Lei counterplay: Difference between revisions

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{{Lei}}
{{Lei}}
* d+4,4 has a lot of pushback, so need to use a good range -15 punisher.
* FC.df+2,1 is only natural on CH and the extension (FC.df+2,1,4) can be interrupted by i11 attacks.
* Mid option from razor rush (f,n,1,2,1,2,4) loses to ssr vs most chars. After stepping, a whiff punisher needs some tracking to catch the stance transitions (f,n,1,2,1,2,4,u_d).
* Lei can't block during PHX, but he can transition to DRU to parry punches or challenge with a launching powercrush (PHX.2).
== Wolf Rush ==
Wolf Rush is a strong CH tool that can be done from neutral (f,n,4,...) or Dragon (DRG.4,...). The 4th hit is guaranteed on CH for an easy [[hit confirm]] into a knockdown and damage roughly equal to a [[magic four]].
Key aspects to defending vs it:
* The third attack (f,n,4,1,2) jails, so you can safely act after the second is blocked without worrying about the string. It's only -1 though so don't get too eager.
* The third attack is unsafe but has a non-jailing high extension, so there's a basic guess between going for the punish and ducking the high.
* The fourth attack can be a jailing mid (f,n,4,1,2,2) or a non-jailing high (f,n,4,1,2,3). The only attack not jailing is a high, so there's no reason not to duck if you're gonna wait, and so no reason to ever block the high.
* The fourth mid has a non-jailing ''low'' extension, so there's another basic guess between punish or duck.
* The fourth mid is -12 without a transition or -4 going into DRG. Lei can block highs or mids during DRG but can't exit the stance quickly or block lows, so generic d+4 is a guaranteed punish. If you want a stronger punish you've gotta guess right.
* The low after the fourth mid is -17 and Lei can't block or challenge from the stance transition, so it can be launched without a [[low parry]] (unless you're {{fl|Steve}}).


== External links ==
== External links ==


* [https://www.youtube.com/watch?v=-AAbPu-GBHQ Defending Lei's TGR Stance - 1-MINUTE MATCHUPS]
* [https://www.youtube.com/watch?v=-AAbPu-GBHQ Defending Lei's TGR Stance - 1-MINUTE MATCHUPS]

Revision as of 10:55, 5 October 2022

  • d+4,4 has a lot of pushback, so need to use a good range -15 punisher.
  • FC.df+2,1 is only natural on CH and the extension (FC.df+2,1,4) can be interrupted by i11 attacks.
  • Mid option from razor rush (f,n,1,2,1,2,4) loses to ssr vs most chars. After stepping, a whiff punisher needs some tracking to catch the stance transitions (f,n,1,2,1,2,4,u_d).
  • Lei can't block during PHX, but he can transition to DRU to parry punches or challenge with a launching powercrush (PHX.2).

Wolf Rush

Wolf Rush is a strong CH tool that can be done from neutral (f,n,4,...) or Dragon (DRG.4,...). The 4th hit is guaranteed on CH for an easy hit confirm into a knockdown and damage roughly equal to a magic four.

Key aspects to defending vs it:

  • The third attack (f,n,4,1,2) jails, so you can safely act after the second is blocked without worrying about the string. It's only -1 though so don't get too eager.
  • The third attack is unsafe but has a non-jailing high extension, so there's a basic guess between going for the punish and ducking the high.
  • The fourth attack can be a jailing mid (f,n,4,1,2,2) or a non-jailing high (f,n,4,1,2,3). The only attack not jailing is a high, so there's no reason not to duck if you're gonna wait, and so no reason to ever block the high.
  • The fourth mid has a non-jailing low extension, so there's another basic guess between punish or duck.
  • The fourth mid is -12 without a transition or -4 going into DRG. Lei can block highs or mids during DRG but can't exit the stance quickly or block lows, so generic d+4 is a guaranteed punish. If you want a stronger punish you've gotta guess right.
  • The low after the fourth mid is -17 and Lei can't block or challenge from the stance transition, so it can be launched without a low parry (unless you're Steve).

External links