryu (Tekken 7) |
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Bread n' butter
Bread n' butter combos are juggles that:
- Work on as many different launchers as possible
- Work on all body sizes
Launchers that require unique combos go straight to § Staples.
- High launcher (e.g. ws2)
- uf+1+2,3+4~1 b+4,1+2 S! df+4,1,2
- Normal launcher (e.g. df+2)
- 2 uf+1+2,3+4~4,1 S! df+4,1,2
- Low launcher (e.g. f,F+1+2)
- b+2,1,3+4~4,1 S! df+4,1,2
Mini-combos
- CH b1+2
- f+3+4
- f,F+4
- f,F+3
- d+1
- 4,4
- df+3
- (b+2,1),2
- f,f 1+2
Staples
Staple combos are juggles that:
- Can be done consistently by a skilled player
- Either work on all body sizes, or the characters it does work on are comprehensively listed
- Are not strictly worse than another combo listed in terms of difficulty, damage, wall carry, and oki
- df+2
- combo for df+2 here
Rage
- df+2
- combo for df+2 with rage here
Wall
- Regular carry (30% scaling)
- 2,1 b+1~2,1,1,1
- 2,1,2
- b+2,1 ws4
Float
- 1
- combo when you anti-air with jab here
Back-turned opponent
- df+2
- combo when you hit df+2 in the back
Stage break
- Howard Estate
- big boy break all the walls combo here
Extras
Extra combos are juggles that are:
- Strictly worse than one of the § Staples; or
- Too inconsistent to be a staple; or
- Joke combos for style points.